My only chief concern is that the AI might not be competent at playing the game.
My only chief concern is that the AI might not be competent at playing the game.
I am really afraid of its ability to handle district placement.
I am really afraid of its ability to handle district placement.
I have no concerns or fears about Civ VI at all.
Not because I think there will be no flaws in it, but because I EXPECT that there will be both major and minor flaws in it.
After all, since I started playing Civ II more years ago than I care to remember, the game has:
NEVER had a competent AI
NEVER gotten the military units right
NEVER had a Tech Tree that reflected the actual flow of events and inventions or their consequences, especially their SOCIAL/CULTURAL consequences.
ALWAYS had artificial rigidity in events and mechanisms.
And, since they have officially announced that 'everything... in Civ V is in Civ VI" I assume that the mistakes made in conception and execution in Civ V will be repeated in one form or another in Civ VI.
I'll still play it, because it's better than Solitaire, but whether I play it for long probably will depend on the Modding community, not 2K/Firaxis.
I love submarines so water texture and sparkling liquid surfaces are a big thing for me. My biggest fear is that airplanes and subs will be "meh" aspects of the game.
Also...bigger nuke explosions! I want to see Elizabeth's face when i obliterate her nation.
Naval has always been a weak point, which is something I really hope changes. As far as aircraft, it will be interesting to see how they are implemented.
Ditto that. The world is covered in 75% water (oceans, seas, rivers), yet CIV5 is sorely lacking in terms of naval units (and air units) and game play. I fear CIV6 will be no different.
Plus theres only two types of terrain for naval warfare making it doubly boring. Only coasts and ocean which both are actually the same warfare wise past industrial.I think that's because the majority of warfare is conducted on land in real life and in gaming, so naval units tend to get neglected. It's kinda funny and sad at the same time that some of the best naval combat you will see in games comes from sci-fi games that treat space like a giant ocean and portray space combat as if it were naval warfare.