A New Dawn Bug Reports and Feedback

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I installed Civ 4 again, with all expansions + RoM and AND. Then when I load RoM, I get a lot of XML Errors.

These are some of them:
"iFeatureIndex is -1 inside SetFeatureStruct function
Current XML file is: modules\Afforess\Better RoM\Better_RoM_CIV4BuildInfos.xml"
"Tag: FEATURE_BATTLE6 in Info class was incorrect
Current XML file is: modules\Afforess\Better RoM\Better_RoM_CIV4BuildInfos.xml"
"Tag: FEATURE_BATTLE3 in Info class was incorrect
Current XML file is: modules\Afforess\Better RoM\Better_RoM_CIV4BuildInfos.xml"
"Tag: GAMEOPTION_INQUISITIONS in Info class was incorrect
Current XML file is: xml\Units/Civ4UnitInfos.xml"

That's about it, but the first three errors are repeated about three or four times.

Then I close it and get ' The instruction at "0x7c911669" referenced memory at "0x00000087". The memory could not be "read" '
 
No, a beta will be out in a couple of days, but RoM 2.92 is rather buggy (see the RoM bug reports for yourself...) so if you want a STABLE game, download 2.91 and use that, at least for a few weeks.
 
In my game, France, Spain, and Carthage are all at was with the Netherlands. I declared war on the Netherlands, and a lot of countries closed borders. This is understandable, but one of the countries to close borders was Spain! Why would they close borders when I'm helping them in a war? I think this is an AI bug.
 
Ok i have a sort of crazy issue for me at least as its never done this before/ So i dl ROM 2.91 and the 2.9 to 2.91 patch a couple of days ago, then i got AND 1.73n and 1.73J patch all that worked fine. Then i dl'd clash of civilizations and it gave my games all sort of crashes and errors. So i uninstalled the entire ROM folder to start over. No big deal, right? I reinstalled ROM 2.91 and the 2.9 to 2.91 patch just now. That works perfectly, no probles. The problem is installed AND again. It installes, i chose custom setup to choose my interface color and the new civic thing. it installed and the patch i9nstalled. howver i run the game lload the ROM mod and i get the windows error thingy, Sid Myers Civ 4 stopped working. Nothing.........it crashes. I dont know what would have happened in a span of a few hrs. i didnt change the directories, just let everything install on its own. Ran the WOC installer thingy too.......What did i do?

Oh yea, no idea on all my comps stats, but i am running windows 7
 
It appears that the guilds that are intended to produce a resource without consuming a resource are unable to produce the intended resource. For example, the Equestrian's Guild is intended to produce horses for your cities without consuming anything. Unfortunately, it doesn't appear that they actually produce horses, as they have no resources to convert. (All the original corps that produce resources would produce one instance of that resource for every instance of the consumed resource present in the city.)
 
(see the RoM bug reports for yourself...)

hehe. with AND's short life it has also aquired an impressive 147 page bugreport thread ;)

It was actually what kept me away from AND in the beginning, but now there are simply too many fantastic features to ignore it.
(and propably one of the best software supports in the world (patch a-k on 1.73 says it all))
 
hehe. with AND's short life it has also aquired an impressive 147 page bugreport thread ;)

It was actually what kept me away from AND in the beginning, but now there are simply too many fantastic features to ignore it.
(and propably one of the best software supports in the world (patch a-k on 1.73 says it all))

:lol: The page # is deceiving because AND don't do Bug & Features thread for separate version :).
 
2 ideas:
1. can someone pass on to the revdcm team to redo the corp screen the same as thier religions screen(not subscribed to their forums due to me not a modder and everything i get from them is in rom or and alrdy)

2. thought it mite be cool if when you hit the little icon to show/not show resources would be cool if it was expanded so you can pick the type..ie.. luxury, strategic....etc
 
In my game, France, Spain, and Carthage are all at was with the Netherlands. I declared war on the Netherlands, and a lot of countries closed borders. This is understandable, but one of the countries to close borders was Spain! Why would they close borders when I'm helping them in a war? I think this is an AI bug.

Very Strange, because it actually is coded so the AI will not close their borders with you if you share a war. If you trade with them, can you re-open borders? If you can, it means the bug is somewhere else...


Ok i have a sort of crazy issue for me at least as its never done this before/ So i dl ROM 2.91 and the 2.9 to 2.91 patch a couple of days ago, then i got AND 1.73n and 1.73J patch all that worked fine. Then i dl'd clash of civilizations and it gave my games all sort of crashes and errors. So i uninstalled the entire ROM folder to start over. No big deal, right? I reinstalled ROM 2.91 and the 2.9 to 2.91 patch just now. That works perfectly, no probles. The problem is installed AND again. It installes, i chose custom setup to choose my interface color and the new civic thing. it installed and the patch i9nstalled. howver i run the game lload the ROM mod and i get the windows error thingy, Sid Myers Civ 4 stopped working. Nothing.........it crashes. I dont know what would have happened in a span of a few hrs. i didnt change the directories, just let everything install on its own. Ran the WOC installer thingy too.......What did i do?

Oh yea, no idea on all my comps stats, but i am running windows 7

I would start over again, making sure that I ran all the programs and installers "as administrator" and see if it works. I have a installation guide on the FAQ page, if you need help. If it still crashes after the third try, post the error message, and I'll see what I can do.

