4,99$ For Babylon

All I know is, that with EVERY Civ sequel (including 5) I was SUPER pumped, excited, anxious and biting my nails with anticipation until launch day finally arrived.

If Civ 5 is a representation of the direction they are going to take the franchise, I will no longer be eagerly awaiting future titles like I once did. As it stands, I will probably no longer be buying future titles either.

All they had to do was emulate the track record they had and they would have kept all of us hardcore fans happy. That track record I speak of is maintaining the same level of content from the previous title and then delivering MORE and tweaking things and improving every aspect.

I feel like they tried to design a whole new game.
 
Don't get me wrong. I'm not on the hate-train to Firaxis station, but I do think it's reasonable to say that Genghis had been in development a long time before release. Many of the early previews of the game, including one in a magazine from March, spoke fairly specifically of the Genghis Kahn leader. This was not based on video demos but rather conversations with the developers, IIUC. When the final 18 civs were announced, it was therefore surprising to a lot of people to see Mongolia omitted.
Perhaps we just have different understandings of what it means for development to begin.
Reasonable, but false, which was my point. :p

Trust me: Mongolia development had not yet begun. I can't really say more without worrying about the NDA. :lol:

Like I said, the plan for Mongolia was there (else how do you pay for the music/VO while you've got the people waiting?), but no development work had begun.
The bolded part is the thing, and I agree with PieceOfMind. If the music file was there it means that the whole process has started, ergo development has started too. Mongolia wasn't finished (like many other features of Civ5), but it was definitely in progress.
Therefore it's not unreasonable to assume that there's more stuff "in works" that'll be sold separately around Christmas. For you it's great, for me it's lame (yes it's nickle&dime, and in the past a lot of things were not released later because they were shipped with the game or expansion), for me DLC's are just a way to milk more money and divide the fanbase. But it's at the same time encouraging piracy you dumb marketing "pros" because I've seen that pirate version of Mafia II had DLC's included - think for yourself where this leads.

So if you think "oh DLC's are great, it's like in MMOs - it helps developer to improve the game" think again - the sillier DLC's are being released, the less people will buy the game, preferring to buy the game a year later with all DLC's included or worse.

Patches, Expansions - yes, DLC's - NO. My opinion only.

EDIT
Also note that Mongolia is free. No one seems to notice this... Sure, Babylon is $5.. Despite the amount of arguments about whether this is good or bad, I'll leave this alone. Let's assume that $5 is overpricing and unfair. Mongolia was free. One more time.... f-r-e-e. Do I need to clarify one more time? Hopefully, most of you got it.

Oh no, I definitely got the fact that Mongolia is f-r-e-e. Ridiculously overpowered to the point of being unplayayble, and unavailable in multiplayer. Yeah, you can tell it's free :D
 
Civ 5 Vanilla is already better than Civ 4 Vanilla lol. BTS was 2 expansion packs away... I doubt there will be many angry people once we reach "Civ 5 Code of the Blade.."
Or whatever they decide to name it:lol:
 
It helps them collect money, but makes it difficult to make quality product. I would gladly pay $100 bucks for a great Civ game. But I don't even want to look at it until it's finished! I feel duped by playing a Civ game without Ghengis and without Hammarubi! I'm going to be downright angry if a whole bunch more stuff starts coming off the line. It's not even about the money, its about wasting my time! Introducing game content cannot be done in a more crude, unimmersive way than making me buy it after the fact.

This sort of thing happens to creative, art based industries from time to time. They begin to feel that giving people what they want is too difficult, so they then try to control what people want. This is crass marketers intruding upon and defacing our art form. Sell games any way you want, but don't inject this crap into the gameplay!

It's like buying pieces of a song. For now I'll buy the verse, and listen to it over and over. Next month hopefully I can buy the chorus. Wrrrretch.

I won't be buying it.

You would gladly pay $100. I personally would gladly pay even more.

The vast majority, however, would not. That is simple, hard fact.

Every single time companies try to charge more for their product (even they need to!) people whine, :):):):):), and act like spoiled children.

And then, when companies decide to use DLC to generate that needed extra revenue instead of raising the cost of the base game, they whine just as much! But at least this way they purchase it.

