pineappledan
Deity
Weird... I can't imagine what might be causing a conflict.
Weird... I can't imagine what might be causing a conflict.
Try reinstalling MUCfVP maybe?
you get 2g on monolithic churches for reforming. It looks to me like your local install is borked somehow
For sure. Off the top of my head these are things I can think of:I'll be publishing an update to PFEUI4VP soon where I reworked the promotion orders, groupings and display flags; are there any MUC4VP or custom civ promotions for which it is important that they be displayed above the unit flag or in a prominent place in the unit panel or that they not be displayed above the unit flag or in a prominent place in the unit panel or for which it is important that they be grouped with other promotions from VP (grouping means they won't be displayed separately but their tool tip info integrated with the other promos of the same group and only the "last" promo icon of that group shown)?
If so, please let me know so I can include them in the update.
In my current game as England i noticed that steam mill did not generate any Great engineer points at all.
I made sure i had engineer specialists in the city, the buildings i produced were sea port and public school (Both are industrial era buildings)....... is this a known bug or i have to report it on github ?
Sounds like something might have gone wrong with that core table addition?Steam Mill is part of the 4UC mod now, report it there.
Thanks! I've worked through all MUC4VP promos now and given special consideration to the cases you mentioned. While doing that I noticed something: I think you forgot to update the polynesian plague placer help text (TXT_KEY_PROMOTION_UNIT_POLYNESIA_KAPU_KUIALUA_0_HELP)...it talks about up to 3 marks can be applied, like with Greek Fire, but I can only find one debuff promo, not 3; I think this may have been changed when you added healing debuff and HP debuff for the plague.For sure. Off the top of my head these are things I can think of:
I think so? the guy complaining about Steam mill was specifically saying the Building_GreatPersonProgressFromConstruction function was not working.Core table addition, meaning inside the (1) Community Patch folder?
YesIs this mod compatible with ENW and EE mods?
It can only get worse. There's more components which means more database entries, more things to check, and lua code hooking into a bunch of places to give unique bonuses.a. My games gets glitchy lategame because of this being a 32bit game, is this likely to get worse using this mod?
Anything that strictly adds stuff to the game without reducing anything will necessarily make tech progression, policy progression, etc. faster. This is why I recommend against playing with events & decisions, unique city-states, and similar mods, because they all contribute to yield bloat and hurt the game's pacing.b. Since Civs have more bonuses I assume game will progress faster, is this just a small difference or really noticeable?
It can only get worse. There's more components which means more database entries, more things to check, and lua code hooking into a bunch of places to give unique bonuses.
Anything that strictly adds stuff to the game without reducing anything will necessarily make tech progression, policy progression, etc. faster. This is why I recommend against playing with events & decisions, unique city-states, and similar mods, because they all contribute to yield bloat and hurt the game's pacing.
Anything that strictly adds stuff to the game without reducing anything will necessarily make tech progression, policy progression, etc. faster. This is why I recommend against playing with events & decisions, unique city-states, and similar mods, because they all contribute to yield bloat and hurt the game's pacing.
... this is like the 3rd time this has been asked; do I need to sticky something in the OP?Has anyone else run into this Pioneer cost issue? They are totally out of line with really anything else (Pioneer = same hammers as wonder) in that era. Is it tied to city scaling? Whereas Settler and Colonist are not? Is there a lua I can easily adjust?
I found another thread on it here: https://forums.civfanatics.com/threads/how-to-manually-adjust-pioneer-costs.650067/#post-15581879