| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Out of Cheese Error
Join Date: Jan 2003
Location: Belgium
Posts: 3,646
|
I've once suggested the idea of an ever moving terrain for a Dune mod (Here) via the transformations generated by pollution. For that, I needed a complete map of which terrains could transform to what and which couldn't.
Perhaps it could interest some of you too. The results : X : Can transform to / : Cannot transform to 1 : The forest will not transform directly to the terrain, but to its forested form. When the forest disappears (pollution, clear forest), the terrain will looks like a false grassland, meaning it will have the graphics of the grassland but the stats of the real terrain (stats, name, pollution effect, ect). Weird glitch. 2 : Transform to grassland 3 : Transform to itself ("Global warming has turned Grassland to Grassland" )
__________________
Civ. IV: Units - Tiger, Lioness Civ. III: Dragonlance: War of Lance, Insects MOD | My Leaderheads (Latest: Cthulhu Priest) | Ongoing Unit Collections - Atomic Labs (Latest: Gabara) Extinct Fauna (Latest: Terror Birds) Mythos Cults & Monsters (Latest: Cthulhu Priest) Fantasy Forge (Latest: Centaur) | Specific Units - Mothra, Space-Froggy, Sharks Pack, King Ghidorah, Ebirah, Gorosaurus, Zilla Pack, Frankenstein Pack, Meat Boy, Baron Voodoo, Kong Gojira Gyaos Eagles Werecat Selenites Giant Spiders Zombie Elephants | SNK Advisors - 1, 2, 3 | Map - Ansalon | Minimap - Pack 1, 2, Left boxes Pack | Terrain - Savannah | Other PCX - Pharaoh Pack I, II, III, IV, V, Hunting lodge, Port Royale 2 Pack, Cane Plantation, Dune 2 Pack, Ostrich, Latest addition in my Library: Jurassic Pack | Global Warming Effects Also helping in : Gojira54's Modzilla Last edited by Supa; Mar 27, 2012 at 04:35 AM. Reason: Image reuploaded. Again. To CivFanatics this time. |
|
|
|
|
|
#2 |
|
Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
|
Nice Chart, good work.
BTW, you didn't mention that this is only for Conquests, works different for PTW and Vanilla.
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
|
|
|
|
|
#3 |
|
Frozen!
Join Date: Jan 2002
Location: Monaco di Baviera!
Posts: 5,023
|
Supa
__________________
W.I.N.T.E.R Back in BusinessCIV2:Download GNB4 NOW!!! Upd8*Napoleonic Unit Compendium CIV3:My Makings Thread UPDATED July 4, 2005 Habla Azteca: nahuatl-español español-nahuatl Visit: http://www.achtungpanzer.de/ Play: Rome:TW - Res Gestae, by PROMETHEUS "Look, I'm as British as Queen Victoria!" Blackadder: "So, your father's German, you're half-German, and you married a German?" |
|
|
|
|
|
#4 |
|
Oi Oi Oi !!!
Join Date: May 2005
Location: Western Spiral Arm of the Galaxy
Posts: 2,261
|
Grass land turns into Hills?
|
|
|
|
|
|
#5 |
|
Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
|
Hills are part of the grassland family (base terrain is grassland), you can choose in the editor to make any go to any with in the same family.
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
|
|
|
|
|
#6 |
|
Maker of Worlds
|
Thank you Supa
__________________
Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET |
|
|
|
|
|
#7 |
|
Rise Above
Join Date: Aug 2005
Location: Hilo, Hawaii
Posts: 46
|
Awesome
|
|
|
|
|
|
#9 |
|
Writer of writerly things
Join Date: Aug 2003
Location: Central Texas
Posts: 4,682
|
Nice work Supa. Wow, mountains into grassland is really weird, but I see why in the game designs.
__________________
I'm back! But I'm not modding anymore.
|
|
|
|
|
|
#10 |
|
Chieftain
Join Date: Jun 2007
Posts: 6
|
yes cheers supa
|
|
|
|
|
|
#11 |
|
Maker of Worlds
|
Hi, welcome to CFC
It's generally not a good idea to bump really old threads (2 years in this case) unless you have important information to add.
__________________
Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET |
|
|
|
|
|
#12 |
|
Frozen!
Join Date: Jan 2002
Location: Monaco di Baviera!
Posts: 5,023
|
Weeeh- I didn't remember this thread actualy existed :P Its from the time before my watch list was doized- but Im still bumped - funny.