DLC is not being forced on consumers by publishers. It is being forced on consumers, by consumers. The dollar has dropped in value. Cost of living has gone up. Cost of developing code has gone up (as said code must be ever more complex). Cost of art development has gone up (as the majority of people expect graphics to get better with each new game). Price of games? Remained the exact freaking same! Why? Because the consumers refuse to pay more. Any company that tries is flamed, their games pirated en masse rather than purchased. Systems managed to raise the price of games to $60 (still not enough, but then, they have DLC too!), as they are generally too much trouble to pirate for. PCs? They can't get away with it.

The only place costs have gone down is in distribution, thanks to digital distribution methods such as Steam, D2D, Impulse, etc. These systems ARE the way of the future; Brick-and-Mortar gamestores will go extinct (or just be very uncommon, like record stores). It is inevitable (and even a good thing, much as I like boxed editions, as the devs get more money from it this way!). It is still not enough to offset the increased costs.

We cannot have it both ways. We cannot expect games to remain as cheap as they are, and then :):):):):) and moan about DLC. There ain't no such thing as a free lunch, damnit.

Oh, and feeling 'duped' for buying a game without Hammurabi... I wonder, did you say the same thing when Civilization 4 came out? I seem to recall that it didn't have Hammurabi either.... In fact, neither did Warlords. Took a few years for Hammurabi to show up.

Now, to reiterate once again: DLC is not simply because those evil, money grubbing bastards got their hands all over our once-pristine games. It is our own damn fault. We would not pay more for games, would not allow prices to raise to match the higher costs, would not even allow prices to raise due to inflation. WE forced this on THEM just as much as THEY forced it on US.

But I'm willing to bet you will ignore everything I say, and continue on with your opinions, since you are so obviously correct and righteous and I am so obviously not. I do not care, really. I have made my points.

Sigh, no one who already hates DLC is going to listen to me, but here we go anyway:

DLC Civs are NOT a case of breaking a game into bits, selling an incomplete base product, and finally forcing people to buy the missing pieces. The people who complain that CiV is incomplete do so because they think the game mechanics are inherently broken and do not enjoy the game to begin with. (i.e. they are not mad because of the number of Civs in the game) Such people are not the target audience for DLC; only people who enjoy the game and want another Civ to mess around with will buy them.

This leads to another starling fact: no one is forced to buy this DLC. (gasp!) It's optional; if you don't want it, don't buy it. While having "two tiers" of players may cause some multiplayer mishaps at present, it is easily fixable. (considering the other MP issues that need fixing, there will probably be a major path in the future specifically for online-play)

Also, keep in mind that Babylon was basically a $10 deal to begin with, since it was part of the Deluxe Edition. Now, it's half price for those who want it but didn't feel like dropping $60 at launch.

As far as arguments against DLC in general go, I have never come across DLC that was a "missing piece" that was required to have a "complete" game. DLC is extra material that enhances a game, be it extra items, maps, etc. You don't need it to complete or even enjoy a game; it's just a nice bonus you can buy if you choose.

Of course they won't listen. People never do, when they despise something. And in most cases with DLC, they'd honestly be correct to. I have said time and again, bad DLC is very bad DLC. It can, however, be a very good thing, and even when just 'okay' it can be vital for the developers.

OOS is almost fixed? I think Civ 5 just got a serious competitor (In my mind)... I'm seriously considering waiting for that new patch and just dropping Civ5.. JOKE :mischief:

Yes. Soon as I get my ass around to finishing lair design and releasing 1.31, there should be very few remaining sources of OOS.

Did you skip the entire thread? I think Valkrionn made this clear: They had not begun. Would you rather have the game delayed just to introduce more content? This would be particularly bad, especially because they already announced the release date of the game. And please don't say "They shouldn't have announced it then!" How many games have you seen not announce a release date. Whether you counter this last clause or not, I have one more thing for you. Take into consideration the fact that they stated that Civ 5 would be released in the Fall of 2010 long before any of this had begun. If I recall correctly, the announcement was made late last year... Approximately 10-11 months ago.

Also note that Mongolia is free. No one seems to notice this... Sure, Babylon is $5.. Despite the amount of arguments about whether this is good or bad, I'll leave this alone. Let's assume that $5 is overpricing and unfair. Mongolia was free. One more time.... f-r-e-e. Do I need to clarify one more time? Hopefully, most of you got it.

