Thanks!
Love the wound textures
Those were fun to make and arrange. It's actually the displacement map that makes the wounds believable, I love that feature.
Just to let you know...
the flcs have the extra duplicate frames that Civ3FlcEdit applies to all New Flcs. This causes a hesitation in the animations.
I know about this bug, although to be frank, even if I'm able to detect in-game, I have yet to see when I'm not looking for it. I had some problems with Flicster with I first tried it (back in 2004, I think) and C3F is much more user-friendly. I don't understand why nobody is interested in updating it ; I came to understand the author released the code.
The Rotten Elephant has the two lightest "Smoke Shades" illuminating the square on the ground under its front feet.
The Zombie Elephant has the light smoke shade illuminating behind the Goo Trail from its trunk during the Run. These issues can be easily corrected.
<misunderstanding the actual issue> I saw the issue post-rendering and actually reduced it, the original problem for the Rotten was larger. I've never used the smoke shades so I don't fully understand their impact. I've got a few units with a smoke in them, it might worthwhile to check it. The smoke shades give a gray semi-transparency effect to the pixel ?
<finally seeing the issue> Ah, I see what you're saying with the square! I didn't see it when I tested the unit on a darker terrain but you can't miss on a lighter square, like desert.
It will be fixed.
Well, there is a zoo which the zombies control from the start of that scenario. Currently all the bonuses go to human factions there
Ha-HA!
Also, speaking of your Extinct Fauna, I may have use for them, even if only under an auxiliary role
Eye-candy outdoor animatronic tourist attraction mammoth device ?
<about sounds>
That would be quite a big challenge...
Yes and no. It's not harder than making an unit, the learning curve should be similar and it asks as much creativity. I had a lot of fun creating sounds in the past but as I'm less fluent in sound editing, it's actually a burden to create new sounds when I've finished an unit: I want to create a thread, show it, talk about it, not launch Audacity and spend additional time keeping it for myself. Sounds are also a bit of a letdown: Obviously, you can't show them on the forum and most people won't download the unit to listen to the sounds. There isn't any immediate feedback and the benefits are delayed: people will notice the sounds in a scenario or a mod and by then, they wont' dig up the thread to comment and talk about it.
But sounds is as important as graphics with you've got to convince the player it's an actual thing they're controlling/fighting against and not just a bunch of pixels and stats. Frankly, I'd like to see a few people take up on sound editing on these boards. But maybe I'm the only unit creator too lazy to actually create or borrow sounds. I know Vuldacon always take the time to do it, but I've never felt anything less than a great admiration towards Vuldacon's patience and meticulousness.