WildWeazel
Going Dutch
As I'm working on Legacy and still agonizing over civilization traits, I came up with the absurd idea of creating a new one, Creative. Here's the deal: I'm giving each civ a primary and secondary trait, and I want each civ to have a unique combination of both. The primary trait comes with a bonus tech for free stuff, while the secondary trait only gives the hard-coded effects. It's mathematically simple with 56 possible combinations, but they just don't sort out that way in reality.
Anyway, long story short, I couldn't come up with a satisfactorily realistic and balanced matrix of traits for all 31 civs. Since I turned Religious into Political, which now gives discounts on administrative stuff, I don't really have anything that's heavily culture-oriented. So I thought I'd borrow an idea from Civ4 (hold the pitchforks and hear me out for a moment) and create a whole new trait for the arts and humanities, throwing a bone to those crazy folks who play for a Cultural victory.
Trouble is, I don't know what to do with it. I can't give building discounts since those slots are already taken. It will have to be a bonus tech, which I'll provide in addition to the other, primary trait. I have a few ideas, but I'm not sure if any of them will work out:
Anyway, long story short, I couldn't come up with a satisfactorily realistic and balanced matrix of traits for all 31 civs. Since I turned Religious into Political, which now gives discounts on administrative stuff, I don't really have anything that's heavily culture-oriented. So I thought I'd borrow an idea from Civ4 (hold the pitchforks and hear me out for a moment) and create a whole new trait for the arts and humanities, throwing a bone to those crazy folks who play for a Cultural victory.
Trouble is, I don't know what to do with it. I can't give building discounts since those slots are already taken. It will have to be a bonus tech, which I'll provide in addition to the other, primary trait. I have a few ideas, but I'm not sure if any of them will work out:
- A specialist citizen that creates 2 luxuries (happy faces). This seems vastly overpowered.
- A free building available from the start that gives +2 culture. Useful, but seems kind of boring.
- The tech permits sacrifices, and a free building that doubles sacrifices. Other civs will get both of those pretty early, so this isn't much help. Does the double effect stack?
- A building that spawns "culture bombs", a unit with a very high shield cost that can't do anything useful except be sacrificed for gratuitous culture points. I don't know if the AI will use it.
- Any combination of the above, or whatever ideas you have.