Please explain to me why more lynch candidates provide useful information because I honestly don't know.
This is indeed rather unusual. It may have something to do with the arrival of so many filthy gaijin.![]()
Remember that we need a majority voting to lynch, not a plurality, so we need to be careful about this or we will end up lynching no one
If you have a runaway wagon, you get sheep and hiding wolves, regardless of the alignment of the lynch candidate. It's only when you have competing lynch candidates that you can read the flow of the lynch to see who's protecting whom and why they might be. When people fear death, they're more prone to revealing something and making mistakes. And even for the people who become prime lynch candidates and survive, we get information about them and their allies by who was willing or unwilling to lynch them. By giving a choice ("Lynch either A or B, who do you want?") you get information about whether people care that one survives. There are no absolutes, but it's certainly more informative than if no one's up for lynch or if only one person is. Close wagons are the most nerve-wracking for wolves, as they can be put under suspicion for making deciding votes on a townie or for protecting a fellow wolf.
((Swap wolf for mafia/scum/villains/baddies/whatevers, depending on the fluff of the game you prefer...))
No, not a majority, only nine people.
If you have a runaway wagon, you get sheep and hiding wolves, regardless of the alignment of the lynch candidate. It's only when you have competing lynch candidates that you can read the flow of the lynch to see who's protecting whom and why they might be. When people fear death, they're more prone to revealing something and making mistakes. And even for the people who become prime lynch candidates and survive, we get information about them and their allies by who was willing or unwilling to lynch them. By giving a choice ("Lynch either A or B, who do you want?") you get information about whether people care that one survives. There are no absolutes, but it's certainly more informative than if no one's up for lynch or if only one person is. Close wagons are the most nerve-wracking for wolves, as they can be put under suspicion for making deciding votes on a townie or for protecting a fellow wolf.
((Swap wolf for mafia/scum/villains/baddies/whatevers, depending on the fluff of the game you prefer...))
Right. Which means if we're organized enough, we could get three people into lynch contention, if we're feeling fancy. Although two is probably more reasonable. Not sure how active or pliable things are here. This is basically impossible on GITP.
The traditional takhisis mafia way is to let a claimed sk (really part of a team) continue to kill "on behalf of the town" or something
Man, what's up with you making negative, sweeping generalizations about CFC lately? That's not true at all.Also far more easier to do on GITP than here. - There seems to be a perception here that changing your vote is a bad thing.
Ah okay, that does make sense. Thank you for your enlightenment.
BSmithKennigit because he's the next highest candidate and there's no real case to be made against anyone.
Coincidentally Kennigit is my other mafia partner, so I won't join that bandwagon either.
Man, what's up with you making negative, sweeping generalizations about CFC lately?
Thus leading to a lacking education and a life of crime?It was because I didn't go to preschool and thus can't count.
The traditional takhisis mafia way is to let a claimed sk (really part of a team) continue to kill "on behalf of the town" or something