Zero day DLC = disrespecting the customer

Didn't change anything, did it?

Although no one ever hears about 'changes' from a company, doing so does make a different and companies change their ways according to profits; this can be seen throughout time and for all companies that wish to succeed.

Similar to saying "Voting doesn't matter, because I can only cast 1 vote". If everyone that didn't vote, did vote, there are ALOT of elections that would have had different outcomes.

That viewpoint can be seen kind of as a negative viewpoint on the real power of the individual; and voicing ones' opinion over the reason they made their choice. :)

There are alot of people that may not buy Civ 5 for a variety of reasons... but there may be just as many new buyers. Will it make a difference? Possibly, depending if they meet their goals. If they aren't as successful as they hope to be, I bet you they will look at what they can change in the future. I can't see Civ 5 not meeting these goals though, so Steam and these types of DLC things will be here forever it seems.
 
Ingame mod browser = more moddable than ever before.

Obvious but meh some people aren't logical thinkers.

Not obvious and not true.

An ingame mod browser will make mods that can be downloaded through the ingame browser more accessible. However it says nothing about how moddable(= how much can a modder change) the game is.

A potential problem with ingame mod browsers is that the line between official content and 3rd party content becomes unclear for many customers. So what do Firaxis do when someone makes a mod where Catherine is nude, a mod that contains copyrighted material, a mod showing Muhammed as a pig or simply a mod with material which competes with official stuff. Say someone release Genghis Khan as a leadermod and Firaxis is planning to release Khan as a $5 DLC next week. What then?

It's easy to see that Firaxis easily may be tempted to restrict content they don't like.
 
So what do Firaxis do when someone makes a mod where Catherine is nude, a mod that contains copyrighted material, a mod showing Muhammed as a pig or simply a mod with material which competes with official stuff. Say someone release Genghis Khan as a leadermod and Firaxis is planning to release Khan as a $5 DLC next week. What then?

It's easy to see that Firaxis easily may be tempted to restrict content they don't like.

Very good points. They are obviously planning a lot of DLC, this will surely conflict with mods in some way.

Plus, in all interviews, they refer to the in-game mod capabilities, but what if we don't want to use the in-game features? Will mods be forced to authenticate with the in-game system before being used?
 
Didn't change anything, did it?

That's the problem. If you refrain from buying something, nobody will know why. Could be because you didn't like a particular aspect of a product, could be because you where short of cash for the month already or could be you never heard of the product in the first place.

So making your opinion public is a valid way to express your opinion in a way to say "I didn't buy because ..." or "I did buy despite ...".
 
Whats the problem? One person buy Babylon and then send it to everyone on CFC :D
 
Didn't change anything, did it?

Sure did. I stop complaining and wasting my money. When a company releases a product I like, I show them my support by buying it. The other benefit is that it freed up a lot of time for much more productive activities.
 
they should give it to free to all the loyal fans who pay for it. wasn't babylon always one of the core civs? if it was some civ nobody wanted like polynesians, then no big deal but they are taking what was always part of core civ and charging money for it.

punish the legit buyers of the game by doing this kind of stuff, where pirates can get whatever they want for free. that's going to make people pirate it more... this game will be cracked within the first week, just like MW2.
 
Your first post in here and you are already being apprehend. This speaks high for your cause.. hahah!!!

Yup, have been here for years, never posted, forgot pw, made new account a few months ago. I didnt think my photoshopped civ1 screenshot was that offensive, unless youre the company putting civilization out. Is this place run by them? Also, did the mod typo or intentionally put the phase "imgae" in my one and only post?

Ingame mod browser = more moddable than ever before.

Obvious but meh some people aren't logical thinkers.

I like to think of myself as a logical thinker, hows this?

Dear Modder, your mod is against our ToS and is being removed. Dear Modder, this is your X-th deleted mod, repeat offender, account deleted (including all your mods).

/run delete Mod-X on all users. Go steam Go!

That's the problem. If you refrain from buying something, nobody will know why.

