Ok, you're asking for personal opinions, so here's mine: Fix these please. I'm also very much in favour of fixing this. To quote myself from the already quoted thread: In my opinion this AI-upgrade could be integrated in the unofficial patch. But some may not like AI-upgrades in an unofficial patch. Yep, fix these please. I've personally encountered this bug. While it may not happen very often, when it happens it just ruins the additional diplomacy options that the AP offers. When this bug occurs, a significant part of the diplomacy functionality is removed from the game seriously diminishing the diplomacy fun and strategic factor of that game. My version of the bug was slightly different. Someone commented on my description of the bug that it was related to the winner of the AP-election getting an additional city or something. I can't remember it exactly and can't find it anymore. However, it resulted in no more AP-Palace resident elections. Yes, please fix these. Note that normal hammer bonuses from a forge, factory and such also apply to the 'build wealth' option (and build science and build culture), so it's not entirely logical to base the gold output on the base hammers value. An example: You're building something with a 50% production bonus from a forge and factory and another 100% production bonus from a resource. You have a base production output of 40 and you still need to produce 30 hammers to finish that construction that turn. 12 of those 40 base hammers would give you the needed 30 hammers (12 * (1 + 0.5 + 1) = 30. The remaining 28 hammers would presently give you 28 * 2.5 = 70 gold. When the gold would be based on base hammers, you'd get 28 gold. When you'd get gold based on the normal hammer bonus, you'd get 28 * 1.5 = 42 gold. When you'd 'build wealth' for a single turn instead of finishing the construction, you'd get 40 * 1.5 = 60 gold, so the present 70 gold version is certainly weird.