Wilhelm Meister
Warlord
And btw I was talkng about Moshe Dayan idea...
(1) Delete Hamburg, replace it with a Town improvement.
(2) Delete Copenhagen, replace it with a Town improvement.
(3) Add Kiel, 1N of Hamburg tile, with the same population, buildings, culture, garrison, and everything else as Hamburg before.
(4) Now Prussia has a better (less crowded) essential port city, and Sweden has 1 fewer useless city which it cannot possibly defend against the Prussians. Everyone wins.
Edit: Never mind then.
I understand your point now Mr. Churchill, I agree that it would be better gamewise to have a great city there instead of a crowded region, but I'm still very interested in the historical sense of the game, so I think that a great and important city like Hamburg could not be removed from the game.
Haha no, I'll do something to prevent that.I think France should have Brest settled in the 1700 AD scenario. Also, is the Protestant Reformation meant to trigger on the second turn?
Diplomacy in 1700:
Between 1700 and 1763 there were severals wars in Europe and colonies, most importantly:
- Great Northern War 1700-1721
- Mainly between Sweden and Russia, England on Sweden's side
- War of the Spanish Succesion 1701-1714
- Austria, Prussia, England, Dutch and Portugal vs. France and Spain
- War of the Austrian Succesion 1740-1748
- France, Prussia, Spain and Sweden against England, Dutch, Russia and Austria
- Seven Years War 1754-1763
- Prussia, England and Portugal against France, Austria, Russia and loosely Sweden
Due to these wars, I would recommend the following diplomatic situation in 1700 (beginning on the most obvious ones; everything can't be in of course):
- Sweden and Russia start at war
- England and France start at war
- England has a defence pact with Prussia (defence pacts should be enabled)
- England and Mughals start at war
- France and Spain could have a defence pact (very closely tied crowns)
- Ottomans and Russia could start at war (historical and balance)
- England and Portugal could have a defence pact
- The Netherlands and England could have a defence pact
- France and Mughals could start at war
Poland isn't a part of any alliance, but most likely they would be dragged in and destroyed (as they hstorically should be).
Same goes for Austria, except for the destruction part.
They hardly last 200 years this late in the game... 40 or 50, perhaps, but the turns are very short after 1700. I think they're down to one turn a year at that point already, though I'm not sure about that.
No, unfortunately they aren't and that was indeed one of the sugestion I was thinking about. Is there a way to change the time passed per turn in the game? (not talking about epic or marathon speed...) I think the years passes too quickly in this scenario and it's not good for gameplay AND specially for the historical accurance.
But the thing is that wars in the game never lasts for 20 years, they last for 200 years - if we do this, it would by all means be a war-scenario, and limit the replayability. It may be the most historical start situation in a snapshot, but it would most likely nok result in a accurate historical development and "end result". I understand your reasoning and it all makes sense, but I don't think I'd be in favour of going down this road - unless we are to script the peace treaties too, and I don't think anyone of us would like that.
Is there a way to play on epic speed while having the production speed of a normal speed game?