:goodjob:
 
Now, to reiterate once again: DLC is not simply because those evil, money grubbing bastards got their hands all over our once-pristine games. It is our own damn fault. We would not pay more for games, would not allow prices to raise to match the higher costs, would not even allow prices to raise due to inflation. WE forced this on THEM just as much as THEY forced it on US.
WoW :eek:
You really believe that yourself?
DLC has only one purpose and that is to squeeze money out of stupid consumers.
I wonder when we will be able to buy new wonders and units.

You have to realise many of these gaming companies are owned by stockholders nowaday. That wasnt the case some years ago.
Now these stockholders dont care about you getting a great gaming experience. They only care about profit, and how to earn more money. thats why you have hurried games, strict deadlines and DLC crap.

Im not saying the developers are to blame for this cause im sure they try to give us the best game they can make with the time they have been given. But there are some money people behind the scenes, which is pulling the strings. They are really the main problem.
 
All I know is, that with EVERY Civ sequel (including 5) I was SUPER pumped, excited, anxious and biting my nails with anticipation until launch day finally arrived.

If Civ 5 is a representation of the direction they are going to take the franchise, I will no longer be eagerly awaiting future titles like I once did. As it stands, I will probably no longer be buying future titles either.

All they had to do was emulate the track record they had and they would have kept all of us hardcore fans happy. That track record I speak of is maintaining the same level of content from the previous title and then delivering MORE and tweaking things and improving every aspect.

I feel like they tried to design a whole new game.

That is a valid reason to be unhappy about the game, actually, but think about it a bit.

Always taking features from the past games, and then adding more... You reach a point where you just cannot produce a viable game. There is TOO much, it is TOO complex. At that point, all that's left is to either hang up the towel, or start with a fresh design. Whether or not Civ4 was at that point is an opinion.... And I really don't want to get started on that one. :lol:

All I'll say is much of what was removed between Civ4 and Civ5 is no real loss. Religion? Glorified button used to control the AI. Civics? Personally, I like Policies better. Sliders? Not a very large loss, just something to fiddle with occasionally for most players. Diplomacy? Civ4's diplomacy was no more realistic than in Civ5 (though I WILL admit, it was more satisfying!).

By far, the biggest issue people have can be stated quite simply: Lack of micro-management. Difference between many small, unimportant choices (civics count for that, as you can reverse them a few turns later), and a few large, important choices. Civ5 needs more micro... But I am damned happy with the big choices!

And on diplomacy... I will completely agree that something needs to be done there. But that does not mean we have to go back to what existed in Civ4, as it was just as flawed (in other ways) as what we have in Civ5.

The bolded part is the thing, and I agree with PieceOfMind. If the music file was there it means that the whole process has started, ergo development has started too. Mongolia wasn't finished (like many other features of Civ5), but it was definitely in progress.
Therefore it's not unreasonable to assume that there's more stuff "in works" that'll be sold separately around Christmas. For you it's great, for me it's lame (yes it's nickle&dime, and in the past a lot of things were not released later because they were shipped with the game or expansion), for me DLC's are just a way to milk more money and divide the fanbase. But it's at the same time encouraging piracy you dumb marketing "pros" because I've seen that pirate version of Mafia II had DLC's included - think for yourself where this leads.

So if you think "oh DLC's are great, it's like in MMOs - it helps developer to improve the game" think again - the sillier DLC's are being released, the less people will buy the game, preferring to buy the game a year later with all DLC's included or worse.

Patches, Expansions - yes, DLC's - NO. My opinion only ofc

It was in the design process. To me, development is actually working on code. None of that had begun, they would have simply used the artists already booked for other work to get what they needed for a civ they planned to have. Though I still don't know for sure what the issue with the music was? Noone confirmed my guess there. :lol:

If you dislike DLC, and think it's "lame", then pay more for the damn games. People won't do it, so you're stuck with it. I've made that point in my last post, I'm not going to do it again. ;)

And there is absolutely nothing in the world that says a game cannot utilize both traditional expansions and DLC. In fact, they typically go hand in hand; small DLC items help defray the costs of larger expansions. It's not a difficult concept.

Civ 5 Vanilla is already better than Civ 4 Vanilla lol. BTS was 2 expansion packs away... I doubt there will be many angry people once we reach "Civ 5 Code of the Blade.."
Or whatever they decide to name it:lol:

I find that rather aggravating as well. :lol:

People are not comparing Civ5 to Civ4 at all. They are comparing Civ5 to BtS... A product of YEARS of development. Hell, the last patch came out just last year!
 
