Enrico Swagolo
Deity
- Joined
- Jun 10, 2013
- Messages
- 2,387
I KNOW RIGHT?
This is hilarious to me because I got shouted down that the building yields were too high like a year ago. This is even though Smithsonian, a UNW for the SAME WONDER, gives 1010
in every city from Museums/Broadcast Towers.
I wanted those Constabulary/Arsenal bonuses to be global, so I left them as local bonuses and waited for people to get their heads screwed on straight.
You were right for sure, at this point in the game even the total +2

3
per city given instantly wouldn't be impressive, let alone when it's all spread out on three situational buildings you might not even want to get depending on your policy choices and Production access, with one coming half an era later. The weird part is even after you turn it global I just don't see it being good. +3
on Arsenal is more than unlikely to make me build Arsenal in cities I care not about potential assault/espionage without Autocracy's +3
, and even then it won't be worthwhile. In most cities, it'll be 2
2
, and only after some time after the buildings are up.Gold and Food aren't very valuable, especially at this point and in little quantities. Compared to Carthaginian Super East India Company, with +3
2
per city on earlier buildings (one being built automatically in the majority - if not all - of your cities), that is online two eras earlier, comes more than just a single tech earlier and has 2 free
, it just isn't anywhere near as good. It also affects mandatory buildings for the civ that you get or want anyway, not ones that might be situational or worthless depending on what policies you pick. Sure, Carthage will usually have some non-coastal cities, but you can just have an AI build them for you and puppet unless they have tiles so good, it's just worth settling them.
. The -25% spy effectiveness actually reduces the number of times spies will get killed, so its counter-synergy.
birth can be implemented.

CS in my games.
GA length from the Pairideaza.