pineappledan
Deity
Nope, you’re right. I didn’t distinguish between fast general and faster general
How much is the Longship nerf a question of balance, and how much is it a mechanical issue?
It is entirely a question of mechanical issue : Viking Exploration doesn't work well in practice, since you're supposed to keep your Longship on the embarked unit all the time, or they get stuck on the ocean tile and you have to delete them. Plus, the AI is incapable of using it.
When it does, one spawns normally at the site of the battle (option I have enabled)
Could it be adjusted so the unit keeps the buff until the unit reaches a sea tile or disembarks? Maybe make it an aura?
I feel removing the mechanic outright is a big mistake. If anything it should be expanded to include infantry. As-is the Vikings can't actually go viking until the renaissance.
Possibly, but I've had that option enabled for literally years and this is the first time I've ever seen that.I think that the element that's causing trouble.
Jungle latifundiums take just as long as the pre nerf ( maybe even longer) to build. I can't imagine what it was beforeIn the middle of a Rome game now. The shorter build time for the latifundium feels right and I never considered building plantations instead.
Jungle latifundiums take just as long as the pre nerf ( maybe even longer) to build. I can't imagine what it was before
I don't know the difference between the plantation and the latifundium, but I'll assume a plantation is 5 turns. A latifundium takes either 7 or 9 turns (can't remember). Almost 2x longer. But you get a resource.In my game I had open terrain latifundia. Jungle and forest take longer, but so do plantations on jungle amd forest. I would guess the latifundium takes the same number of extra turns compared to the plantation on any terrain. The chop should be a separate action independent of the improvement that is constructed aftwerwards. Did you check the turn differences?
it's in ulfhedinn.lua
You need all mods in VP - including more luxuries - activated before you try to activate 4UC
There is a rand() function with 1/2, ie 50%. Change the size of the random number and threshold to change the probability
Random number between 1 and 10
If less than 8 then