A New Dawn Bug Reports and Feedback

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@DodgyDave

I've improved AI religious teching in 1.74, and the AI get religions very quickly. The first 5 religions are always founded in the first 40 turns, normal speed.
 
ok, have to get 1.74 then, as i am doing 1.73 right now it seems :)

edit, thought 1.74 was done, but guess not, also my problem was not on how fast they did a religion, but rather that one of them could do 2,
while limited religions was on.
 
I'm not sure, but try this:

Open the MLF_CIV4ModularLoadingControls.xml file in the Modules folder. Move the WonderMovies entry to the bottom:
(red removed code, green added code)
Code:
[COLOR="Red"]				<Module>
					<Directory>WonderMovies</Directory>
					<bLoad>1</bLoad>
				</Module>[/COLOR]
				<Module>
					<Directory>Custom ArtStyles</Directory>
					<bLoad>1</bLoad>
				</Module>
				<Module>
					<Directory>ROME</Directory>
					<bLoad>1</bLoad>
				</Module>
[COLOR="Lime"]				<Module>
					<Directory>WonderMovies</Directory>
					<bLoad>1</bLoad>
				</Module>[/COLOR]

Save it and load your game and give yourself a wonder.

Afforess, thank you for the clear (and color-coded!) directions. I finally was able to try the suggested change, but it doesn't appear to have worked. I even restarted the computer, started a new game, and built the Sphinx -- no wonder movie. Any other ideas?
 
1.) First picture, look at the fort. It's got a zone of control.

2.) Fort issue again, methinks.
 
@DodgyDave
I've improved AI religious teching in 1.74, and the AI get religions very quickly. The first 5 religions are always founded in the first 40 turns, normal speed.

This is obviously step in right direction. In my latest game (huge map, 9 civs, monarch level) I've founded 7 religions. After you get shrines it gives you enormous boost in :gold: and if you like to build monasteries (like I do) - you get :health:, :science: and some fancy promotions for your units.
 
This is obviously step in right direction. In my latest game (huge map, 9 civs, monarch level) I've founded 7 religions. After you get shrines it gives you enormous boost in :gold: and if you like to build monasteries (like I do) - you get :health:, :science: and some fancy promotions for your units.

I don't know if my clicking "Multiple Religions Spread" option in BUG's RoMSettings in 1.74 beta1 alpha helped too because now I'm now finally getting several Religion conversion demands :D. Before you ask, it is in SVN so still in alpha stage.
 
While cloning and testing your player options, I've found out that even workers/settlers/missionaries/... will be in sleep mode when built with "Start Fortified" enabled. What about adding exceptions?
 
That's the way I intended it, but it's pretty easy to add checks for other units. Just add some If statements here:

Code:
				if (GET_PLAYER(getOwnerINLINE()).isOption(PLAYEROPTION_MODDER_2))
				{
					CvPlot* pPlot = plot();
					if (pPlot != NULL)
					{
						if (pUnit->canSleep(pPlot))
						{
							pUnit->getGroup()->setActivityType(ACTIVITY_SLEEP);
						}
						else if (pUnit->canFortify(pPlot))
						{
							pUnit->getGroup()->setActivityType(ACTIVITY_SLEEP);
						}
					}
				}
 
What's your intention on that? Keep them save?

Question: Why does my city grow over happiness cap with avoid unhappy people enabled? Will it reduce used "food plots" but not avoid growth without "avoid growth" enabled?
 
Question: Why does my city grow over happiness cap with avoid unhappy people enabled? Will it reduce used "food plots" but not avoid growth without "avoid growth" enabled?

It say Avoid, but in fact it is more of a Delaying button. It will keep your city Healthy/Happy for as long as it can using city governor. However there will come a point when it tip over. Only "Stop Growth" in original City Screen will actually stop growth :).
 
Hi,

I was playing Civ4 BTS 3.19 with ROM 2.91 (patched) for a few weeks now on my new computer. I then decided to try out AND, downloaded and patched to 1.73k.

I played a single player game yesterday and it worked fine, however, today it failed to launch a hotseat game giving me the same error that Gomer Pyle described back in 2009.

Error ingame says

XML Error: TAG:Leader_Wilhelmina in Info class was incorrect. Current xml file is modules\custom\leaderheads\wilhelmina\wilhelminadi plomacyinfos.xml

It seems like there is several error windows on top of eachother. I think it may be the custom leaderheads. Marked in red in the spoiler below


(http://forums.civfanatics.com/showthread.php?t=339788&page=26)

I then decided to uninstall Civ4 all the way. I did so using windows uninstall program. I next deleted the remaining Firaxis Games file under Program Files.

I reinstalled Civ4 and Warlords fine, but when I try to install BTS the installer crashes without any error message whatsoever.

I am running as administrator:

Windows 7 64 bit
AMD Phenom II X4 955
4 GB DDR3
GeForce 9800 GT

This is really bumming me out since now I cannot play RoM and was digging AND.

Thanks in advance for any help.
 
You need to delete your custom assets folder, it seems to cause strange issues like that. It's in you Documents/My Games/Beyond the Sword folder. Just delete it, and everything should work. ;)
 
It say Avoid, but in fact it is more of a Delaying button. It will keep your city Healthy/Happy for as long as it can using city governor. However there will come a point when it tip over. Only "Stop Growth" in original City Screen will actually stop growth :).

ty. :)

But then the description is wrong: Avoid angry citizens by not growing beyond the capacity for happy citizens.
 
ty. :)

But then the description is wrong: Avoid angry citizens by not growing beyond the capacity for happy citizens.

Consider code nightmare scenario. It automatically stop growing before unhappiness. So far so good. Then you suddenly get unhappy from a new building or something else (war? improvement? etc...) then you are presented with a city that has unhappy citizen and that button code possibly CtD at worst or something. That's why I think it is enough that you already have one original "Stop Growth" button separate from any other dependency. That is my hypothesis, at least. Afforess, feel free to correct me if my guess at why you don't code the way Cybah and Dancing Hoskuld so long ago wished it be coded.
 
This worked. Thank you very much.

So now I guess my question is, is hotseat incompatible with AND?

If so, that is a shame!

It was definitely interesting to play single player. I started a game on Prince and was wiped out in less than two hours (after it *decreased!* the difficulty for me, twice :)), but was good fun playing something different.
 
Most people have had Multiplayer work with varying levels of success, but Multiplayer is not officially supported in 1.73. Expect Multiplayer support in 1.74.
 
Can i use a Pagefile to increase my ram? btw ive now got a 2TB Hard Drive so should i move the game to that one instead of my 160GB drive?:help:
 
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