This one was requested by ArbitraryGuy who's working on a very promising ConspiraMod.
It's a similar idea I had some time ago (see thread) to have 1 generic 3D unit which could represent all the missing units by changing 2D texture. The difference is it's not transparent and have a cardboard counter look (on purpose).
Screenshot
Specifications:
Scale was set to 1 in CIV4ArtDefines_Unit.xml and that's how you see it on screen.
Model has a reference to texture.dds file, so you can have any texture you want but you have to name it like this.
UV coordinates included in zip.
Problems (as usual):
- it's hard to recognise the texture because it's small and camera angle is wrong. Maybe I should incline it a little bit?
- trees and cities cover the unit. Maybe put it higher over the ground?
- when you move the unit it rotates to the direction of movement. I think this one can be changed in XML, because when I first started making units I had the opposite problem and it got solved when I started using default tank instead of howitzer.
This was fairly easy to do, so if you have any suggestions or requests about the shape, angle, texture mapping, feel free to bother me.
PS. To anyone who recognise the guy on the counter - HOOAH! see you on the bridge.
It's a similar idea I had some time ago (see thread) to have 1 generic 3D unit which could represent all the missing units by changing 2D texture. The difference is it's not transparent and have a cardboard counter look (on purpose).
Screenshot
Specifications:
Scale was set to 1 in CIV4ArtDefines_Unit.xml and that's how you see it on screen.
Model has a reference to texture.dds file, so you can have any texture you want but you have to name it like this.
UV coordinates included in zip.
Problems (as usual):
- it's hard to recognise the texture because it's small and camera angle is wrong. Maybe I should incline it a little bit?
- trees and cities cover the unit. Maybe put it higher over the ground?
- when you move the unit it rotates to the direction of movement. I think this one can be changed in XML, because when I first started making units I had the opposite problem and it got solved when I started using default tank instead of howitzer.
This was fairly easy to do, so if you have any suggestions or requests about the shape, angle, texture mapping, feel free to bother me.
PS. To anyone who recognise the guy on the counter - HOOAH! see you on the bridge.