2nd attempt; space armarda

Bluemofia, that info on aliens was interesting, though some of it predates the hot jupiter idea. As far as models go, it's standing the field of solar system theory on its head.

Heres the attack animation for the large satelite, its armed with a rail gun type weapon. Although you cant see it from this angle there is a rocket booster working to couteract the recoil, otherwise the satelite would be sent spinning in to dep space. :)
 

Attachments

  • attack.gif
    attack.gif
    10.7 KB · Views: 259
I will probably add a short fidget in to the animation, to represent reloading time. its going to stutter alittle swithching from default to fortify and attack beacuse they use different size animation cells. Ive tried to get it as smooth as possible but I would know till its all finished.
 
since workers are allowed to clear forests and jungles, would the ai use this and destroy gas giants this way? since i don't have conquests, im not sure if they can drain marshes, and destroy another type of plannet.

and what about global warming? would that destroy planets as well? since it IS global, in the map it must be galactic, and it effects all the planets.
 
maybe a way to stop the clear forest and that stuff, is to make it take like 540 turns, and give 5000 sheilds. but i still don't know how to eliminate global warming.
 
Global Warming can be effectivly stopped by eliminating the pollution produced by buildings and providing a number of building that reduces pollution caused by population.
 
Originally posted by Bluemofia
maybe a way to stop the clear forest and that stuff, is to make it take like 540 turns, and give 5000 sheilds.


just make a tech that no one can reseach and then put the clear forest in that tech then no one can clear forests. But I do not see why you don't make forest asteroids and later in the tech tree you have it were you can "chop" them down.
 
Originally posted by A Viking Yeti
Looks very good, IMO.

BTW: If you just shrink that satelite, or the other one you mentioned, that could suffice for a scout satellite.

Yeah, once the animations are finished, the unit can easliy shrunk using stephs Story board builder utility. I may make the other satelite armed with a beam weapon, the same size as this one and make it a probe rather than a satelite, then I could produce Multi unit reduced versions for each, and a large upgrade.

So the early unit progression could go;

small solo satelite scout 0/0/1
Small probe group 2/1/1
small Defence satelite group 1/2/1
Shuttle group 2/1/2
Large probe 3/1/1
Large Defence satelite (3)1/2/1
Converted freighter 3/2/1

etc...

Somethings I read about yesterday, are ion propulsion and asteroids. If mankind wants to expand to mars and the asteroid belt there is plenty of resources to get him there among the near earth asteroids. One called Amun is a solid slab of alloy two KM across, it contains more metal than all that has been mined from earth in human history.
There are other objects too, such as 1998ky26, an asteroid of caronaceous chondrite, a material that contains about 10-20% water and is about the size of a small building. The water can be easily extracted by heating, to produce life suport raw material for about a million days for one person (or one day for a million).
Once you have the water, and can colect energy with your solar panels, it would bea easy (with a better tech level) to split the oxygen from the hydrogen in the water and you end up with life suport and rocket fuel. Neither of these asteroids are particualy rare, and its a lot cheaper than getting the same materials from earth.

When I was think of how a city could be build in an area of relativley empty space, i had to ask myself lots of questions, like what would they use for life suport, or raw materials or propulsion fuel? but all these are available in the asteroids that can even be found in relativly empty space. Even if you don't have the tech to extract hydrogen from water, you can still propel your ships and habitats using a kind of electric propulsion called an ion drive. These are not particualy fast, but they are very efficient, and are set to become the next generation of satlite propulsion. Later, Ion propulsion could still be used if you lacked access to industrialy huge amounts of hydrogen, say ifyour civ didn't have access to a gas giant for instance.

This gives us two strategic resources that can be found in solar space, metalic asteroids (prety essential for any structural building) think of it like a more plentyful iron resource in CIV III and CC (caronaceous chondrite) asteroids (good all round resources, would be essential for many things so I don't know if you could realy make it a strategic resource (a civ without access to CC asteroids or an eath type planet would quickly die out) but it could be taken in to account as a bonus resource or when calculation the life suport (food) value of any given square. So most CC asteroids would be found in the asteroid belt, giving it a high Life Support rating, say 2 food per turn and some would be found in solar space, say one food per turn. Both these would be boostable by solar arrays (3 food for inner solar system space, 3 food for asteroid belts and 2 food for outer system space).
 
Originally posted by Bobisback



just make a tech that no one can reseach and then put the clear forest in that tech then no one can clear forests. But I do not see why you don't make forest asteroids and later in the tech tree you have it were you can "chop" them down.

You'll want to get rid of the "plant forest" action as well <G>
 
On the subject of planets and terrain, I'm still stuck on the idea of having all the star system "land" and seperating it with deep space "sea".
In which case, a good way of doing things would be;
Mountains; orange/yellow dwarf Stars like our own
Land mark mountains; Large white stars like procyon and sirius
Hills; jupiter type planet (most would be red, can use a resource to add local detail like big red spot)
Land mark hills; Hot jupiter (most would be magenta, acording to my sources. Again resources can add local detail)
Jungle; Small rocky planet, can overlay a resource for detail and flavour (remove clear jungle from worker list)
swamp; Moderate gas giant (most would be blueish or redish, could overlay a resource for flavour such as rings)
Forest; various different kinds of asteroids (depending on the underlying terrain for graphics, but all with the same stats) can be harvested.
Desert; Red dwarf sun (dificult to do without an overlay, but not impossible, could also use a land mark version of either jungle or swamp if they exist).
Plains; Inner solar system
Grassland; Outer solar system (with bonus resources shaped like asteroids)
Tundra; Edge of system, perhaps as a small land bridge between to close binary star systems and can aslo be used for space around planets which have left thier solar system and are floating in deep space, or as a halo of space around a brown dwarf.
other bodies such as moons could just be added as resoures straight on to the plains, grassland or tundra.
 
In my mod I used jungle as a "unimproved planet", and placed it on all planets. And then with a late tech you can improve the planet to make it better.

Although, it seems as if you are planning on having the planets the settlements, instead as I did, and had the star as settlement.
 
what are we going to do about the coast, sea, and ocean terrain?
 
SM just said he was going to use it for deep space
 
Originally posted by Bluemofia
is SM going to make a black hole terrain?

don't no?
 
Back
Top Bottom