pineappledan
Deity
Github link is third from the top on the OP. That's a pretty hilarious bug.
That's definitely possible; the terrain was more or less in my favor. Although Attila should have had the same advantage as far as that goes.Congratulations on wrecking house! Maybe we could adjust the fury promotion to 5% per adjacent foes, but then why even have it? The main thing it is supposed to do is mitigate enemy flanking bonuses. I think it needs to stay in some capacity, however, since the chariot movement penalty is such a harsh trade. It's possible you did so well more because of terrain advantages than any inherent imbalance in the unit.
How does the wall replacement feel? Is it noticeable?
His horse archers can attack if ending turn adjacent to an enemy, so rough terrain lets them capitalize on that hard.
Attila's got enough early mojo without us boosting him even harder
The freedom tenet took the B-17, and Hungry took the P-51. I'm actually pretty happy with it. The monitor was a massive innovation in naval technology, and was the beginning of the end for British Naval supremacy. Monitors were some of the first ironclads, and were a major step forward in naval warfare. The design didn't really become obsolete until the 1890s
You are right, the production is in the capital. I have made the text fix for the new version. The production boost scales for each attack is calculated as such:Minor thing: playing as Greece. Can't locate anywhere where 'Philhellenism' gives the production to. It seems to be the capital, but some mention of this somewhere would probably not be amiss.
The amount gained seems also relatively small compared to the era of the game, roughly 1/4th of my capital's per-turn production and gold, when I have five CS allies and seven friends. How is the amount exactly calculated - is this unit mostly meant to be good if you're BFF's with most of the city-states on the map (I mean, not exactly impossible as Greece, but...)
...the above with the caveat that it feels small, but that might be me being utterly spoiled by getting 3000 culture from each kill thanks to a lot of Acropoli...
You deleted any mention of the population scaler from the Teutonic order and from the Nilometer, for example, both of which are different from the base building they replace.I mentioned population scaler where it is modified by our mod. If I missed one or two forgive me, my bad,
If people have issues with the amount of text on any given building then the civilopedia has all the help and strategy text in a format that can be scrolled through.I decided to put ALL more valuable information than scaling cost for wonders which is the same text for every wonder that takes 3 lines of text on screen and is not visible anyways. Remember that we have limited screen size (especially I on my laptop) and almost all wonders now contain all valuable information and what is most important fit the screen
Some of the buildings were missing some base information, yes. You caught the Agora, I also noticed the Waag is missing the boosts to gold/silver/gems too. I'll go through carefully and make sure all that is in there.My goal was to put all info not strip one or two unique info because if something is replacing arena I want to know what arena does + what our ucs does. Without that I need to look into wiki or thread. Thats what help is for.
Yes there is. People would want to know that information.If building has changed required building I mentioned it (barbican - walls). If not theres no point of that.
That's covered by EUI. I don't think there was any instances of the technology being mentioned in the help text, was there? If so, I agree it should be removed.Same with technology
That is important information that people trying the mod for the first time will be upset if we don't include. Worst offender I found was the Riad, since you removed the numbers for what the bonus on trade routes was, but that is applied via lua. Without mentioning the amounts in the description users have no way of ever getting that information unless they dig through the lua themselves.When I can I try not to put exact values for yields or bonuses. It is not necessary and when you update values you dont need to change text.
Base yields on buildings is never mentioned in the help section. Faith is no exception, the only one I can think of is tourism, which is mentioned in the Arena description.I tried to put some overall info about base yields - which is also overall focus of building. Sometimes it is worth mentioning that building gives base faith especially if theres no faith in other its abilities.
Right, that's one of the things that has definitely been improved with your edits. I left that intact.I tried to group information into parts. Fe in White Tower theres part for spying and contains all building spying abilities and sachems council has part for diplomacy. I didnt want to miss any ability.
That's definitely better, yeah. I added a few more.I added many icons and capital letters, text is now more colorful, and unique things are easier to catch.
Yup. definitely an improvementAdded spaces between paragraphs. One line space doesnt do much and this was frequently used.