For a list of preorder sites, check out this thread.
Thank you. I see it has been much better updated since I visted that thread last.

For a list of preorder sites, check out this thread.
I do not understand the reasoning behind either of these claims. How is the existence of a 19th civ "core game data"? How is it "critical to game balance"? Is the 19th civ inherently better than all the other civs? Does having the 19th civ change the core mechanics of the game regardless of which civ you are playing? Does combat work differently? Tile yields? The Tech Tree? Will it allow you to mop the floor with any other civ in multi-player?
As far as we know (and can reasonably expect) the answer to all of these rhetorical questions is . . ."No." The only thing you will miss by not having the 19th civ . . . .is the 19th civ.
To start, as the voice says in Civ4, "Everything is worth what its purchaser will pay".
That being said, i think a civilization is a big deal. Im not saying Babylon will be overpowered, or underpowered, but in my experience with the civilization series, some civs just do better vs other civs in general. Lets pretend for a minute that Babylon will be a carbon copy of another civ, so to not disrupt gameplay. Now you play Civ#1 which is overpowered (due to UU) at early stages of the game vs Civ#2, which is who Babylon is a copy of. So someone gets lucky and gets Civ#2 and Babylon next to them at start location. Its an advantage that not all the community will have. Do i bother comparing my scores with someone else? This is why a single civilization is a big deal.
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Im happy that Civ1 - Civ4 are in my hands, and will continue to work, although my civ1 manual is showing signs of aging =)
Moderator Action: Inappropriate imgae deleted.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
Ingame mod browser = more moddable than ever before.
Obvious but meh some people aren't logical thinkers.
Would you be so kind as to eloborate a bit?
It depends on how the developer wants to use the in-game mod browser. Will they restrict content? Will they segregate mod users? How will they organize it? Will there be featured/sponsored mods and content?
It's not as simple as "Ingame mod browser = more moddable than ever before".
Which brings another scary scenario to mind: what if the modding tools came as DLC...? *shudders* ...now that we know that they have their own engine, well, why not charge a few bucks for a Blender exporter...