YnAMP - Yet (not) Another Maps Pack

YnAMP - Development thread Civ6

Ya, I did it via SQL, its probably doable via XML too:-
Code:
....
   <Files>
       <File>Configuration/YNAMP_CityStateText.sql</File>
   </Files>

okay thanks, hhhmmm not sure if I understand it right ...

So you built SYDNEY and replaced it with BRUSSELS ...
and SYDNEY could be placed ?
Or do I have to place Brussels CS first ?
:-O
_______________________________

In the meantime, we could move Brussels to that Position, that it could be used for the EUROPE card and still has somehow a acceptable historic position !
Thanks

<Replace>
<Civilization>CIVILIZATION_BRUSSELS</Civilization>
<X>39</X>
<Y>52</Y>
</Replace>
 
Hey Gedemon loving the mod.

I found when using your custom rulesets it removed the option to turn off goody huts and barbarians. Not sure if this is intentional but I was able to re-enable these options by adding this into the YNAMP_Config.xml in Parameters

<!-- Using a different ParameterId to override the default values for these standard advanced settings. -->
<Row Key1="Ruleset" Key2="RULESET_YNAMP_1" ParameterId="NoGoodyHuts" Name="LOC_GAME_NO_GOODY_HUTS" Description="" Domain="bool" DefaultValue="0" ConfigurationGroup="Game" ConfigurationId="GAME_NO_GOODY_HUTS" GroupId="AdvancedOptions" SortIndex="2010"/>
<Row Key1="Ruleset" Key2="RULESET_YNAMP_1" ParameterId="NoBarbarians" Name="LOC_GAME_NO_BARBARIANS" Description="" Domain="bool" DefaultValue="0" ConfigurationGroup="Game" ConfigurationId="GAME_NO_BARBARIANS" GroupId="AdvancedOptions" SortIndex="2010"/>
<Row Key1="Ruleset" Key2="RULESET_YNAMP_2" ParameterId="NoGoodyHuts" Name="LOC_GAME_NO_GOODY_HUTS" Description="" Domain="bool" DefaultValue="0" ConfigurationGroup="Game" ConfigurationId="GAME_NO_GOODY_HUTS" GroupId="AdvancedOptions" SortIndex="2010"/>
<Row Key1="Ruleset" Key2="RULESET_YNAMP_2" ParameterId="NoBarbarians" Name="LOC_GAME_NO_BARBARIANS" Description="" Domain="bool" DefaultValue="0" ConfigurationGroup="Game" ConfigurationId="GAME_NO_BARBARIANS" GroupId="AdvancedOptions" SortIndex="2010"/>
<Row Key1="Ruleset" Key2="RULESET_YNAMP_3" ParameterId="NoGoodyHuts" Name="LOC_GAME_NO_GOODY_HUTS" Description="" Domain="bool" DefaultValue="0" ConfigurationGroup="Game" ConfigurationId="GAME_NO_GOODY_HUTS" GroupId="AdvancedOptions" SortIndex="2010"/>
<Row Key1="Ruleset" Key2="RULESET_YNAMP_3" ParameterId="NoBarbarians" Name="LOC_GAME_NO_BARBARIANS" Description="" Domain="bool" DefaultValue="0" ConfigurationGroup="Game" ConfigurationId="GAME_NO_BARBARIANS" GroupId="AdvancedOptions" SortIndex="2010"/>
 
okay thanks, hhhmmm not sure if I understand it right ...

So you built SYDNEY and replaced it with BRUSSELS ...
and SYDNEY could be placed ?
Or do I have to place Brussels CS first ?
:-O
_______________________________

In the meantime, we could move Brussels to that Position, that it could be used for the EUROPE card and still has somehow a acceptable historic position !
Thanks

<Replace>
<Civilization>CIVILIZATION_BRUSSELS</Civilization>
<X>39</X>
<Y>52</Y>
</Replace>

You place Brussels, but its name would be Sydney in the code I provided. (Or what ever you change the name too). My code simply renames the City State you want to replace with another. The game still thinks its Brussels, as in, the CIVILIZATION_ tag. You did specificly ask "has anyone found a way to "rename" city states" :)
 
Is it only me? Any game I create, no matter the built-in maps or the added ones, will crash 2 seconds after loading starts. I tried both alpha 5 and latest alpha 6. Even the simplest "Play Now" doesn't work if I enable this MOD.

I attached the dump of my latest crash.
 

Attachments

Last edited:
Gedemon, I am a massive fan! Thank you so much for your hard work with this mod, it's literally the first thing I missed when playing Civ 6.

I have a question: Are you planning on attributing the real-world continents to the landmasses on your map? Is that even possible? I think, with regards to how the continents affect research/civics, it has a real impact. Of course, realism is important too.

