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#1 |
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Chieftain
Join Date: Jun 2003
Posts: 3
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Tech Editing and Positioning Tool
Download civ3TechEdit
Description: This tool loads the tech tree from a BIC file and allows you to move the techs by dragging and dropping them over that eras background (or a custom one) to aid in positioning of the tech boxes. It also allows for adding techs and includes the same editing options for the technologies as the civ3editor. Installation: This program requires the VB 5 runtime files (MSVBVM50.dll) and the windows Common Dialog controls (comdlg32.ocx) to run. The files were not included to reduce size, but are readily available online. Supported Civ3 versions: I have only tested this with 1.29f of Civ3. I cannot guarantee it will work with other versions or any current or future expansion packs. Instructions: This program requires a pre-existing and uncompressed BIC file to edit. Further instructions are available under help within the program. Notes: This program does not currently support Era None techs. The techboxes in this program do not currently have the same width border as the ones in Civ3. IT is important to leave a little extra space between techs. --------------------------------------------------------------------------------- I have bug tested it to the best of my ability, but no guarantee is made that it is free of bugs. Use at your own risk and always back up the BIC file. Please let me know of any problems or concerns. ---------------------------------------------------------------------------------- esc27 esc27a@hotmail.com |
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#2 |
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Libertarian
Join Date: Nov 2001
Location: Colorado
Posts: 247
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Think you could post links to where one could possibly download these runtime and dialog controls?
But anyway, it's a good idea for a utility - placement of new techs on the screen is the hardest part of adding new ones. Heh I remember back in the day I had to spend a bunch of time with trial-and-error, and figuring the grid coordinates by hand.
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#3 |
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the InBond
![]() Join Date: Dec 2001
Location: Omaha, Nebraska USA
Posts: 13,345
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You can obtain these runtime files from WebAttack among other places.
__________________
1st Lieutenant, USAF (Retired) Registered Linux User #233241 My View Ramblings of a Professional Computer Geek-- My Blogs. |
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#4 |
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Libertarian
Join Date: Nov 2001
Location: Colorado
Posts: 247
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Hey, I'm having a problem with this program. I can not open ANY .bic files that came with Civ3, it says they are not valid files, only uncompressed .bics are allowed.
I'm running Civilization III, with the latest patch, 1.29f. Last edited by Bjorn Bjornson; Jul 06, 2003 at 08:40 PM. |
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#5 |
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Chieftain
Join Date: Jun 2003
Posts: 3
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You need to open the BIC in the Civ3Editor. Under the view menu choose options, uncheck "Compress BIC files" and save the BIC. Then try to open the BIC you just saved.
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#6 |
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Libertarian
Join Date: Nov 2001
Location: Colorado
Posts: 247
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Oh, alright. Thanks!
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#7 |
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Triskaidekaphiliac
Join Date: Jun 2002
Location: Street, MD USA
Posts: 103
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This is an awesome utility. Kudos!
Just one question: any plans to do a version that works with Play the World's BIX format? I'd be more than happy to help you test it if you need a guinea pig!
__________________
Chaos, panic, and disorder: my work here is done. Check out my enhanced artillery Mod, my War Memorial and Tomb of the Unknown Soldier, and my Customs Post and Federal Tax Board. |
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#8 |
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Warlord
Join Date: Dec 2002
Location: Indiana, PA
Posts: 203
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Could you possibly make a Play the World version?
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#9 |
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Bolshevik Nerd
Join Date: Jul 2003
Location: Santos and Bauru, Brazil
Posts: 661
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Donwloaded the OCX file, but still... *sigh*
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But if you find Polish surnames hard to spell, just call me Carlos, right? My Stuff: 84 Buildings, 3 Units and counting! |
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#10 |
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Bolshevik Nerd
Join Date: Jul 2003
Location: Santos and Bauru, Brazil
Posts: 661
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Ok, ignore my previous post, I just got it working. The problem was I downloaded a malfunctioning version of the comdlg32.ocx module...
Just go to this page and download the 137 Kb file - NOT the 90 Kb ones.
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But if you find Polish surnames hard to spell, just call me Carlos, right? My Stuff: 84 Buildings, 3 Units and counting! |
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#11 |
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Prince
Join Date: Apr 2003
Location: pays de loire - france
Posts: 392
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hi, thanks for this tool, but
i have ptw, is it possible to have your tool compatible with it?
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#12 |
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...wherever i may roam...
Join Date: Sep 2002
Location: ...where I lay my head is home...
Posts: 958
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A PTW version would be more than great.
Thx a lot!
__________________
...and with dust in throat I crave only knowledge will I save to the game you stay a slave...
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#13 |
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King
Join Date: Sep 2002
Posts: 650
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This tool is amazing! It's a lifesaver for me!
Also, if you're going to make a new version, wait until Conquest comes out (It's like five days away). IMHO that would be a better way to spend time beefing this up. Also, it would be nice in a possible new version to add ERA-NONE techs, but whatever, this is an amazing thing! You're a lifesaver, it's amazing. |
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#15 |
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Chieftain
Join Date: Nov 2003
Location: Czech republic
Posts: 13
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useful tool thanks, works fine...
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DROP THE BASSLINE ![]() |
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#16 | |
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King
Join Date: Sep 2002
Posts: 650
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Quote:
Thanks. |
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#17 |
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Out of Cheese Error
Join Date: Jan 2003
Location: Belgium
Posts: 2,624
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Actually, the program works well with others bic files..
It shuts down only with my mod. Maybe something is too big.. I've already noticed a little problem with some resources as Iron or Horse. Resources that are used by 15+ units and the listing is too large for the game. It's not a problem as the game doesn't crash, but perhaps the Tech Editor is more sensitive.
__________________
Civilization IV: Units - Tiger, Lioness Civilization III: Dragonlance: War of Lance discussion thread, Insects MOD discussion thread | Units - King Kong, Son of Kong, Mothra, Space-Froggy, Water Elemental, Godzilla 1970, Shark, Great White, Megalodon, Gylog, King Ghidorah, Ebirah, Toho's King Kong, Final Godzilla, Gabara, Gorosaurus, Minotaur Godzilla 1995 | Advisors - SNK Mai Shiranui, SNK Blue Mary, SNK Yuri | Map - Ansalon (Dragonlance) | Minimap - Captain Nemo, Johnny 'Pirates of the Caribbean' Depp, Jenna J., Knight, WW2 Infantry, Map-Monde, Compass, 2 Wizards (Left box) | Terrain - Savannah | Buildings, Techs & Ressources - Pharaoh Pack I, II, III, IV, V, Hunting lodge, Port Royale 2 Pack, Cane Plantation, Dune 2 Pack, Ostrich, Latest addition in my Library: Primatology | Request - Elephant Worker | Tests and experiments - Effects of Global Warming on Terrains Also helping in : Amesjustin's Modzilla |
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#18 | |
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King
Join Date: Sep 2002
Posts: 650
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Quote:
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#20 |
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sol invictus...
Join Date: Dec 2001
Location: Turkey, Austria, USA
Posts: 1,069
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A C3C version or this is SO needed...
__________________
Creation & Customization (Supported: )Flags as Leaderheads - COMPLETE LIST: Includes my flags and my other completed work Creation & Customization: (Supported: )Yet to come... sol est imperare orbi universo! sol erit in orbe ultima! sol invictus... |
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