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#1 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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It is a disorder animation on a larger scale, multiple fires and an explosion. I like to have my cities in disorder easily seen.
Could also be used as the civildisorder.flc file if you rename it. I haven't figured out how to do a preview yet, I will get one done soon, I hope, this is the first animation I have posted. Edit: Here is a hodge podge of stills from in game. If someone could help me with the animated preview I would appreciate it. ![]()
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library Last edited by Pounder; Jun 02, 2007 at 08:56 AM. |
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#2 |
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Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,573
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Whoa dude, thats a nuke explosion!
![]() I like it Oh, and the fires ofcourse.
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#3 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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I have posted some stills, if someone could help me with the animated preview, I would appreciate it.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#4 |
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The Great Dictator
Join Date: Jul 2004
Location: Skaville UK Reputation: 1
Posts: 8,672
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![]() EDIT: looks cool
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#5 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Thanks, I just found the flc2gif converter, I was just going to post it, thanks Vironte. I'll post it up top.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library Last edited by Pounder; Jun 02, 2007 at 09:01 AM. |
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#8 |
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Deity
Join Date: Nov 2001
Location: USA
Posts: 5,122
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Nice Idea Pounder...I cannot use the Bombs part. The Looping with the Bombs over and over seems too much and doesn't look quite fitting. The smoke is missing the graduated translucency. I made a version and I wanted to send it to you but you have set up no way to contact you
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Cheers, Vuldacon Escape From Zombie Island 2 Complete Hegemon Age of Imperialism Deluxe; 1895-1924 Escape From Zombie Island 2: The Remake |
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#9 | |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Quote:
Just post it here, I would gladly use the better work. I did make a version without the explosion. The one with the explosion makes it easy to spot the disorderly towns. A lot of the animation takes place behind the unit and if you have a larger unit like modern armor it hides a lot of the fireworks.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#10 |
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Civ3 Modding Archivist
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,463
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How pleasantly apocalyptic!
-Oz
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#11 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Maybe I should add a disgruntled worker to the mix, I forget who made the worker defend animation, but I am wondering if I should add it off to the side of the town something like this.
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#12 |
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Ancient Mariner
Join Date: Mar 2002
Location: Europe
Posts: 856
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Very nice and useful.
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#13 |
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Deity
Join Date: Nov 2001
Location: USA
Posts: 5,122
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Pounder... That's Cool. There are many possibilities
When you deal with smoke, fog and shadows, Place the Alpa.pal and the .pal palettes in your Graphics Program palette file. First load the alpha.pal palette for the animation, Maintain Indexes. Change #224, #225, #226,#227, #228 and #229 smoke shades to some other pure color not found anywhere else in the animation. Red, Green, Blue, etc... IF you use PSP: When you copy and past, select the background color for the "Background and Fill Properties Box" so the background color is not pasted. Only the images will be pasted. Use Ctrl+C to copy then use Ctrl+Shift+E to paste a Floating image that you can move around where you want before setting it to place with a left mouse click and finalizing it with a Right mouse click. Note that if you make a Resized image or another image that you are pasting to the Alpha.Pal animation, it should also use it's own Alpha.pal Palette and you change the same smoke shades on it's palette to the same colors you selected for the smoke shades for the animation you are working on. All the smoke shades will paste as the same different colors you changed them to. When you have completed the pasting and are finished, simply load the .pal palette for the animation and Maintain indexes. All smoke shades will maintain there correct shades.
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Cheers, Vuldacon Escape From Zombie Island 2 Complete Hegemon Age of Imperialism Deluxe; 1895-1924 Escape From Zombie Island 2: The Remake |
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#14 |
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Furioso!
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That looks quite nice, P
- It looks like you combined the regular disorder and the B17-bombard animation (or some other bombard).
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#16 |
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Frozen!
Join Date: Jan 2002
Location: Monaco di Baviera!
Posts: 5,023
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Perfect- just in time for this year's G-8 summit
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#17 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Should I add some barricades
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#18 |
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King
Join Date: Apr 2006
Location: Outlying Colonies
Posts: 700
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Wow, I'm glad I don't live in that city. Are those explosions c-4 or just really big Moltov Cocktails?
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#19 |
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Benevolent Dictator
Join Date: Dec 2002
Posts: 63
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Do you have to rename this file "civil disorder" for it to show up? I guess I don't know when simple "disorder" happens in the game. What's the difference?
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#20 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Yes, actually I made two copies renamed them CivilDisorder and DisorderDefault (in the .../art/animations folder).
__________________
Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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