WoW :eek:
You really believe that yourself?
DLC has only one purpose and that is to squeeze money out of stupid consumers.
I wonder when we will be able to buy new wonders and units.

Yes. Because it is simple fact, damnit. Go back and read what I wrote, and then try to argue that point.

You CANNOT maintain the same price, while increasing costs, without having to make it up somehow!

Companies have tried to raise the price of games. Gamers threw a hissy fit. So rather than raise costs, they use DLC. It is our own damn fault that the trend started.

I will never argue that something like EA's policy is our fault (again, look at the Sims); That is just companies trying to squeeze money out of us. But why has the concept spread like wildfire, even among companies that have loyal fanbases? Of COURSE, it has absolutely nothing whatsoever to do with the fact that costs have gone up! Never! That would be downright crazy!

Jesus. I never would have thought I of all people would be arguing for DLC. I hate it. I hate it with a passion, because so many publishers use it to skin the customers. But I will be damned if I can't at least see that it CAN be a good thing, and that the consumer is to blame as well as the publisher.

It caught on because we wouldn't pay more when we had to, and it damn well WORKS. If you dislike it so much, make those two facts change. Stop buying DLC. Be more willing to pay more for games. Hold the companies balls to the flame and demand well made games and expansions, sure, but be willing to pay upwards of 50% more than you do now.


Edit: I see you edited your post. I'll reply to that too. :lol:

You have to realise many of these gaming companies are owned by stockholders nowaday. That wasnt the case some years ago.
Now these stockholders dont care about you getting a great gaming experience. They only care about profit, and how to earn more money. thats why you have hurried games, strict deadlines and DLC crap.

Im not saying the developers are to blame for this cause im sure they try to give us the best game they can make. But there are some money people behind the scenes, and pulling the strings. They are really the main problem.

Not true. Not entirely. Let me fix it for you.

"That's why you have hurried games, strict deadlines and crap DLC."

See what I did there? I have said over and over again... Bad DLC is :):):):). It is absolutely, positively :):):):). But DLC is not innately bad, and is not simply to skin the consumer; When costs go up and prices stay the same, you need to make it up.
 
Exactly, if you guys want to keep paying 50$ for new games than you're gonna have to get used to DLC. EVERYTHING gets infected by inflation/economy crap and most people should be thanking...w/e it is you believe in that video games have been 50$ for like the past 20 years. Paying 5-10$ for some extra content now and then is fine as long as the content is worth it. I payed 60$ for the deluxe edition or w/e it's called and would easily of plopped $5 on Babylon if i HADN'T.

If it's that big of a deal you think there isn't a mod for Babylon for cheap people? If not I'm sure there will be soon lol. If it's really that big of a deal go pirate it (not that i condone that behavior) but that's what pirating is for, cheap people. :rolleyes:
 
WoW :eek:
You really believe that yourself?
DLC has only one purpose and that is to squeeze money out of stupid consumers.
I wonder when we will be able to buy new wonders and units.

You have to realise many of these gaming companies are owned by stockholders nowaday. That wasnt the case some years ago.
Now these stockholders dont care about you getting a great gaming experience. They only care about profit, and how to earn more money. thats why you have hurried games, strict deadlines and DLC crap.

Im not saying the developers are to blame for this cause im sure they try to give us the best game they can make with the time they have been given. But there are some money people behind the scenes, which is pulling the strings. They are really the main problem.

Again: Would you prefer that they released the game later? Even after announcing it would be released Fall of 2010? Winter is coming fast, folks.
Allow me to make one more thing clear. You may be complaining about DLC and how they should have simply included all of this "crap" in their games. Assume they do include all of these in their games... And then consider the amount of time it would take. You may say now "Oh, I'd gladly wait another year for them to just finish this game, completed.." But I assure you this: Had this game taken another year, people would be flaming just as much as they are now about how "Civ 5 is taking so long to be completed..! :sad:"
 
Jesus. I never would have thought I of all people would be arguing for DLC. I hate it. I hate it with a passion, because so many publishers use it to skin the customers. But I will be damned if I can't at least see that it CAN be a good thing, and that the consumer is to blame as well as the publisher.

