Originally posted by aaglo
Hey, smokingm. That thing looks nice. 
But if that's a space unit, then what about the shadow?
I did think about ditching the shadow, supose it would make it look more realistic, but I decided that if nececary it could be removed later (it would be much harder to add one if needed).
I wanted to get the impression of a gameboard or tactical display, a bit like the warhammer 40,000 games battle fleet gothic or man 0' war, with animated game pieces flaoting above the table, something like a futuristic version of the air comand tables used by the RAF during WWII. It would be "realistic" but because of the limits of CIV III its never going to be "Real", so why worry myself?
What I'm actualy thinking of doing long term is making a web based game, probably shareware, or freeware using some programs that I spotted on the web the other day. If I can make a working CIV III mod to drum up some interest it may be possible to get others to help with the programing etc..
There are three problems with web based games at the moment, 1 is that its hard to get advertising in with out anoying the players as it is either in pop-up or banner form which people just ignore. 2ndly the games tend to be almost totaly devoid of graphical interfaces, mostly being text or dot and line based and 3nd is the fact that most games work with real time hour long turns, so the winner is enevitaly the saddest guy who can devote 82 continous hours of his life to a game with no tangible rewards. Either that, or you are forced to make "clans" and work in shifts, and that all sounds too much like hard work. Team work is fine, but what you realy want is a proper diplomacy system, with temproray alliances and feuds, and the possibility of individual acheivement. You dont want to win just because you had the biggest gang, it also makes newcomers feel very unwelcome.
What I was thinking of is a orders based space game, with each turn being a day. Say before or after work, you set up or maintain your fleet, give them orders, manage thier cargos etc... and then wait untill tomorrow to see how your decisions have affected your fortunes. Things like trade and combat could be worked out by a host computer and updated in the game. You could even generate and record combats using a low tech bot powered graphic RTS program, where the units react acording to standing orders given to them by the owning player (retreat, attack, pincer movement, unload, artilery etc..) and then distribute the recordings to the players involved by email. I'm sure it wouldn't be too difficult to program.
A good way to include advertising to fund the venture would be to include it in the fabric of the game. If its a space game with lots of trading, why have the players ship "ore" around the system when they could be shipping a real world product like "mc donalds" or "pepsi". Players could even pick advertising for thier ships just like NASA and the european space agency does today, how about a dreadnought going in to battle with a massive "pizza hut" logo on the side? Of course it would take some working out, but I think businesses would love to feature at the core of the game, especialy if it became popular (however there would be restrictions, I doubt piza hut would be pleased if your dreadnought began commiting vitual genocide by destroying a planet)....
Anyway, all thats just dreaming for now, something for the future.