winthrowe
Warlord
guys i didnt read the 11 pages but how come i bought the special edition for so much money- and i dont even get this one for free
umm.. you should have had it from day one if you bought the correct edition. I know I did.
guys i didnt read the 11 pages but how come i bought the special edition for so much money- and i dont even get this one for free
I simply disagree on this point. The funding comes directly and indirectly from making great games in the past. It comes from your reputation.
It makes it less good than it could be. It's like a prizefighter who wants to save his right hand for a later fight than the one he is in. It's not impossible to win with one hand, but...
When I first encountered Montezuma, it was a really cool, pleasant surprise with the flames and shadows and the jeering crowd. That was a high point in my Civ5 weekend. Discovering him as my neighbor by chance is a completely different experience than seeing him for sale on civfanatics! Let me emphasize that... the latter is a much less desireable path of discovery.
When Ghengis was released I started a duel game to check him out. Woop-de-doo, I'm done with Ghengis Kahn and the Mongols. What a waste.
I hope you understand that for me it's not the money, its the negative effect on the presentation that drives me up the wall. I do not believe it is sustainable.
And... I have another issue. How is this new paradigm going to effect modding? If I purchase Hammarubi, can I use those assets in my mod? Many mods in Civ4, including FfH, relied heavily on copyrighted material. If the asset owner's don't notice, no harm done, but Civ modding is done right under 2k's nose. If I distribute my mod with these new assets, am I going to be asked to stop? If not, how far can I go? Someone around here has already modded a Babylonian civ, can they now grab that leaderhead and use it for their mod? I do hope 2k/Firaxis recognizes that it is in their long term interest to allow this, otherwise things are going to get very convoluted around here.
There is something that don't make sense: if you are right, then they are charging with Digital Delivery the absence of package, bundle accessories and distribution....
But the absence of package, bundle accessories (manual and "minchiate varie" as we say in Italy to speak about gadgets...) and distribution are lower costs, which should lead to lower prices as a result...
SO why i need to pay on Steam the same price of a store package? If it lacks, as digital delivery, of all the things i have spoken before??
How do you insert that in your speech?
Actually i have a very reasonable explanation for that which include the whole industry.
If Firaxis and other companies just sold digital copies over the net at a lower price, you would not be able to go to stores and buy gameboxes anymore, as no stores would be able to gain any profit from them. Its the same with movies and other digital stuff. Unless you want these products to only be available as downloads you have to accept that the price is not lower than what you can buy them for from stores.
I personally belive that gameboxes/movies/music on CDs/DVDs are outdated, but alot of people like to get a physical product when buying stuff, and for the physical product to compete with the digital version, you have to artificial raise the price of the digital version. I know its silly but that is how it works![]()
I hear this argument a lot. Its a sound argument, but its heavily flawed.
See the thing is, we can have it both ways. Infact, due to the video game consumer market nearly multiplying over 20x in the last decade, prices should have actually come DOWN. Inflation can't touch the rapid growth of the video game industry.
The reason why prices aren't going down, and why we have something as ridiculous as DLCs, is because business tycoons want a piece of the industry - an industry thats about to surpass both the music and movie industry combined. For example, Bobby Kotick has a 15 million dollar salary(and that was back in 2008....) for making other people develop games for him.
There's another way for small game projects to start too.
I just paid 9 euros for Minecraft, a game in BETA, because I think it's a great concept and I believe it'll become a great game (and it already is). Also, since I paid early as a beta customer, I'm going to get all future updates for free. Dang, there's customer respect right there.
Anyway, you keep saying you're against DLC, did you buy Babylon? If you got it through deluxe, then are you going to buy any further civ released as DLC? I mean, you have a point that DLC may actually be helpful to small companies releasing quality products. But 2K and Firaxis, no, and not only do they not need it, but what they released is heavily overpriced. As I've said, for me one civ is at most worth 1$. So I'm not buying it.
As I said earlier in the thread though, as long as people somehow buy this stuff and are okay with spending 20 times 5$ because "hey it's just like buying 20 cheeseburgers after all", well that's what we're going to deserve.
EDIT: You know, it's not about the concept of DLC at all, it's about the outrageous prices, for me, anyway.
There are also far more games, meaning more competition for consumers. The two have more or less kept pace with each other (as they should; More demand means more product). Prices should have still gone up.
I still think you have a different idea of what development means, and of course that could mean it's my idea that is wrong. I suppose you see writing the code as the development. More generally I describe the production of any of the content, including artwork and audio assets, as part of the development.Reasonable, but false, which was my point.
Trust me: Mongolia development had not yet begun. I can't really say more without worrying about the NDA.
Like I said, the plan for Mongolia was there (else how do you pay for the music/VO while you've got the people waiting?), but no development work had begun.
I don't think you quite know what the effects of competition are for consumers. Competition means prices go down, not up.
I still think you have a different idea of what development means, and of course that could mean it's my idea that is wrong. I suppose you see writing the code as the development. More generally I describe the production of any of the content, including artwork and audio assets, as part of the development.
Anyway, it's just a matter of meanings of words. I don't see it as important, and I certainly don't care as strongly about it as the other people arguing with you here.![]()
However, that has nothing to do with my arguments about DLC not necessarily being bad.
Basically: You cannot use art assets from the DLC unless you set your mod to require said DLC (should be possible soon, I hope. Need that working.). Your mod can imitate the function (or even downright duplicate the function), but you cannot use that art to produce your own Babylon; Art is the major selling point of these DLCs, alongside scenarios.
No, I don't particularly like it either, but all things considered, that's a pretty light restriction.
In regards to art from other games that has been ported: Firaxis and 2k Games are neutral parties with no responsibility for content on the modbrowser. Unless they get a Cease and Desist from the original owners of the IP, nothing will happen; If they do, they remove it from the browser until such time as you can show you removed the copyrighted assets.
Hmmm, I wouldn't say thats a light restriction. That means that if I want to use the Babylon assets, my audience is reduced to only those who were duped into this horrible deal, which I'm sure will be a small minority. They worked hard to give us unprecedented modding capabilities, and then with this they are working hard to impede us. If we see alot of such DLC in the future, its going to suck the energy right out of the modding community, as nobody will know how this or that DLC asset will impact their potential audience.
I'm certain that a few modders will find this out by accident after they have done alot of work. Look at the first modded civ available, it was the Celts. For that mod, Kael used Boudica from Civ4! But... what if I didn't buy Civ4? They can't enforce this with their own assets, it doesn't make sense for them to do that, and people can point to this first example as a double standard.
They need to be careful with how they treat the community, or there will never be a Civ6.
Simple solution: Just don't use the art from DLCs. There is not much of it. There shouldn't be any need to do so.
Also: Assuming that a small minority will purchase Babylon, or other DLC, is ridiculous. DLC is widespread because it works. People buy it. I would not be surprised if within a few weeks a large percentage of players have Babylon.
it can indeed fragment the community a bit and generally create a bit more chaos. One could argue that coherence of the community, e.g. on civfanatics, is actually fairly important for a game like civ, as it's where a lot of the modding goes on.
Nah, all they own is the name. Personally, I think the lack of competition for this kind of 4x game is hurting them. Despite the market confusion, there were good things to come out of the whole civ II/CTP/civ III mess.And there's nothing a hardcore Civ fan can do, because the developers own the rights of the format and no-one is going to replace them.
Nah, all they own is the name. Personally, I think the lack of competition for this kind of 4x game is hurting them. Despite the market confusion, there were good things to come out of the whole civ II/CTP/civ III mess.