2nd attempt; space armarda

How bout these ports?
 

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looks realy cool. :) Didn't get much done today, had a go at making a shuttle base, but had problems with certain ideas (opening top cargo bay doors for laser/manipulation arm for worker shuttle) so I ended up playing game of the month. :(

Won't get anything done this weekend, cos I'm in another county seeing my girlfriend but next weekend I'm going to be at home so I should be able to get a couple of units done or finish off the terrain.

I think the camera angles are slightly off, Neomega should be able to give you some pointers there when he checks your camera setup in the blender thread.
For the run animation try having the flames jet out from the back a little, I find it looks good if the ship slides foward slightly and then returns to its original position.

I think your civ colours need to be a little lighter, don't worry about the cockpit being civ coloured, it'll look fine in game. If you add vents and things make sure you have quite a few little details so they don't look too lonely.
 
I took a look at the camera view, but can't add much ATM because I am still going through the tutorials very slowly during my lunch breaks. However, I think you will want to render in Orthographic view, and not perspective, because the game map is not in perspective view, so unitsw may look out of place
 
im pretty sure i am rendering in Ortho view. I think i need to raise the cameras a little. Im try to copare it to the F-15 in FLICster.
 

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vbraun said:
Oh you'll just love the explosian then. ;) Does it look like its at the right angle for civ?

I can tell it is in perspective view because the angle of the back does not parallel the angle of the front tips.
 
I think i figures out how to fix it. Preview coming soon.

EDIT: Preview is here! I dont think this is a really good shot to show that i put it into Ortho mode ;)
 

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You probably want more of the death so here is a preview: (i think the camera is too high now)
 

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Camera angle looks alright, IMO. I could be wrong though. The death looks cool, but maybe the model should move or break or something :D. Not trying to be picky, just looks like it's emitting a gas or something. Still cool though...
 
That looks prety cool, do you think you could make the ship lurch or spin with the explosion? Also is it possible to make the blast effect fade slightly towards the end of the animation?

Viking_Yeti; Did you manage to solve the Flickster export problem? Usualy its one of three problems;
#1 wrong pallette. If your pallette has more or less than 256 colours it'll crash flickster.
#2 wrong size. If the cells of your .PCX storyboard are smaller or bigger than the size you specified for the flic, it'll crash flickster.
#3 wrong length. If the .PCX storyboard has too many or too few cells compared to the flic you're loading it as, it'll crash flickster.

If you're still having problems post the .PCX story board and I'll try to fix it. :)
 
It might have been the size, though I'm pretty sure it wasn't the palette... I converted it to 256, so if there's something I'm missing... One way or another, it'll get fixed :D...

EDIT: I re-exprot the .fxm 3 times, and it still didn't work... I'm out of ideas, maybe you can help. The palette hasn't been edited, and the borders are black rather than a darker magenta, but I don't think it considers the borders (if that's the problem, I'm going to have to slap myself)... Also, the "transparent" background is many different shades of magenta (was going to fix that with palette editing). Not sure why, some odd thing with OpenFX...

I had to compress it because it was a whopping 3.72 mb's... I render all the animations at 240x240, and was going to shrink it, but I can't even make a .flc out of it, much less shrink...

The attachment doesn't seem to want to work either... :mad:.
 
Maybe I could make it kind of flip then shrink? (to represent incineration) Casue the model is where i cant have it break :cry: I could have the turrets and fins come off though.
 
That would look good, a little spin, then the turrets and fins fly off in different directions... Just it sitting still though doesn't get the impact of your explosion accross...
 
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