A New Dawn Bug Reports and Feedback

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Minor UI problem:

Exiting from the city screen using middle click no longer seems to work. My gut here says that this is due to the 3-tile radius modification- I think I used another mod with it that had the same problem occasionally (might have been FFH; not sure). This is a little annoying for me but not really a big deal.

My log file is attached. I changed the extension to .txt because it didn't seem to want to upload a .log.
 

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I don't know if you fix this in 1.74 but this warrants mentioning...


the war weariness of the citizens reaches a ridiculous level. I'm engaged in a war against the world's super power and his five vassals, all alone. He then bribes four other nations to declare war on me. THIS IS NOT A WAR OF GREED OR CONQUEST, THIS IS A WAR OF SURVIVAL, AND HALF OF MY CITIES ARE SO ANGRY, THEY HAVE CEASED TO FUNCTION.

I have President Civic, Federal, Volunteer Army, Individualism, etcetera.


Half my cities have starvation and build times 100x normal speed.

This has completely destroyed my war effort. Just to survive, I had to go into World Builder and build myself a cheaty army. I am now WINNING the war by a HUGE margin.

AND THEY ARE STILL SO ANGRY, THEY CEASE TO FUNCTION!


This isn't even a thing where I've been at war with them for 100 years---I am at peace with them for 20 turns or so, they declare war on me, and INSTANTLY my cities are at this critical mass of stupid.
 
Minor UI problem:

Exiting from the city screen using middle click no longer seems to work. My gut here says that this is due to the 3-tile radius modification- I think I used another mod with it that had the same problem occasionally (might have been FFH; not sure). This is a little annoying for me but not really a big deal.

My log file is attached. I changed the extension to .txt because it didn't seem to want to upload a .log.
I'll see what I can do.

I don't know if you fix this in 1.74 but this warrants mentioning...


the war weariness of the citizens reaches a ridiculous level. I'm engaged in a war against the world's super power and his five vassals, all alone. He then bribes four other nations to declare war on me. THIS IS NOT A WAR OF GREED OR CONQUEST, THIS IS A WAR OF SURVIVAL, AND HALF OF MY CITIES ARE SO ANGRY, THEY HAVE CEASED TO FUNCTION.

I have President Civic, Federal, Volunteer Army, Individualism, etcetera.


Half my cities have starvation and build times 100x normal speed.

This has completely destroyed my war effort. Just to survive, I had to go into World Builder and build myself a cheaty army. I am now WINNING the war by a HUGE margin.

AND THEY ARE STILL SO ANGRY, THEY CEASE TO FUNCTION!

War Weariness should scale back if you are in a losing war... I'll see what I can do.
 
Actually, I never have an major WW problems... it is insanely easy to get -100% WW bonuses. Specifically, my current civ has Facist (-40%), Some random civic (+25%), Intolerant (-50%) and Mt. Rushmore (-25%). This is -90% base. Which means any of the following will remove WW:

World News Network
That newpaper-making building thing (which gives -10%. WNN gives a free one in every city)
Police Station
Jail


Even without Intolerant, Police Station + Jail + Facist gives -90% right off the bat!
 
Actually, I never have an major WW problems... it is insanely easy to get -100% WW bonuses. Specifically, my current civ has Facist (-40%), Some random civic (+25%), Intolerant (-50%) and Mt. Rushmore (-25%). This is -90% base. Which means any of the following will remove WW:

World News Network
That newpaper-making building thing (which gives -10%. WNN gives a free one in every city)
Police Station
Jail


Even without Intolerant, Police Station + Jail + Facist gives -90% right off the bat!



It's 1774. There is no Fascist civ or Mt Rushmore. Jails only started coming available now, and it's gonna take at least 100 years at this rate just to get jails in all my angry cities. I've been spending all my gold rushing monuments to President, Artists Guilds, anything that negatizes anger and raises happiness. War Weariness is deep in the double digits, none of this even begins to touch it.
 
It's 1774. There is no Fascist civ or Mt Rushmore. Jails only started coming available now, and it's gonna take at least 100 years at this rate just to get jails in all my angry cities. I've been spending all my gold rushing monuments to President, Artists Guilds, anything that negatizes anger and raises happiness. War Weariness is deep in the double digits, none of this even begins to touch it.