Welcome to CFC, Mark
__________________
W.I.N.T.E.R Back in BusinessCIV2:Download GNB4 NOW!!! Upd8*Napoleonic Unit Compendium CIV3:My Makings Thread UPDATED July 4, 2005 Habla Azteca: nahuatl-español español-nahuatl Visit: http://www.achtungpanzer.de/ Play: Rome:TW - Res Gestae, by PROMETHEUS "Look, I'm as British as Queen Victoria!" Blackadder: "So, your father's German, you're half-German, and you married a German?" |
|
|
|
|
|
#13 |
|
Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
|
Another reason we need the source code for this game. Global warming is really messed up.
example: Would be nice to make coastal areas disappear, change coastal marsh or grassland into sea or coast to show rising sea levels.
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
|
|
|
|
|
#14 |
|
Wandering Woodsman
Join Date: Apr 2003
Location: Alberta über alles ;)
Posts: 4,019
|
Nice thinking, Pounder. Ohhhhh, the source code...
__________________
"Seeking self, I find nothing but myself, but in this I drink the cup of gall I really am." -- William Desmond ----- "I'm not a fan of censoring history." -- gorn |
|
|
|
|
|
#15 | |
|
Deadman
Join Date: Jan 2005
Posts: 153
|
Quote:
I searched the forum for global warming stuff just to find out that someone already has tried this idea with exactly the same theme. So how does it work ? I also thought that spice (lots of it) could be resource with very large disappearance ratio. It would work nice since when it is gone in one place it appears in different. P.S. Seems I am necroing the topic, but maybe someone can answer. |
|
|
|
|
|
|
#16 |
|
Out of Cheese Error
Join Date: Jan 2003
Location: Belgium
Posts: 3,646
|
How does it work ?
You could set up a transforming cycle like this : Desert (Grassland) to Sand Dunes (Hills) to Erg (Moutains) to Melange Field (Volcano) to Flat Desert (Marsh) to Deep Desert (Jungle) to Desert (Grassland). Have a resource 'Melange' or 'Spice' with a high disappearance ratio and set to appear only on Melange Field. Now, you've got an ever-moving Spice resource on a never-lasting landscape.
__________________
Civ. IV: Units - Tiger, Lioness Civ. III: Dragonlance: War of Lance, Insects MOD | My Leaderheads (Latest: Cthulhu Priest) | Ongoing Unit Collections - Atomic Labs (Latest: Gabara) Extinct Fauna (Latest: Terror Birds) Mythos Cults & Monsters (Latest: Cthulhu Priest) Fantasy Forge (Latest: Centaur) | Specific Units - Mothra, Space-Froggy, Sharks Pack, King Ghidorah, Ebirah, Gorosaurus, Zilla Pack, Frankenstein Pack, Meat Boy, Baron Voodoo, Kong Gojira Gyaos Eagles Werecat Selenites Giant Spiders Zombie Elephants | SNK Advisors - 1, 2, 3 | Map - Ansalon | Minimap - Pack 1, 2, Left boxes Pack | Terrain - Savannah | Other PCX - Pharaoh Pack I, II, III, IV, V, Hunting lodge, Port Royale 2 Pack, Cane Plantation, Dune 2 Pack, Ostrich, Latest addition in my Library: Jurassic Pack | Global Warming Effects Also helping in : Gojira54's Modzilla |
|
|
|
|
|
#17 | |
|
Alchemist
Join Date: Oct 2007
Location: Underground
Posts: 757
|
Quote:
Edit: nevermind, it is right in the brackets, I see you are renaming.
__________________
|
|
|
|
|
|
|
#18 |
|
Alchemist
Join Date: Oct 2007
Location: Underground
Posts: 757
|
Something I've noticed, that I don't like; setting tundra to turn to grassland with global warming does work as far as renaming the tile to grassland and allowing the tile to be irrigated, but the appearance of the tile remains tundra (tile info says it is grassland).
This is the only one I've noticed where the tile doesn't change. Grass to marsh for example, tile appearance changes to marsh no problem.
__________________
|
|
|
|
|
|
#19 | |
|
Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
|
Quote:
Supa, you might need to update your chart.
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| WHY does Global warming happen ??? | havuoksa | Civ4 - General Discussions | 32 | Nov 16, 2008 12:33 PM |
| UMMM I lowered global warming to 0 in global defines and I'm still getting it... | AccipiterQ | Civ4 - General Discussions | 6 | Jun 16, 2008 12:11 AM |
| List of functional global warming terrain transformations? | Camber | Civ3 - Creation & Customization | 26 | Jun 15, 2005 12:31 PM |
| I heard global warming doesnt change the terrain in PTW | JoseM | Civ3 - General Discussions | 8 | Apr 07, 2003 10:51 AM |