I still don't see how DLC can result in better games. It seems to me that it would make the whole process of creating a cohesive game that much more difficult and complicated. This new Mongol civ, though free, can't even be used in multiplayer. If you continue with this sort of thing with units and wonders etc. which I absolutely hope will not happen, you're going to end up ultimately supporting 20 different versions of your game.

I might have enjoyed playing as or against Ghengis initially, but I'm done with the game now. I was done in a weekend. It was fun while it lasted, but very thin on the content. I certainly hope that wasn't the plan! In my case, they ruined the introduction of a perfectly fine civ. One of the most important aspects of game design is how you introduce content, and this is the worst possible way. There can be no suspense, no surprise, no tension.

If DLC makes good games harder to make and harder to maintain, you have to see it as an evil.
 
I still don't see how DLC can result in better games. It seems to me that it would make the whole process of creating a cohesive game that much more difficult and complicated. This new Mongol civ, though free, can't even be used in multiplayer. If you continue with this sort of thing with units and wonders etc. which I absolutely hope will not happen, you're going to end up ultimately supporting 20 different versions of your game.

I might have enjoyed playing as or against Ghengis initially, but I'm done with the game now. I was done in a weekend. It was fun while it lasted, but very thin on the content. I certainly hope that wasn't the plan! In my case, they ruined the introduction of a perfectly fine civ. One of the most important aspects of game design is how you introduce content, and this is the worst possible way. There can be no suspense, no surprise, no tension.

If DLC makes good games harder to make and harder to maintain, you have to see it as an evil.

Simple: It provides the funding necessary to make the games in the first place. If you do not see that point, then you will never understand any of the points I have made in this thread.

As for using it in multiplayer: What makes you so sure that is not being worked on? Hell, it's the same basic issue as using mods in multiplayer, which we KNOW they're working on. They'd be working on it even without DLC.

As for it being thin on content: That I can agree with, but I don't see it necessarily as a bad thing. You don't need to have every possible building and unit you can think of. In fact, that would be a bad thing, given the design of Civ5 (especially with units, given 1upt). Should it have more? Probably. Does that lack make it a bad game? Not at all.

As for the last part... "Suspense"? "Tension"? Suspense for what, exactly? What civs you'll get to play with? Good god, how is releasing it via DLC any different whatsoever from releasing the base game or expansion?

To be fair, btw: Yes, DLC makes creating a cohesive game harder on the developers, most certainly. But as I have said, either pay more for the games or live with it. And you and I both know people won't pay more.
 
It is our own damn fault. We would not pay more for games, would not allow prices to raise to match the higher costs, would not even allow prices to raise due to inflation. WE forced this on THEM just as much as THEY forced it on US.

I disagree. It is not that simple: problem lies within bad marketing strategy.
Some people think that nowadays marketing and advertisement can sell out just everything, despite its low value for buyer.

Example: many ppl didnt need and couldnt afford loans , however - couldnt stand out against aggresive marketing - they still took them. Effect was severe global financial crysis (I know its great simplification). Many just didnt act reasonable. I suppose such a primitive animal as human have some troubles with adjusting to tech pace.

Problem is, that some companies put much more effort in PR, than QA. In result, we have enraged, dissatisfied clients, who dont want to pay more, so company spends yet more on advertisements ... And so goes the magic circle, until company falls.
It seems that 2k decided to follow this path, hoping that it will renew fan base and bring them more profit. Maybe they'll suceed, maybe not.

I, have by now few ways to respond.
First - to rationalize my choice of buying Civ5 (in other words deceive myself taht I am so smart I couldnt be wrong), and pay more in hope of getting what I paid for In some unknown future. 2k is satisfied with resounding success of their strategy, and will not improve the quality of products in the future, because it wont need to. Even more probably devs will LOWER the quality of future releases to test the customers will to pay.

Second - act pragmatically: wait until ex-packs release, and then buy them AFTER collecting positive opinions and price drop. I can gain some benefit from game in the end, but devs can come to conclusion their market course was generally right, despite warning posted.

Third - act emotionally - leave the franchise, boycott further releases, and find new hobby. Though it sounds unreasonable, it might be perfectly accurate strategy.
Maybe it is even not so unreasonable after all - what keeps us tied up to one product? Masochism, addiction, blind loyalty, laziness to seek out new experieces?

