tom2050
Deity
- Joined
- Oct 12, 2005
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Using Barbarians to get the AI to actually aggressively use Artillery
*Edit, original post below, this is modified post with latest info.
Using this method will make the AI actually use Artillery pieces in offensive attacks (against ships, against other enemy units, and against cities). It's an amazing sight, and my observations on an epic map show all AI's using all their artillery pieces in this fashion. There may be some limitations that have not been explored yet, but so far, the method works.
*** Instead of the normal, barbarian 1 and deadlier barbarian 2... you make advanced barbarians (or even basic if you wish, for more artillery pieces) to be capturable artillery pieces.
This has been done in release of CoMM3, if you wish to see it in action.
Observations:
* Barbarian AI does not move it's artillery pieces around, they always stay in place (from what I've seen); but once captured by AI Civilizations, they will eventually stick a defender on the artillery piece when at war, and go crazy with it, attacking ships, units in the open, and cities.
* It's up to you if you want basic barbs to move around or be immobile. If they move around, there won't be as many advanced barbs (artillery) that becomes available. I recommend they are immobile and given strong stats, ZoC, Def Bombard.
* Speeds up game (if basic barbs are stronger immobile units) because AI expends it's high number of units on fighting the barbs.
* Reports that enslaved artillery units also behave the same way. Scenarios with pre-placed barb artillery that can be captured seems to have the same effect, although the results from my very limited testing were not as dramatic as on the epic map.
----------------------
The big unknown is WHY? When AI captures these barbarian artillery pieces, it uses them in an offensive, aggressive, and downright scary fashion. They constantly bombard everything, from cities, to enemy ships, to enemies in the open. They use them all, and as long as these barbarian artillery pieces are available to all civ's, they only disappear if a civ is destroyed (or if disbanded). This is probably how artillery is supposed to work, but a bug in the game has them broken.
This is a work-around to get AI using artillery how it is supposed to. NOTE: This does not make AI use buildable/auto-produced artillery any better AFAIK.
Also, it is Unknown if AI will continue to use these barbarian artillery pieces if they are upgraded. ?? Need more testing.
** I've seen massive artillery clashes (12+ pieces) from 2 opposing stacks, steady use of artillery to bombard ships, artillery and defenders sieging city to next city, to next city, use of this artillery to attack enemies in and outside borders. All the while, the map is full of cities, no open areas anymore.
** Watching in debug mode, I've seen hundreds of active AI artillery pieces all over the map (that were captured from barbs) at work all the way into the late game.
This has completely redefined CoMM3, because now there is an ancient race for artillery; and it looks to have completely altered the AI's ability to fight effectively with artillery, making it MUCH more deadly (when you have 8 catapults, 8 defenders, and a group of offensive units at your doorstep; you know there is trouble!).
================================
*Edit, original post below, this is modified post with latest info.
Using this method will make the AI actually use Artillery pieces in offensive attacks (against ships, against other enemy units, and against cities). It's an amazing sight, and my observations on an epic map show all AI's using all their artillery pieces in this fashion. There may be some limitations that have not been explored yet, but so far, the method works.
*** Instead of the normal, barbarian 1 and deadlier barbarian 2... you make advanced barbarians (or even basic if you wish, for more artillery pieces) to be capturable artillery pieces.
This has been done in release of CoMM3, if you wish to see it in action.
Observations:
* Barbarian AI does not move it's artillery pieces around, they always stay in place (from what I've seen); but once captured by AI Civilizations, they will eventually stick a defender on the artillery piece when at war, and go crazy with it, attacking ships, units in the open, and cities.
* It's up to you if you want basic barbs to move around or be immobile. If they move around, there won't be as many advanced barbs (artillery) that becomes available. I recommend they are immobile and given strong stats, ZoC, Def Bombard.
* Speeds up game (if basic barbs are stronger immobile units) because AI expends it's high number of units on fighting the barbs.
* Reports that enslaved artillery units also behave the same way. Scenarios with pre-placed barb artillery that can be captured seems to have the same effect, although the results from my very limited testing were not as dramatic as on the epic map.
----------------------
The big unknown is WHY? When AI captures these barbarian artillery pieces, it uses them in an offensive, aggressive, and downright scary fashion. They constantly bombard everything, from cities, to enemy ships, to enemies in the open. They use them all, and as long as these barbarian artillery pieces are available to all civ's, they only disappear if a civ is destroyed (or if disbanded). This is probably how artillery is supposed to work, but a bug in the game has them broken.
This is a work-around to get AI using artillery how it is supposed to. NOTE: This does not make AI use buildable/auto-produced artillery any better AFAIK.
Also, it is Unknown if AI will continue to use these barbarian artillery pieces if they are upgraded. ?? Need more testing.
** I've seen massive artillery clashes (12+ pieces) from 2 opposing stacks, steady use of artillery to bombard ships, artillery and defenders sieging city to next city, to next city, use of this artillery to attack enemies in and outside borders. All the while, the map is full of cities, no open areas anymore.
** Watching in debug mode, I've seen hundreds of active AI artillery pieces all over the map (that were captured from barbs) at work all the way into the late game.
This has completely redefined CoMM3, because now there is an ancient race for artillery; and it looks to have completely altered the AI's ability to fight effectively with artillery, making it MUCH more deadly (when you have 8 catapults, 8 defenders, and a group of offensive units at your doorstep; you know there is trouble!).
================================
tom2050 Original Post said:Just a thought I had on a different unique way to use barbarians in scearnios or epic mods.
Instead of the normal, barbarian 1 and deadlier barbarian 2... you could make barb camps more like peaceful tribes as well, which contain valuable resources, in which the player / AI can eventually collect.
I am considering doing this in CoMM3.
Say for instance, you have the basic barbarian set as an immobile defensive unit. This way it can't go anywhere, it just sits there (forever).
Then you have the advanced barbarian set to be anything valuable to player/AI. It could be many things, in which these come to mind:
1) A flag unit that player/AI can capture and cash in.
2) A capturable unit that player/AI can upgrade to usable units.
Now obviously for advanced barbs, if made to be such a unit, would have to be 'movable' so player can get them back to upgrade. I believe making them artillery works so Barbarian AI won't move them into harms way (has been semi tested). Plus other Civ AI will bring artillery pieces back to cities to upgrade them (works for sure).
Basic barb could be made strong enough so players would have a tough time taking them out. And players may want to wait until advanced barbs show up to take advantage of the loot.
It would be interesting to have a ancient era 'resource race' to try to obtain as many of these advanced barb resources as possible. Would introduce a little bit different gameplay than is normally. Just a thought, haven't tested it all out yet, but we know AI goes after barbs like crazy, so if anything, would force human player to really get out there as to not fall behind in these special resources.