Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization

Notices

Reply
 
Thread Tools
Old Jul 20, 2008, 03:56 AM   #1
Supa
Out of Cheese Error
 
Supa's Avatar
 
Join Date: Jan 2003
Location: Belgium
Posts: 3,646
Q: Replaces All Impr. with this flag checked

Does the AI ever build this kind of building ? If yes, under which conditions ?

In my mod with a few "Replaces all.." buildings, the AI never build any of them. Any idea why ?
__________________
Civ. IV: Units - Tiger, Lioness
Civ. III: Dragonlance: War of Lance, Insects MOD | My Leaderheads (Latest: Cthulhu Priest) | Ongoing Unit Collections - Atomic Labs (Latest: Gabara) Extinct Fauna (Latest: Terror Birds) Mythos Cults & Monsters (Latest: Cthulhu Priest) Fantasy Forge (Latest: Centaur) | Specific Units - Mothra, Space-Froggy, Sharks Pack, King Ghidorah, Ebirah, Gorosaurus, Zilla Pack, Frankenstein Pack, Meat Boy, Baron Voodoo, Kong Gojira Gyaos Eagles Werecat Selenites Giant Spiders Zombie Elephants | SNK Advisors - 1, 2, 3 | Map - Ansalon | Minimap - Pack 1, 2, Left boxes Pack | Terrain - Savannah | Other PCX - Pharaoh Pack I, II, III, IV, V, Hunting lodge, Port Royale 2 Pack, Cane Plantation, Dune 2 Pack, Ostrich, Latest addition in my Library: Jurassic Pack | Global Warming Effects
Also helping in : Gojira54's Modzilla
Supa is offline   Reply With Quote
Old Jul 20, 2008, 05:50 AM   #2
Virote_Considon
The Great Dictator
 
Virote_Considon's Avatar
 
Join Date: Jul 2004
Location: Skaville UK Reputation: 1
Posts: 8,672
I'm not sure why this could be. Perhaps by using "flavors" you could get the AI to build them?
__________________
Units: Complete|Previews/Questions|Requests - Modern/Ancient| My Tech Icons
Scenarios: AncientGreece|Indo-Greeks|Industrial Espionage|Escape From Zombie Island 0|Cold War Africa/Test|WH40K Team
A Guy Can Dream...
UK Civfanatics Meet: A chance to shake Virote's hand on Saturday 18th of August | <Warning!> - Poster is armed with rolls of tape!
It was a Friday... Afternoon | My TV Show - The Flat | News, Science, Entertainment, Politics
Virote_Considon is offline   Reply With Quote
Old Jul 20, 2008, 03:08 PM   #3
Heretic_Cata
We're gonna live forever
 
Heretic_Cata's Avatar
 
Join Date: Dec 2005
Location: Romania
Posts: 9,335
Images: 5
Do they build them in the normal game ? I dont really remember them making more then factories ... but then again, i havent played normal in a very long time.
__________________
And I did cartwheels in your honour.
__________________
Heretic_Cata is offline   Reply With Quote
Old Jul 20, 2008, 09:14 PM   #4
JSnider
Prince
 
JSnider's Avatar
 
Join Date: Nov 2001
Posts: 330
Assuming I understand the question ... I have played many games where the AI builds coal plants (which are replaced by other power plants later). What I can not answer is 'do they build say nuclear plant' when available, which will replace the coal plant. As to the condition the civ is usually expansionist or other characteristic that leads to conquest (may be other char that I have not noted).
JSnider is offline   Reply With Quote
Old Jul 24, 2008, 05:20 AM   #5
Supa
Out of Cheese Error
 
Supa's Avatar
 
Join Date: Jan 2003
Location: Belgium
Posts: 3,646
I think it's another broken feature of Civ3. :-/
__________________
Civ. IV: Units - Tiger, Lioness
Civ. III: Dragonlance: War of Lance, Insects MOD | My Leaderheads (Latest: Cthulhu Priest) | Ongoing Unit Collections - Atomic Labs (Latest: Gabara) Extinct Fauna (Latest: Terror Birds) Mythos Cults & Monsters (Latest: Cthulhu Priest) Fantasy Forge (Latest: Centaur) | Specific Units - Mothra, Space-Froggy, Sharks Pack, King Ghidorah, Ebirah, Gorosaurus, Zilla Pack, Frankenstein Pack, Meat Boy, Baron Voodoo, Kong Gojira Gyaos Eagles Werecat Selenites Giant Spiders Zombie Elephants | SNK Advisors - 1, 2, 3 | Map - Ansalon | Minimap - Pack 1, 2, Left boxes Pack | Terrain - Savannah | Other PCX - Pharaoh Pack I, II, III, IV, V, Hunting lodge, Port Royale 2 Pack, Cane Plantation, Dune 2 Pack, Ostrich, Latest addition in my Library: Jurassic Pack | Global Warming Effects
Also helping in : Gojira54's Modzilla
Supa is offline   Reply With Quote
Old Jul 24, 2008, 08:26 AM   #6
Madeira
Emperor
 