My maximum is at Noble (Flexible Diff on). I have very little problem with WW. Basically, I make sure to build food and production buildings first before I even start on others. That bound to give me good sized cities, enough to allow me some functioning citizens. And I had been conquering all the time. I went from 3 to 16 cities by conquest!

Of course, I lucked out because I failed to get Confuciusian religion but got to Hellenism. So I have religion as happiness supply.

In addition, it is a late Renaissance era for me now and my civics are:
Monarchy (good for city growth of capital. it is now at 28 size :eek:)
Vassalage (resisting Bureaucracy until I get Federal and Free Market later)
Feudal (holding off on Proletariat until I get tech Industrialism for use of Industry improvement)
Slavery (powerful if you play game right)
Free Church
Church (waiting until Scientific Method before switching over to Private, then later to Subsidized.)
No Future civic yet, of ocurse.

So you see how I play my empires carefully.
Plus I have Trade War turned off because like you I dislike idiotic demanding of AIs on other AIs to go to wars, and AI's bad calculations whethre or not to go to war.

So basically what I'm saying is: play smarter next time. Aforess is trying his best but the rest is up to players to adapt their strategies as necessary to win. See, I'm still limited to Noble level. I'm no super-player but I plan on increasing the max to Prince after I win the next game that will have Ruthless AI on, same settings. I learn and adapt. I suggest you do the same before you go all-out on Afforess :).
 
Also:

I've never had this show up before AND, but then again I've barely run RoM 1.90 vanilla either.

I noticed that my Revolution.ini file had what appear to be error lines in it about a fourth of the way down or so. For example: "# XML key TXT_KEY_BUG_OPT_REVOLUTION__HUMANINDEXOFFSET_HOVER not found." When I had started my game, I got a bunch of debug messages saying something about not being able to write to a file(s), and they would appear every turn. I fixed that by setting Civ to always run in admin mode, and I think that these messages got left over or something.

Not sure if this is a bug, but it has me a little concerned since I play around with my Revolutions settings quite a bit and make my settings in this file much more severe than the default. :crazyeye: It'd be nice to be sure that the file with the messages actually is being used.


Here's revolution.ini (changed to .txt once again)
Thanks!

Edit: I think I'll start up a new game...maybe the messages will get edited away since revolution.ini is missing by default now until a game is played with Revolutions on.
Edit: No change...not surprised. I also tried moving the file away from its normal folder to see if a new game would make a new revolution.ini, but it didn't. I guess I just don't know that much about how the mod sets this file up! :crazyeye:
 

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Slight problem with the Adam Smith's Wonder, don't think it's meant to give that much science, using 1.73 and patch G. I don't think it gives that much after building it.

Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Sports {Civic Buildings} {Early Buildings} ANM {Historical Wonders} {Better RoM} Guilds {Modern Corporations} {Blue Marble Terrain} {Improved Artwork} {Civic Diplomacy} {Trading Posts}

Install Type:
Custom

Version:
1.73

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Vista
 

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I am having a problem where I only get GG points when I am attacked, not when I attack. I have AND 1.73 patch G, which I have modified a little and also ROME 3.1.0a. I was getting GG points fine for awhile, and then I noticed that I wasn't anymore.

Documentation? Saves?

OK, I went back and started a new game. I found out I'm not getting any GG points when I attack, even from the beginning. I just hadn't noticed it before. Here are the files I think you need. And here's my AND log:

Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} Forestation Terraforming {Lead From Behind} {Event Images} Sports {Civic Buildings} {Early Buildings} {Historical Wonders} Formations {Better RoM} Guilds {Modern Corporations} {Mint Green UI} {Blue Marble Terrain} {Improved Artwork} {Civic Diplomacy} {Trading Posts}

Install Type:
Custom

Version:
1.73

As noted I do have ROME 3.1.0a installed, but AND was installed after it. I also have some of Hydro's mods: Farming, Garbage, Military, Misc, NIMBY, Palace, Tower, and Water. And I have StrategyOnly's Animal Bonus and Police.

