Louis XXIV
Le Roi Soleil
Babylon is DLC
Every European civ bar Russia (which is only European-ish) and the Netherlands, has had 2 UUs. Hell, no DLC civ has had a Unique Building. I feel like they didn't want to add a UB unless no other civ in the game would build something similar, and pretty much every building in the Western world exists somewhere in multiple nations. Hence, wats are ok for Siam, since there's no Khmer, but the US can't have malls, since Europe and Asia have plenty of those.
I would like to see UBs added to every civ that doesn't have them in a later expansion, though. Especially if they go out of their way to give European nations buildings that are actually unique, even if it means having to use mostly modern buildings. Something like a Hydrogen Community for Denmark would have me absolutely tickled pink.
UI can end up benefitting your enemies though if you invade and steal them Holland will be especially bad for this, since if you take a city with a Polder you get a bonus resource!
Unique Units give much more flavor, as you can see them on the map, so you get the sense of a unique civilization even when the AI is playing them. Unique Buildings are just a stat boost that you don't see; I'd rather they give a better Unique Ability and two Unique Units werever possible (probably not practical in primitive civs like Aztec, Maya & Iroquois).
Unique Improvements are much better idea (because you can see them), but harder to come up with.
Most non-Wonder buildings in Civ V don't have a graphical representation on the map. There are a few exceptions like the Harbor, Lighthouse, Colosseum, Stadium, Broadcast Tower, etc.You're right ofcourse, though... you can see buildings in a city right?
Most non-Wonder buildings in Civ V don't have a graphical representation on the map. There are a few exceptions like the Harbor, Lighthouse, Colosseum, Stadium, Broadcast Tower, etc.
Nice...
And Kimuyama is from Västra Götaland, maybe Borås too...?
Unique Improvements are much better idea (because you can see them), but harder to come up with.
Unique Units give much more flavor, as you can see them on the map, so you get the sense of a unique civilization even when the AI is playing them. Unique Buildings are just a stat boost that you don't see; I'd rather they give a better Unique Ability and two Unique Units werever possible (probably not practical in primitive civs like Aztec, Maya & Iroquois).
Unique Improvements are much better idea (because you can see them), but harder to come up with.
The biggest choice in 2012: Which Civ to play first?? Or pick an old Civ with new UA?