Madeira's Avatar
 
Join Date: Dec 2001
Location: Portugal
Posts: 1,435
This would be good to know for sure, i've thought about using that flag with religious city improvements, allow each civ to choose one of different religious temples and as soon as enough temples of the same type are built, a world wonder becomes available giving further bonuses to that temple type. Its a way of making religions more interesting in civ3. But if every civ would just build the same temple, it would be worthless..
Madeira is offline   Reply With Quote
Old Jul 24, 2008, 06:14 PM   #7
Ozymandias
Civ3 Modding Archivist
 
Ozymandias's Avatar
 
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,464
Quote:
Originally Posted by Madeira View Post
This would be good to know for sure, i've thought about using that flag with religious city improvements, allow each civ to choose one of different religious temples and as soon as enough temples of the same type are built, a world wonder becomes available giving further bonuses to that temple type. Its a way of making religions more interesting in civ3. But if every civ would just build the same temple, it would be worthless..
This was an idea I had some time ago (having religious improvements replace one another) and I can assure you that it works!

-Oz
__________________
"God of our fathers, known of old -- Lord of our far-flung battle line -- Beneath whose awful hand we hold
Dominion over palm and pine -- Lord God of Hosts, be with us yet, Lest we forget -- lest we forget!"

May you be at peace, General 666
Ozymandias is offline   Reply With Quote
Old Jul 25, 2008, 01:54 AM   #8
Heretic_Cata
We're gonna live forever
 
Heretic_Cata's Avatar
 
Join Date: Dec 2005
Location: Romania
Posts: 9,335
Images: 5
I think he means that the AI all build the same kind of temple.
__________________
And I did cartwheels in your honour.
__________________
Heretic_Cata is offline   Reply With Quote
Old Jul 25, 2008, 04:36 AM   #9
Madeira
Emperor
 
Madeira's Avatar
 
Join Date: Dec 2001
Location: Portugal
Posts: 1,435
I havent tested this yet, havent worked on that part of the mod yet, it would be good to see diferent cities building different temples, or maybe different civs prefering different temples depending on their characteristics, some could give more happyness, others more culture, other lower corruption or increse scientific output, etc. Maybe scientific civs would prefer one kind while commercial ones another, i dont know, too early for me to test it, but maybe others know this allready
Madeira is offline   Reply With Quote
Old Jul 25, 2008, 07:37 AM   #10
Ozymandias
Civ3 Modding Archivist
 
Ozymandias's Avatar
 
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,464
Ah. I tied different religious improvements to different Gov types, e.g., Islamic Caliphates building mosques which would eliminate cathedrals. I also had to eliminate any kind of generic temple.

-Oz
__________________
"God of our fathers, known of old -- Lord of our far-flung battle line -- Beneath whose awful hand we hold
Dominion over palm and pine -- Lord God of Hosts, be with us yet, Lest we forget -- lest we forget!"

May you be at peace, General 666
Ozymandias is offline   Reply With Quote
Old Jul 25, 2008, 09:03 AM   #11
Madeira
Emperor
 
Madeira's Avatar
 
Join Date: Dec 2001
Location: Portugal
Posts: 1,435
Right, but then if you change goverment, those temples stop working
Madeira is offline   Reply With Quote
Old Jul 25, 2008, 12:48 PM   #12
Ozymandias
Civ3 Modding Archivist
 
Ozymandias's Avatar
 
Join Date: Nov 2001
Location: The lone and level sands
Posts: 8,464
Quote:
Originally Posted by Madeira View Post
Right, but then if you change goverment, those temples stop working
Granted, which is why I (sorry, forgot to mention this earlier) use "Islamic Caliphate", "Christian Kingdom" etc. - for Medieval & Renaissance times. I use "Era=None" techs to preset religions as, unfortunately, I cannot think of a way to have a Civ choosing a non-predetermined (i.e., by tech) religion.

Good Luck,

Oz
__________________
"God of our fathers, known of old -- Lord of our far-flung battle line -- Beneath whose awful hand we hold
Dominion over palm and pine -- Lord God of Hosts, be with us yet, Lest we forget -- lest we forget!"

May you be at peace, General 666
Ozymandias is offline   Reply With Quote
Old Jul 26, 2008, 11:21 AM   #13
Madeira
Emperor
 
Madeira's Avatar
 
Join Date: Dec 2001
Location: Portugal
Posts: 1,435
Well, im only allowing each civ to research 2 or 3 religions (by using era none techs too), so maybe later religious temples by having better characteristics will be used by the AI, replacing the old ones. Wish someone that had a mod close to being ready could test this
Madeira is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization > Q: Replaces All Impr. with this flag checked

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
did someone checked FFH 2 xxJFKxx Civ4 - Macintosh 5 Aug 11, 2006 04:04 AM
Have we checked the Trades lately?? Tubby Rower Civ4 - Demo Game: Citizens 10 Apr 08, 2006 10:30 AM
Is there a mod out there that replaces- Stylesjl Civ4 - General Discussions 9 Mar 18, 2006 06:19 AM
Have you guys checked out the new FAQ and features list at civ3.com? JWJ Civ3 - General Discussions 21 Sep 22, 2003 01:09 PM


Advertisement

All times are GMT -6. The time now is 06:47 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR