Civ7 - Mod Components

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Adds a new Commander type that can transport ships across land tiles.
Grants AI players two free attribute points, of their leader type, like the attribute mementos do
Human player starts with natural wonder.
Downloads
2,072
Updated
Rebalancing of combat class types, Commander promotions and some War management effects
Ideologized Artifacts JNR13
Adds ideology-specific bonuses to pursue a culture victory.
Adds Navigable River start bias for Tecumseh, increases Pachacuti & Hatshepsut's start bias values
A gameplay system for enhanced religious gameplay for other modes to use
All independents are initially friendly in Antiquity Age.
My attempt at fixing all of the things I don't like about the vanilla Civilization VII experience.
Downloads
3,262
Updated
Military Traditions X I
New Military Traditions for the Antiquity Age
Founder Improved C
Increased movement and sight
Downloads
1,068
Updated
FutureTechPlus Z
Future Technology and Future Civic +1 Settlement Limit.
Trade Lens 0.2.2
Adds a Trade Lens to view possible trade routes
Downloads
10,695
Updated
Imago Mundi Original C
Resets Imago Mundi pre nerf
Reworks the Aksum Civilization
Enhance wartime strategies with dynamic cultural policies.
Slight tweaks to fix the broken spawning of Valley of Flowers, Gullfoss, and Iguazu Falls.
Downloads
1,171
Updated
Better Bridges JNR13
Bridges are available in towns, don't expire, and upgrade automatically.
Downloads
2,392
Updated
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