Thank you@Lohit
Just try: TSL - Huge Earth Map - 150x94 from steam workshop, it's something between
Let me try that and will test it through
Thank you@Lohit
Just try: TSL - Huge Earth Map - 150x94 from steam workshop, it's something between
i downloaded the mod but when I create the game, I can't find the map. Do you know how can I use this one?@Lohit
Just try: TSL - Huge Earth Map - 150x94 from steam workshop, it's something between
known issues:
Bug reports
- See this thread (read it before reporting bugs please !)
- Please report bugs in the corresponding section, with the Lua, database and modding logs.
About patches between different versions of the game
- Sometime a patch for civ6 break the mod.
- When it happens YnAMP has to be updated for the new patch, but this breaks the compatibility with previous version of the game.
- This is a big problem for mac users as the latest version of the mod won't work for them until Aspyr manage to release the new patch.
- On gitHub there is a commits section that you can browse (clicking on "<>") to get previous versions of the mod, check the dates of the last patch for your version of the game then download the YnAMP version that was released for it.
See https://forums.civfanatics.com/thre...stability-on-larger-than-vanilla-maps.647854/Update - We have late game crashes on rise and fall expansion as well unfortunately
Now I'm at the point where when I try to load the game, it crashes. If you have time, will you be willing to investigate? Please let me know which log file should I attach?
The latest version of the mod works only with the latest version of the game...Hi there! So sorry for the trouble. One quick question. I somehow manage to re-install old game - Rise and Fall v1.0.0.257 just so that I can re-play with the giant map.
However, now I took the latest copy from github but it gives me a blank welcome screen. Please see the attachment. Am I missing something? If anybody has time, please help
Thank you for your response. Makes sense. I'll try to find. The reason is because latest game broke gaint earth map so I installed earlier rise and fall so that I can play on giant earth without late game crashes lolThe latest version of the mod works only with the latest version of the game...
If for a specific reason you want to use an oldest version of the game, then you must find the latest version of the mod that was made for it.
For example if you want to use the version 1.0.0.129 (28-Mar-17), the last one stable on ludicrous sized maps, you'll have to install one of the YnAMP version that was released between that version of the game and the following game patch (version 1.0.0.167 / 27-Jul-17, the one that has broken ludicrous size maps)
Seen this happen with Cleo replacing Teddy in TSL game. Cleo was in Washington and not otherwise in game. Did not report as it was not important to me and Cleo was almost as nice to me in game as she was to Julius and Anthony in RL.They appear as “Arabia” I believe, but always orange instead and with Cleopatra as the leader (although another Cleopatra exists, even with the no duplicate leader setting on) and a question mark on the diplomacy leader icon on the top right of the screen
I'd like to see the map creation logs when that happens.They appear as “Arabia” I believe, but always orange instead and with Cleopatra as the leader (although another Cleopatra exists, even with the no duplicate leader setting on) and a question mark on the diplomacy leader icon on the top right of the screen
Yes, seeIs there a large earth map that has North and South America on the left side?
Terra Map:
- Add "TSL Replacement Range" option to prevent Civilization to be placed too far from their relative TSL
- Add "More Land around TSL" option to raise the probability of land in the area of the relative TSL of the active Civilizations
- Add "Real Land/Sea Blending" option to blend the real world shape over the selected scripts
- Add "Allows Island" option that can be unchecked to prevent the islands generated between the Old and New World so it can't be discovered before Oceanic Travel is researched.
- Add multiple new parameters for the Fractal function, allowing the selected scripts to use different values based on map sizes, to lower the occurrences when the script was generating extremely rifted areas where a continent was expected.
- Add description to the various custom scripts
- Tweak 2:1 map sizes to be relative to the Giant Earth map for better rescaling
- Fix: don't prevent a Civilization to be placed because another Civilization is too close when TSL are used (but still don't allow placement under the minimum city distance)
- Use the Giant Earth Map table instead of the Largest Earth, as we use also the Giant Earth Map database for TSL and NW.
General:
- Add missing description to a few option
- Fix a missing tag in ConfigText_ko_KR.xml
- Fix the Greatest Earth Map to use the "CONTINENT_EUROPE" type instead of its ID (that seems to have been changed by the game at some point)
- Restore the "Restart" button in WorldBuilder. I bet I've used it more than a hundred times in the last few days.