A New Dawn Bug Reports and Feedback

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What??? How was I supposed to Know????

So, even though the game has 2 AI and Myself with a total of 7 vassal states in the year 591AD, I can turn it OFF and the game won't be broken?!!! My My My. :eek:

JosEPh :crazyeye:

Every single setting in the BUG settings pages can be turned on or off at will, at any stage or point of the game. The Diplomacy tab is what you are looking for. ;)
 
So are you saying that ships can't get XP any more? I think the most any of my ships got was 0.5 XP with 0.25 fairly often but 0 XP most often. Didn't matter if they were attacking or defending. Tried all ships up to privateer.

btw I found my slave text problem - the bug was in the first "comment":crazyeye:
 
So are you saying that ships can't get XP any more? I think the most any of my ships got was 0.5 XP with 0.25 fairly often but 0 XP most often. Didn't matter if they were attacking or defending. Tried all ships up to privateer.

What? Where did I say that? XP gain is not dependent on the type of unit, but the odds of success. The minimum XP gain is 0.25 (unless you get promoted, in which case you gain 0 XP) Did you guys even read the thread where I spelled this all out?
 
What? Where did I say that? XP gain is not dependent on the type of unit, but the odds of success. The minimum XP gain is 0.25 (unless you get promoted, in which case you gain 0 XP) Did you guys even read the thread where I spelled this all out?

Don't look at me :). Finally, some other type attacked my trieme, quintinal (whatever it is spelled). Well, I finally got a chance to promote my trieme! Then, lucky me!, I got an event granting all my triemes Blitz promotion :D.
 
Found Bug w/ pillageing quarry and stoneworker's hut.

I have a city with several early buildings, elder council, firepit, wheelright, walls, etc. I also have a quarry and a stoneworker's hut. An Enemy unit pillaged my quarry, pre-req for stoneworker's hut not met any more, so losing that would not be surprised. However, instead I lost ALL my non-free buildings. (I had built stonehenge so had free monument) Elder council, walls, firepit, etc all got removed when the quarry was destroyed.
 
Found Bug w/ pillageing quarry and stoneworker's hut.

I have a city with several early buildings, elder council, firepit, wheelright, walls, etc. I also have a quarry and a stoneworker's hut. An Enemy unit pillaged my quarry, pre-req for stoneworker's hut not met any more, so losing that would not be surprised. However, instead I lost ALL my non-free buildings. (I had built stonehenge so had free monument) Elder council, walls, firepit, etc all got removed when the quarry was destroyed.

Thanks; it was a case of not clearing the variables after a building got removed. An easy fix. I'll release a patch in a day or so. ;)
 
Repeatable end of turn CTD, patch G, no other mods

Installed Components:
{Required Files} {Military Civics} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} {Civic Buildings} {Early Buildings} ANM {Historical Wonders} Formations {Better RoM} Guilds {Modern Corporations} {Blue Marble Terrain} {Improved Artwork} {Civic Diplomacy} {Trading Posts}

Install Type:
Custom

Version:
1.73

Install Directory:
D:\Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Windows
 

Attachments

I've had a situation where..

1. I have access to Silk
2. I built a Weaver's Hut in my first two cities

here's the kicker

3. My third city, even with the Basketweaver's Hut completed, cannot, for some reason, build the Weaver's. There is no requirement for it being in the city's vicinity, and it certainly should not be limited in # of cities its built in, so I call bug.
 
Should've been. Probably just a fluke then.
 
Repeatable end of turn CTD, patch G, no other mods

I can't load your save up; you must have altered game files or changed something that is not listed in your log.

I've had a situation where..

1. I have access to Silk
2. I built a Weaver's Hut in my first two cities

here's the kicker

3. My third city, even with the Basketweaver's Hut completed, cannot, for some reason, build the Weaver's. There is no requirement for it being in the city's vicinity, and it certainly should not be limited in # of cities its built in, so I call bug.

Without a save and logs, I can't prove, disprove, or fix your problem.
 
I can't load your save up; you must have altered game files or changed something that is not listed in your log.
Oh, I'm sorry. Now that you said it I remembered I turned static LH on to save some memory... I'm not sure if that makes any difference though.
Nothing else was done for sure (can upload RoM folder if needed).
 
More of a request for next version, whatever it is:
Add Hashishim to a proper place in MLF file so that I can play with his megacivpack in later games :D.

More reporting...
In middle of Medieval Era:
My place on the scoreboard is second, but my civ is over 1.2 in power ratio against the civ in the first place. It seems that turning off Trade War changed the AIs' behavior significantly.

I will try Ruthless AI next time I play a new game. I will see how the AI change, even with Trade War turned off.
 
there is a typo in the mouse-over info with the PrereqOrImprovement tag. it says you need improvement 1 AND improvement 2 instead of OR. but the civipedia article is correct.

just implemented the wind farm along the suggestion of 1001001 and noticed it.
 
More of a request for next version, whatever it is:
Add Hashishim to a proper place in MLF file so that I can play with his megacivpack in later games :D.
Will do. Good luck with your next game... You'll need it. :mischief:

there is a typo in the mouse-over info with the PrereqOrImprovement tag. it says you need improvement 1 AND improvement 2 instead of OR. but the civipedia article is correct.

just implemented the wind farm along the suggestion of 1001001 and noticed it.

Thanks. Easy to fix.
 
Patch G Report:

I have AND plus Vincentz' two satellites and Silent Hunter, that's it (megapack later in next game). Anyway, it seems that Dancing Hoskuld isn't alone about the event of Blacksmith whatever granting me rewards after I only had 7, seven!, forges in 7 cities. It was supposed to be 11. Not a significant bug but funny anyway :).
 
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