A New Dawn Beta Builds

Just a teaser: this is what I have been working on the last day; A new Civilopedia tab, "Building Upgrades"

Spoiler :
Building%20Upgrades.png


Useful for people who want to see the big picture. :p

Awesome! This is just want I needed! :goodjob:

Could you make a dependency chart too? Such as ...

Water Pipes -> Water Tower -> Water Pumping Station
 
Personalised Map game option doesn't work for me. I gather that certain terrain features are supposed to be automatically assigned map markers when the fog of war over them is lifted for the first time, but nothing is happening in my game.
 
Once again a CTD:

Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {Resource Refinement} {War Prizes} Zoology Firestorm Arctic {Larger Cities} {Espionage Process} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Education Sports NIMBY {Civic Buildings} {No Storms} {Early Buildings} ANM {Historical Wonders} {Better RoM} Domestic Withdraw Farming Guilds {Modern Corporations} {Warriors of God} {Improved Artwork} {Water Mod} {Civic Diplomacy} Transportation {Misc Buildings} Health Research {Trading Posts} {Spy Satellites} Tactics {Garbage Civics} {Surgeon, Storyteller & Sniper}

Install Type:
Custom

Version:
1.73beta3

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Windows
 
Just a teaser: this is what I have been working on the last day; A new Civilopedia tab, "Building Upgrades"

Spoiler :
Building%20Upgrades.png


Useful for people who want to see the big picture. :p

that are good news indeed. and is a good motivation to move many buildings into such upgrade chains to evade obsolation.
 
I request help from the good people of this forum. I have encountered a problem which, I believe relates directly to the newest Beta.

My cities are not expanding as they I believe they should. Instead of the usual cultural expansion, which produces the "fat X" that I have always experienced, my cities expand but are obstructed by mountains, forests and other things that obstruct. XP. I wish I could post a screenshot but my computer for unknown reasons cannot do so. Has anybody else experienced something like this? Is this supposed to be happening? If there's a logical explanation for this strange occurence, please let me know because I've driven myself mad searching for the reason behind this.
 
Hi Afforess, what you changed for fixing the bug with Vicinity Buildings at revision 136? Is this all?

CvCity.cpp Line:19011
Code:
if (pLoopPlot->isHasValidBonus() /*&& pLoopPlot->isConnectedTo(this)*/)

I'm gonna rebuild a clean install and test it. Even if it can fixe that bug, I still recommend to resolve the issue of the plot has an invalid city reference.
 
It looks like the bug with stoneworker's hut was fixed. But there is still possiblity of this bug when the realistic culture option is turned on.

I've re-implemented the way VicinityBonusYields work in a test version, which should avoid the problems with the current method.
 
*facedesk* Damn it, I briefly looked at that thread too. >.<. I didn't realize that was what I was looking for. Yay for making myself look like a fool in these forums again.

Thanks for the information Toddy.
 
Thank you to everyone who beta tested 1.73. The beta testing period is over. There will be an official release later this evening.
 
That sounds great, Afforess. I'll look forward to it :)
 
Yep, Revision 136 is the most stable revision I had played so far. Now I had an absolutely beautiful starting place on my map. Though I only have 4 cities at present, I'm preparing for WAR! against nations to my north :D. I am looking forward to conquer.

So would final official version be appreciable different from revision 136 or not?
 
Yep, Revision 136 is the most stable revision I had played so far. Now I had an absolutely beautiful starting place on my map. Though I only have 4 cities at present, I'm preparing for WAR! against nations to my north :D. I am looking forward to conquer.

So would final official version be appreciable different from revision 136 or not?
Nope, and it won't be save compatible. Sorry.
 
Nope, and it won't be save compatible. Sorry.

Clarifying your answer:
No, it is not that much from Revision 136 but whatever is changed still breaks the savegame. Am I right?

So I can play Revision 136 in comfort knowing that final official version won't have anything I will regret not having (a Deaf individual here so excluding that funny audible thingy for someone else :lol:)?
 
Clarifying your answer:
No, it is not that much from Revision 136 but whatever is changed still breaks the savegame. Am I right?

So I can play Revision 136 in comfort knowing that final official version won't have anything I will regret not having (a Deaf individual here so excluding that funny audible thingy for someone else :lol:)?

Well... The official release fixes the crazy Vicinity Yields issue. It probably isn't worth dropping a game if you have a good one going, but as soon as you can, upgrade.
 
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