ideas

  1. FlammieJerynZ

    How we can make an event when a City adopts a Religion via the DLL?

    Hi everyone, good day or night to all! I'm here today to ask you if is possible to make a event via the DLL that fires when a City adopts a Religion by any traditional method (natural pressure spread, by Missionaries, etc), but not when their Followers count change, only when a City adopt thar...
  2. B

    7 ideas for Civ 7-Unit training, group alliances, shared military, and more

    Well, Civ 7 has finally been announced. I'm sure everyone has their personal wishlist, wanted to include mine: 1. Revamped Unit Recruitment: You shouldn't have to use your production queue to build units. It has never made sense to me to have to choose between building a library and recruiting...
  3. P

    Ideas for Civ VII Victories (and their significance)

    One of the things that I would say is integral to the premise of civ as a game franchise, is the idea that history is predominantly linear and teleological - that is to say, a long story connecting a start of history with an end of history. And personally, I think that civ actually approaches...
  4. washy

    Colonies Mod

    Hello, im working in a mod that add Colonies, it´s an outside border improvment that let you have distant luxuries, but i didn´t found a way to add the luxuries outside border, because this improvment isn´t tied to a city. First I try with this in the improvementClass <aeResourceCityEffect>...
  5. marius_kaparius

    Themes you would like to see in Civilization VII

    I'm not going to go into too much detail because honestly when it comes to world history I'm not qualified to, but what are the major themes you would want Civilization VII to focus on if it was the game made for you in this moment of time. For me the areas of focus should be: 1. Forward...
  6. Queen Theophania

    Ideas and concepts for new resources (and a reworked lumber mill)

    Hey y'all, I have no idea if anyone else has problems with the variety of resources in Civ VI but I wish they were a bit more varied and represented a bit more of the world, so here I've compiled a few resources I'd like to see in the next entry in the series (and may or may not add through mods...
  7. Queen Theophania

    What Native American Civs would you like to see the most in Civ VII?

    Probably the 58th time a thread like this has been created. I'd like to see what Native American groups people here would like to see represented in Civ VII, specially considering that Civ VI did a pretty mediocre job at it (at least in my opinion). I've included a lot of options so hopefully...
  8. Duke William of Normandy

    [NFP] What Scenarios would you like to see in Civilization 6?

    The question is simple; what ideas for scenarios would you like to see in Civ 6? If you have any other suggestions, post them down below. The scenarios in the poll above were somewhat inspired by my Civilization and Leader ideas.
  9. T

    Civ 7 - City walls incorporate districts adjacent to city center

    Greetings fellow gamers! I'm relatively new to the forum so I hope this thread does not already exists. If that is the case, I'm very sorry for the potential spam! I was playing what could be my thousand game of Civ 6 yesterday and, while pillaging a commercial district, I realized how...
  10. Handamoose

    Policy Tree Extension

    Hi everyone. I'm making this thread as a repository for ideas and concepts I've been cooking up for a policy tree extension, almost akin to the existing Sixth Policy for VP mod, but adding 2 new policies and many other extensions. I'm using this thread as a way of getting feedback on specific...
  11. Hertingen

    Suggestion: Government/ideology overhaul and Great Philosophers

    Hi I am new here and created this account to share this thought that has been brewing since easter. I sometimes scan the boards on here to keep track of civ news, but for the time being I have little time for video games and even less so video game forums, so be nice if I am completely...
  12. E

    Some ideas for game mechanics

    Sorry if I made any spelling or grammatical mistake, english isn't my mother language. These are some ideas I was wondering if would be good (or even possible) to add for this mod. I'm not really good with programming, so I don't know what is and isn't feasible in Civilization IV. They're...
  13. Djospe

    Civ 7 - Less, less, less

    Dear Civ players, This is my first post ever on civfanatics, although I have been playing the series extensively since Civ 3 and although I'm a relativity good player (I beat deity in most games I play). I had to post this idea because I think that it could vastly improve the Civ gaming...
  14. Gameboy2396

    Idea/Request: Multiple Diplomacy Quotes

    Hello. There's been a mod that I've wanted for ages to get onto Civilization VI. This has been available in past games, but for Civ VI, there's only one line for each. This is where I want a mod that extensively adds tons more unspoken lines for them to say during diplomacy, so I'm not tired of...
  15. Hellenism Salesman

    Imaginary Persona Packs for Leaders that Lack Them

    So, apologies if this has been done before, but imagine if we were to create additional Persona Packs for leaders that don't have them? It would be an opportunity to put a spotlight on underrepresented or missing aspects of that leader's Civ incarnation, and could also create some more unique...
  16. King Phaedron

    Moongates and Various Ideas for Unique Traits

    Moat loving civilization: Construct a moat: City must be settled next to a river and have built Ancient Walls. +2 Food from River Fish, wraps the river around the city by digging a trench. Applies +7 instead of the usual +5 disadvantage for attacking the city across the river. +culture and...
  17. P

    Sutler. Medieval era support unit.

    Sutler Description: Medieval era support unit. Restores HP to ground combat unit (Can heal after attacking and move) In adjacent tile, yields gained from pillaging, coastal raids, and plundering Trade Routes are +50%. Minus 1 MP for combat units if move is started adjacent to the sutler (the...
  18. C

    Expanded concepts: Pillaging

    (Previous threads: Conservation and National Parks, Corporations and economic victory, Uniques) Pillaging is part of the game which I feel has been woefully underused, and could go into many different directions. We can think of what can be pillaged, who can pillage, who can repair, and the...
  19. S

    [NFP] Simple Economy System

    Hi, I've posted this on reddit, but I want to post it here too. Here's my idea of a simple economy system in Civilization VI. DISCLAIMER This is just an idea, not like, that we should 100% have in game, all values are out of thin air, so there's no balance at all, but in generally, it think...
  20. W

    [GS] Diplomatic Favor and Related Actions (promises etc.)

    Hi! I would like to ask for a change to early diplomatic favor point system or for suggestions to some already available mods that i am not aware about. It seems to me that diplomacy actions are very unused, because already at start of online speed game "promises" cost 30 diplomatic favor, yet...
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