Anyway, natural instinct is great mathematical tool of undertaking right choices in unconscious way. Rejecting theoretically positive but not fair deals is not most benefittable in short time terms, however proves to be very effective in long term strategies.*

Devs got punished with poor sales in that case. Other companies can watch as their ship go down in flames and can decide whether they want go the same way.
We part out with what we were accustomed to, but there is hope we can gain sth better sooner or later.

*Info on experiment:
Spoiler :
There was an interesting scientific experiment. Two chimpanzees get prizes for doing correctly tasks assigned by experimentator. When prizes where equal in quality, animals were satisfied. Then experimentator changed the prizes, but didnt allow animals to see each other. Animals still were satisfied each with its own gift. However, when the gifts weren't equally attractive to chimpanzees, and animals COULD observe each other, the one that was treated worse didnt accept the prize.
He could benefit on poorer gift, but choose not to, demanding equal treatment.
Experiment was repeated few times with success, to prove statistic stability and corelation.
Natural selection allowed such behaviour to evolve. You can now think out it why. Maybe bacause it prevents organisms from being exploited too much?
 
Try to raise prices. Then see how many people :):):):):), whine, and decide to simply pirate the game rather than pay for it. Because they "deserve" it, because piracy "isn't wrong". :):):):) that. I've pirated things before, we all have. That does not make it any less an act of theft.

And you KNOW people will pirate it. People as a group are selfish bastards who think they are 'special' and therefore deserve what they want. If prices go up, sales go down, massively so. If DLC comes out, sales go down a little... But for the most part people keep buying it because they are used to the price, and believe it fair, even when it is FAR from fair.
 
Do they ever have sales on DLC? I might consider paying for it then. But $5 is a lot to ask for just one new civ.
 
What can you buy for five bucks anyway. Other than junk food, so save your body and buy Babylon! Think of all the times you threw 5 dollars away on nothing, Mcdonald's or a movie rental. There were no complaints then, so why complain over paying for Babylon. Believe me as soon as you purchase it, you forget about it, so it relieves stress. Just a thought! Let me know what you think, lol!
 
Simple: It provides the funding necessary to make the games in the first place. If you do not see that point, then you will never understand any of the points I have made in this thread.

I simply disagree on this point. The funding comes directly and indirectly from making great games in the past. It comes from your reputation.

As for it being thin on content: That I can agree with, but I don't see it necessarily as a bad thing. You don't need to have every possible building and unit you can think of. In fact, that would be a bad thing, given the design of Civ5 (especially with units, given 1upt). Should it have more? Probably. Does that lack make it a bad game? Not at all.

It makes it less good than it could be. It's like a prizefighter who wants to save his right hand for a later fight than the one he is in. It's not impossible to win with one hand, but...

As for the last part... "Suspense"? "Tension"? Suspense for what, exactly? What civs you'll get to play with? Good god, how is releasing it via DLC any different whatsoever from releasing the base game or expansion?

When I first encountered Montezuma, it was a really cool, pleasant surprise with the flames and shadows and the jeering crowd. That was a high point in my Civ5 weekend. Discovering him as my neighbor by chance is a completely different experience than seeing him for sale on civfanatics! Let me emphasize that... the latter is a much less desireable path of discovery.

When Ghengis was released I started a duel game to check him out. Woop-de-doo, I'm done with Ghengis Kahn and the Mongols. What a waste.

To be fair, btw: Yes, DLC makes creating a cohesive game harder on the developers, most certainly. But as I have said, either pay more for the games or live with it. And you and I both know people won't pay more.

I hope you understand that for me it's not the money, its the negative effect on the presentation that drives me up the wall. I do not believe it is sustainable.

And... I have another issue. How is this new paradigm going to effect modding? If I purchase Hammarubi, can I use those assets in my mod? Many mods in Civ4, including FfH, relied heavily on copyrighted material. If the asset owner's don't notice, no harm done, but Civ modding is done right under 2k's nose. If I distribute my mod with these new assets, am I going to be asked to stop? If not, how far can I go? Someone around here has already modded a Babylonian civ, can they now grab that leaderhead and use it for their mod? I do hope 2k/Firaxis recognizes that it is in their long term interest to allow this, otherwise things are going to get very convoluted around here.
 
Yes. Because it is simple fact, damnit. Go back and read what I wrote, and then try to argue that point.

You CANNOT maintain the same price, while increasing costs, without having to make it up somehow!

Companies have tried to raise the price of games. Gamers threw a hissy fit. So rather than raise costs, they use DLC. It is our own damn fault that the trend started.