It appears that the guilds that are intended to produce a resource without consuming a resource are unable to produce the intended resource. For example, the Equestrian's Guild is intended to produce horses for your cities without consuming anything. Unfortunately, it doesn't appear that they actually produce horses, as they have no resources to convert. (All the original corps that produce resources would produce one instance of that resource for every instance of the consumed resource present in the city.)

Okay, I'll make sure to correct that.

hehe. with AND's short life it has also aquired an impressive 147 page bugreport thread ;)

It's a Bug Reports and Feedback thread, actually, so there are some pages of discussion on it. I also have so many users that the same bugs are reported 2-3 times. However, I don't see the length of the thread as a bad thing. Zappara's bug report thread is only 30 pages long, but that's because I can't recall him ever helping a user fix a crash. (Not that it's his fault, some of them are SDK matters, but the support still leaves something to be desired). I would imagine 1/3 the posts on this thread are mine, helping others. So judge how you will. ;)
 
Hey all,

Playing AND (most recent) in 2 player MP game. We keep crashing on the same turn. I ran logging, and the only odd things I see in the pythondbg.log so far are the following:

PY: Error! Early turn 634 - Player 1's turn
PY: Error! Repeated turn 634 - Player 1's turn
PY: Error! Early turn 634 - Player 24's turn
PY: Error! Repeated turn 634 - Player 24's turn
PY: Error! Early turn 634 - Player 8's turn
PY: Error! Repeated turn 634 - Player 8's turn
PY: Error! Early turn 634 - Player 13's turn
PY: Error! Repeated turn 634 - Player 13's turn
PY: Error! Early turn 634 - Player 29's turn
PY: Error! Repeated turn 634 - Player 29's turn
PY: Error! Early turn 634 - Player 19's turn
PY: Error! Repeated turn 634 - Player 19's turn
PY: Error! Early turn 634 - Player 21's turn
PY: Error! Repeated turn 634 - Player 21's turn
PY: Error! Early turn 634 - Player 25's turn
PY: Error! Repeated turn 634 - Player 25's turn
PY: Error! Early turn 634 - Player 4's turn
PY: Error! Repeated turn 634 - Player 4's turn
PY: Error! Early turn 634 - Player 10's turn
PY: Error! Repeated turn 634 - Player 10's turn
PY:Nongoma has grown
PY: Error! Early turn 634 - Player 16's turn
PY: Error! Repeated turn 634 - Player 16's turn
PY: Error! Early turn 634 - Player 28's turn
PY: Error! Repeated turn 634 - Player 28's turn
PY: Error! Early turn 634 - Player 36's turn
PY: Error! Repeated turn 634 - Player 36's turn
PY: Error! Early turn 634 - Player 23's turn
PY: Error! Repeated turn 634 - Player 23's turn
PY: Error! Early turn 634 - Player 15's turn
PY: Error! Repeated turn 634 - Player 15's turn
PY:Kalakh has grown
PY:Tenochtitlan has grown
PY:City Thebes's culture has expanded
PY: Error! Early turn 634 - Player 2's turn
PY: Error! Repeated turn 634 - Player 2's turn
PY: Error! Early turn 634 - Player 12's turn
PY: Error! Repeated turn 634 - Player 12's turn
PY: Error! Early turn 634 - Player 14's turn
PY: Error! Repeated turn 634 - Player 14's turn
PY:Medina has grown
PY:Ninevêh has grown
PY:Kufah has grown
PY: Error! Early turn 634 - Player 33's turn
PY: Error! Repeated turn 634 - Player 33's turn
PY: Error! Early turn 634 - Player 7's turn
PY: Error! Repeated turn 634 - Player 7's turn
PY: Error! Early turn 634 - Player 5's turn
PY: Error! Repeated turn 634 - Player 5's turn

and so on, finally ending in...

PY: Error! Early turn 635 - Player 50's turn
PY: Error! Repeated turn 635 - Player 50's turn
PY: Error! Early turn 635 - Player 18's turn
PY: Error! Repeated turn 635 - Player 18's turn


It crashes on that turn. Oddly, we don't have 33+ players in the game. We have disabled Dynamic XP (because of older OOS errors). I'm not entirely sure what is going on, but it crashes every single time on that exact turn, no matter what we do.
 
The crash could have nothing to do with MP games. Have you made any other modifications to the game other than installing AND? If not, could you upload your A New Dawn.log file and a save?
 
No other mods other than what came with BTS. For some reason, the A New Dawn.log is not updating, so I can't post that. However, I can post the save game and any other logs...


I think this save occurs just before the crash, but it might be one or two turns.
 

Attachments

The log is created when you install A New Dawn, and it should be in your Rise of Mankind folder.
 
Ah, I thought it was a constantly updating log file.

Here it is (well, I was going to attach it, but I'll paste)

Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Sports {Early Buildings} ANM {Historical Wonders} {Better RoM} Guilds {Modern Corporations} {Improved Artwork} {Civic Diplomacy} {Trading Posts}

Install Type:
Standard

Version:
1.73

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Windows
 
well i uninstalled everything and started over. The only thing i changed was not customizing AND during installation. It worked! it must be something that i select during the custom setup that messes everything up.
 
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