Regardless, you're the real MVP! Thank you again. Do you have a crowdfund/Patreon-type thing?
 
Is it only me? Any game I create, no matter the built-in maps or the added ones, will crash 2 seconds after loading starts. I tried both alpha 5 and latest alpha 6. Even the simplest "Play Now" doesn't work if I enable this MOD.

I attached the dump of my latest crash.

I have the problem that my game WITH ANY SETTINGS crash after 60 to 180 minutes , but as I said NO DIFFERENCE with or without mod ... and already have played a game with that mod over 700 turns ! even in MP with my brother on the LARGEST MAP with 12 Civs (but without barbarians)
 
You place Brussels, but its name would be Sydney in the code I provided. (Or what ever you change the name too). My code simply renames the City State you want to replace with another. The game still thinks its Brussels, as in, the CIVILIZATION_ tag. You did specificly ask "has anyone found a way to "rename" city states" :)

yeah thanks, because in MP the more MODS you need or the more you have to mod manually the worse ...
so I could use some from the other parts from the world and place them on the Europe map
Thanks


so if I am the host, would the others see also the new name or the originals, I think they would see the originals but maybe not :-)
 
I tried to start LAN game with my friends and I had found the bug. Maps cant be started in Network. Players cant join the lobby with this maps chosen.
 
Hi Gedemon im having an issue with the Giant Earth Map. After researching Mining technology im unable to build mines on ressources like copper , Iron , Stone. Using latest version Alpha 6 no other mods. Love your map btw. I was playing France and tried Germany with same issue.
 
Is it only me? Any game I create, no matter the built-in maps or the added ones, will crash 2 seconds after loading starts. I tried both alpha 5 and latest alpha 6. Even the simplest "Play Now" doesn't work if I enable this MOD.

I attached the dump of my latest crash.
I'd like the lua.log please.
 
Gonna try this out for the larger maps and the linked starting locations. That's something that bothers me with 5 and now 6.
 
I am sorry if this has been mentioned already but we are looking at 22+pages of comments. Here is what I have found after playing the maps for a while. Some of these are small and can wait while the map itself is fixed.

Earth map:

Resources are showing as multiple copies (possible leftover from civ 5). I played as Germany and the Iron next door to the capital was giving me 5 iron as an example. Similar instance with Japan when I conquer Korea.

Europe Map:

Cliff of Dover should possibly be adjusted to provide food or something (or move England starting location north of the river). The natural wonder cramps the city as it removes 2 tiles from the first ring. It also costs the player a move if they have to move north of the river anyways.

I do not see the resource issue I was seeing with the Earth Map.

Might look at providing some "extra" spawn locations for extra civs. With the default number of european civs, the map is empty unless more are added. If you add more, they stack on the current spawns and one AI loses multiple turns moving to a new location.

When I turn off TSL, I always spawn in Spain. It does not matter what options or civs (even random). I always start in Spain. Not sure what is the issue here.


Great work. Love the maps. Thanks for the hard work. I will check back in with anything else I find.
 
Thank you for looking into this. Here is the log.

see OP, in the "known issues" section, you have special characters in your windows user name, there is a possible workaround until Firaxis patch that.
 
Hello, Gedomon, Yesterday I played your Greatest earth map (version 0.6) for a whole day, it is fun. But there are some flaws. For example, I could not find the the city state of Seoul, where is it? do you know how to edit the file so I could manually place Seoul on the right place.

Also, how to edit the file so the border can expand faster?

last but not least, I think the movement range should be increased for ships so player can explore the world faster. How to edit the files so ships and/or land units can travel around the world faster?
 
Hello Gedemon!

I am appriciate your mod, its a must have!
Here is a little feedback what I have gathered.
Unfortunately the Hangind Gardens wonders does not recognise river tiles, thus its impossible to build.

Keep up the good work.
 
Also, how to edit the file so the border can expand faster?

last but not least, I think the movement range should be increased for ships so player can explore the world faster. How to edit the files so ships and/or land units can travel around the world faster?

I don't want to speak for Gedemon, as I may be completely incorrect, but it seems like you're asking for features that are not within the scope of his mod. Both of those requests look like two completely separate mods.
 
I'd like the lua.log please. .....
see OP, in the "known issues" section, you have special characters in your windows user name, there is a possible workaround until Firaxis patch that.

LOL once again Firaxis has done that :-)
... maybe you should write at the description
THAT THE MOD IS ONLY FOR ENGLISH settings OS and CIV VI ...
 
I have loved this mod since civ 5! I have question, though: can anyone please confirm for me that, on the Europe map, Egypt has a TSL but Arabia and Sumeria don't? Thank you! :-)

Bonne chance avec cette MOD, Gedemon !
 
Back
Top Bottom