Do you think there is some kind of conflict that is causing it, or what? Anyway, if you can point me in the right direction it would be appreciated.
 

Attachments

I am having a problem where I only get GG points when I am attacked, not when I attack. I have AND 1.73 patch G, which I have modified a little and also ROME 3.1.0a. I was getting GG points fine for awhile, and then I noticed that I wasn't anymore.



OK, I went back and started a new game. I found out I'm not getting any GG points when I attack, even from the beginning. I just hadn't noticed it before. Here are the files I think you need. And here's my AND log:

Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} Forestation Terraforming {Lead From Behind} {Event Images} Sports {Civic Buildings} {Early Buildings} {Historical Wonders} Formations {Better RoM} Guilds {Modern Corporations} {Mint Green UI} {Blue Marble Terrain} {Improved Artwork} {Civic Diplomacy} {Trading Posts}

Install Type:
Custom

Version:
1.73

As noted I do have ROME 3.1.0a installed, but AND was installed after it. I also have some of Hydro's mods: Farming, Garbage, Military, Misc, NIMBY, Palace, Tower, and Water. And I have StrategyOnly's Animal Bonus and Police.

Do you think there is some kind of conflict that is causing it, or what? Anyway, if you can point me in the right direction it would be appreciated.

You just earned 0.25 * multiplier GG points. Congratulations. Maybe next time you can find something a little more ferocious than a deer :rolleyes: I hear rabbits are particularly nasty critters. Might not want to take those on until you're producing Crusaders, though. :lol:
 
You just earned 0.25 * multiplier GG points. Congratulations. Maybe next time you can find something a little more ferocious than a deer :rolleyes: I hear rabbits are particularly nasty critters. Might not want to take those on until you're producing Crusaders, though. :lol:

:D You're joking, right? I just put the deer there for a reference. Yes, the experience went up .25, but GG points haven't gone up at all. If you'd like, I can set it up with something a bit more to your taste. It's really annoying and I'm not sure what is causing it.
 
I am having a problem where I only get GG points when I am attacked, not when I attack. I have AND 1.73 patch G, which I have modified a little and also ROME 3.1.0a. I was getting GG points fine for awhile, and then I noticed that I wasn't anymore.



OK, I went back and started a new game. I found out I'm not getting any GG points when I attack, even from the beginning. I just hadn't noticed it before. Here are the files I think you need. And here's my AND log:

Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} Forestation Terraforming {Lead From Behind} {Event Images} Sports {Civic Buildings} {Early Buildings} {Historical Wonders} Formations {Better RoM} Guilds {Modern Corporations} {Mint Green UI} {Blue Marble Terrain} {Improved Artwork} {Civic Diplomacy} {Trading Posts}

Install Type:
Custom

Version:
1.73

As noted I do have ROME 3.1.0a installed, but AND was installed after it. I also have some of Hydro's mods: Farming, Garbage, Military, Misc, NIMBY, Palace, Tower, and Water. And I have StrategyOnly's Animal Bonus and Police.

Do you think there is some kind of conflict that is causing it, or what? Anyway, if you can point me in the right direction it would be appreciated.

You just earned 0.25 * multiplier GG points. Congratulations. Maybe next time you can find something a little more ferocious than a deer :rolleyes: I hear rabbits are particularly nasty critters. Might not want to take those on until you're producing Crusaders, though. :lol:

:D You're joking, right? I just put the deer there for a reference. Yes, the experience went up .25, but GG points haven't gone up at all. If you'd like, I can set it up with something a bit more to your taste. It's really annoying and I'm not sure what is causing it.

First off, if that was a barbarian, you wouldn't earn GG points unless you were playing with "Barbarian Generals". Secondly, you need to earn at least 1XP in battle to earn GG points.

Slight problem with the Adam Smith's Wonder, don't think it's meant to give that much science, using 1.73 and patch G. I don't think it gives that much after building it.

Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} {Ideology Civics} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Sports {Civic Buildings} {Early Buildings} ANM {Historical Wonders} {Better RoM} Guilds {Modern Corporations} {Blue Marble Terrain} {Improved Artwork} {Civic Diplomacy} {Trading Posts}

Install Type:
Custom

Version:
1.73

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Vista

Okay.