Who cares what the reason is? Its easier to blame it on piracy. Pay no attention to Activision and how many users paid (and play), for how many hours a month.... Theyre moving to some type of payment method on their next game, lets see how that works out for them.

Whats the problem? One person buy Babylon and then send it to everyone on CFC :D

Im surprised you werent struck by moderator for that post... is piracy allowed?

Be sure, this would be worth some infraction points.

How about they just delete your registration number from steam?
 
I sincerely hope this isn't the case, but it's starting to remind me a little bit of the whole Empire: Total War fiasco. A very successful and admired gaming franchise that promised all this stuff(multiplayer capability, was on Steam[although I really love Steam, fyi], promised to be "the most modifiable TW game yet", etc.), and the game turned out to be a buggy mess lacking in promised features, usability and the general "goodness" of previous TW games. It was a massive failure in the eyes of the devoted fans. They also milked the DLC cow repeatedly and shameless, and even though they promised that it would be moddable, they never delivered because it would conflict with their DLC.

I don't mind all the Steam stuff, again I like Steam, but selling Civilizations as DLC, maps as DLC, all that I can't get behind. I can't see how 2k Games is planning on Civ5 being extremely moddable with a mod browser included, and yet they will be selling DLC of things that presumably(given the moddability of Civ3/Civ4) can and should be modded in by the community. It's troubling to say the least.

Everything else I was fine with, even the Babylon thing, because I hoped maybe it was an isolated Steam contract deal. Now I'm not so sure. There's still a %99 chance I will be buying Civ5, that is not really a question, but I hope they do not go the "Empire: Total War" route. It ruined the series for so many people.
 
Well, considering that I just learned about the DLC last night, my disappointment is still fresh. That's merely my gut reaction. My rational brain will not allow me to disapprove of Firaxis trying to find new ways of making money. To be honest, I think DLC is generally a great idea. And I won't begrudge Firaxis for adopting the practice. In fact, I do support their attempt. But my gut reaction fills me with disappointment.

I won't be buying these additional contents. Maybe four years from now, when Civ5 Super Gold Complete with all the DLC and expansion packs is released, then I'll buy it. (In fact, for convenience, I did end up repurchasing the final complete edition for Civ4 and selling my copies of the original editions.) But I just do not think that Babylon or an official map pack is worth spending money on at this time. I have played Civ, Civ3, and Civ4. What I have noticed is that I just do not enjoy these games as sold. I find the gameplay tedious and annoying. And the aesthetics are ugly. Even the music is unbearable. For Civ4, I replaced all the pre-classical music with music from other games, tv shows, and films. But I keep wanting to buy these games because of user generated content. When I bought Civ3, I ended up playing "The Ancient Mediterranean" mod exclusively. When I bought Civ4, I ended up playing "Earth 35" and "Fall From Heaven" mods exculsively. These games, as sold, have not been able to hold my attention. Thus, I cannot help but assume that official DLC will not be worth spending $10 or even $5.

My concern is that some terrific user generated mods for Civ5 will require paid DLC to run. For instance, I would be dissapointed if the next Fall from Heaven or The Ancient Mediterranean required art from the Babylonian civ to play.
 
Seeing what Sega did to the Total War franchise is why we can't let Civ get a free pass, even if we love the series.

good DLC already exists, it's called an expansion pack, and is generally worth the money.
 
I think I would rather pick up 2 or 3 expansion packs, even if they cost $50 each, then have 40 (made up number) DLC packs sitting around for $10 each with the same amount of content. For money spent alone, I save money, it's easier to install 3 expansions, then hordes of individual little snippets of DLC. And in modding community, easier to have everyone have the latest and greatest to mod; then a confusing rumble of little pieces that some have and some don't. Possible MODDING POLICE controlling what mods that come too close to existing DLC on the Steam Mod Browser.

All-in-All it just doesn't strike me as well-done for the custoimer... but if it makes them money it is well done for company. It just isn't Civ-Style.
 
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