I will never argue that something like EA's policy is our fault (again, look at the Sims); That is just companies trying to squeeze money out of us. But why has the concept spread like wildfire, even among companies that have loyal fanbases? Of COURSE, it has absolutely nothing whatsoever to do with the fact that costs have gone up! Never! That would be downright crazy!

Jesus. I never would have thought I of all people would be arguing for DLC. I hate it. I hate it with a passion, because so many publishers use it to skin the customers. But I will be damned if I can't at least see that it CAN be a good thing, and that the consumer is to blame as well as the publisher.

It caught on because we wouldn't pay more when we had to, and it damn well WORKS. If you dislike it so much, make those two facts change. Stop buying DLC. Be more willing to pay more for games. Hold the companies balls to the flame and demand well made games and expansions, sure, but be willing to pay upwards of 50% more than you do now.


Edit: I see you edited your post. I'll reply to that too. :lol:



Not true. Not entirely. Let me fix it for you.

"That's why you have hurried games, strict deadlines and crap DLC."

See what I did there? I have said over and over again... Bad DLC is :):):):). It is absolutely, positively :):):):). But DLC is not innately bad, and is not simply to skin the consumer; When costs go up and prices stay the same, you need to make it up.

There is something that don't make sense: if you are right, then they are charging with Digital Delivery the absence of package, bundle accessories and distribution....

But the absence of package, bundle accessories (manual and "minchiate varie" as we say in Italy to speak about gadgets...) and distribution are lower costs, which should lead to lower prices as a result...

SO why i need to pay on Steam the same price of a store package? If it lacks, as digital delivery, of all the things i have spoken before??

How do you insert that in your speech?
 
SO why i need to pay on Steam the same price of a store package? If it lacks, as digital delivery, of all the things i have spoken before??

How do you insert that in your speech?
Actually i have a very reasonable explanation for that which include the whole industry.
If Firaxis and other companies just sold digital copies over the net at a lower price, you would not be able to go to stores and buy gameboxes anymore, as no stores would be able to gain any profit from them. Its the same with movies and other digital stuff. Unless you want these products to only be available as downloads you have to accept that the price is not lower than what you can buy them for from stores.

I personally belive that gameboxes/movies/music on CDs/DVDs are outdated, but alot of people like to get a physical product when buying stuff, and for the physical product to compete with the digital version, you have to artificial raise the price of the digital version. I know its silly but that is how it works ;)
 
guys i didnt read the 11 pages but how come i bought the special edition for so much money- and i dont even get this one for free
 
And then, when companies decide to use DLC to generate that needed extra revenue instead of raising the cost of the base game, they whine just as much! But at least this way they purchase it.

DLC is not being forced on consumers by publishers. It is being forced on consumers, by consumers. The dollar has dropped in value. Cost of living has gone up. Cost of developing code has gone up (as said code must be ever more complex). Cost of art development has gone up (as the majority of people expect graphics to get better with each new game). Price of games? Remained the exact freaking same! Why? Because the consumers refuse to pay more. Any company that tries is flamed, their games pirated en masse rather than purchased. Systems managed to raise the price of games to $60 (still not enough, but then, they have DLC too!), as they are generally too much trouble to pirate for. PCs? They can't get away with it.

The only place costs have gone down is in distribution, thanks to digital distribution methods such as Steam, D2D, Impulse, etc. These systems ARE the way of the future; Brick-and-Mortar gamestores will go extinct (or just be very uncommon, like record stores). It is inevitable (and even a good thing, much as I like boxed editions, as the devs get more money from it this way!). It is still not enough to offset the increased costs.

We cannot have it both ways. We cannot expect games to remain as cheap as they are, and then :):):):):) and moan about DLC. There ain't no such thing as a free lunch, damnit.

I hear this argument a lot. Its a sound argument, but its heavily flawed.

See the thing is, we can have it both ways. Infact, due to the video game consumer market nearly multiplying over 20x in the last decade, prices should have actually come DOWN. Inflation can't touch the rapid growth of the video game industry.

The reason why prices aren't going down, and why we have something as ridiculous as DLCs, is because business tycoons want a piece of the industry - an industry thats about to surpass both the music and movie industry combined. For example, Bobby Kotick has a 15 million dollar salary(and that was back in 2008....) for making other people develop games for him.
 
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