Also:

I've never had this show up before AND, but then again I've barely run RoM 1.90 vanilla either.

I noticed that my Revolution.ini file had what appear to be error lines in it about a fourth of the way down or so. For example: "# XML key TXT_KEY_BUG_OPT_REVOLUTION__HUMANINDEXOFFSET_HOVER not found." When I had started my game, I got a bunch of debug messages saying something about not being able to write to a file(s), and they would appear every turn. I fixed that by setting Civ to always run in admin mode, and I think that these messages got left over or something.

Not sure if this is a bug, but it has me a little concerned since I play around with my Revolutions settings quite a bit and make my settings in this file much more severe than the default. :crazyeye: It'd be nice to be sure that the file with the messages actually is being used.


Here's revolution.ini (changed to .txt once again)
Thanks!

Edit: I think I'll start up a new game...maybe the messages will get edited away since revolution.ini is missing by default now until a game is played with Revolutions on.
Edit: No change...not surprised. I also tried moving the file away from its normal folder to see if a new game would make a new revolution.ini, but it didn't. I guess I just don't know that much about how the mod sets this file up! :crazyeye:

If the game isn't auto-generating a new one, I suspect it is no longer used by the game anymore, and left over from older versions.
 
I don't want to argue about how the game is progressing, but the point is that the war weariness is at extreme levels, without any in-between in terms of "small, steady, heavy" when war breaks out. War breaks out, suddenly half my cities are raging.

Difficulty level hit Immortal hundreds of years ago and has never gone down. It probably never will now because i've had to cheat just to survive.


Also two things I need to bring up:

The dynamic civ names mod. It only works with Revolutions mod enabled. This is a problem for me because I cannot live without dynamic civ names :) and with Revolutions mod, every AI civ has over 9000 revolutions and a Large map capable of holding 10 civilizations is now holding 30, and the game is moving sluggishly with 2-4 minutes between turns.
 
I don't want to argue about how the game is progressing, but the point is that the war weariness is at extreme levels, without any in-between in terms of "small, steady, heavy" when war breaks out. War breaks out, suddenly half my cities are raging.

Difficulty level hit Immortal hundreds of years ago and has never gone down. It probably never will now because i've had to cheat just to survive.


Also two things I need to bring up:

The dynamic civ names mod. It only works with Revolutions mod enabled. This is a problem for me because I cannot live without dynamic civ names :) and with Revolutions mod, every AI civ has over 9000 revolutions and a Large map capable of holding 10 civilizations is now holding 30, and the game is moving sluggishly with 2-4 minutes between turns.

Now i agree with that.:rolleyes: Somewhat:eek:

Also since 1.72 or so, it has been almost impossible to get free techs from your "Green" pleased civs, i haven't gotten any at all infact. Its always something for something, never just free like before.
 
Also since 1.72 or so, it has been almost impossible to get free techs from your "Green" pleased civs, i haven't gotten any at all infact. Its always something for something, never just free like before.

Different story here. If I research right and is strong enough, I can get almost any techs. You may either be too weak (and thus had lousy starting placement or are strategying it wrong) or the AI is planning something else and refuse to just give that tech for cheap.

So, in other words, describe your situation as a whole before bewailing AI's unfairness. Describe your score place, describe your military strength, describe how many techs you have so far, describe your settings, describe details! :) No offense but without these information, your reports are suspect at best.
 
Furthermore, it seems illogical that you would have a vassal that is more technologically advanced than the mother country. ;)


I fail to see the illogic there, less so when said country emerged from rebellion from another country that was more technologically advanced than me, and just randomly asked to become my vassal
 
First off, if that was a barbarian, you wouldn't earn GG points unless you were playing with "Barbarian Generals". Secondly, you need to earn at least 1XP in battle to earn GG points.

Well, I always play with Barbarian Generals... so, I tried it with a better unit. It does work, although I got less than a whole xp point. I guess what confused me is I'm sure I used to get GG points all the time. But I know I have attacked a lot of marauders and haven't gotten the points. Oh well, so it goes.
 

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