A New Dawn Bug Reports and Feedback

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At present, I have only three GGs converted into GCs, and thus only three stacks for invading cities. And that is in late Medieval era. That is more than enough on Noble level.

That sounds perfect. Maybe it scales funny.

I'm playing on Snail and there's no way I'll get 3 GGs by that time. I haven't gotten one yet and I just defeated my 4th rival, building the Great Library, variable difficulty been pegged on Deity for some time.

The bar seems to have stopped moving. Why I questioned whether the game keeps track of the 1/4 xp battles or just rounds them down.

If you're getting 1/4 xp for an attack, shouldn't you get one GG point every 4 attacks? That doesn't seem to be happening. That's the only reason I raised the issue.
 
I cannot airlift units. I've got Airports in every city and the button for airlifting is there, but all possible targets (other cities) are grey:confused:
Am I missing something?
 
This error comes up.

Try a very clean install of...

RoM 2.92,

AND 1.74,

then...

AND 1.74 Patch E

Then try again. If you still get this error, report back. Reason I'm saying this is because I get no such errors here on my machine :). Already patched to E and playing a satisfying game right now :D.
 
I cannot airlift units. I've got Airports in every city and the button for airlifting is there, but all possible targets (other cities) are grey:confused:
Am I missing something?

Try go into BUG Option Screen and go to RoMSettings tab, then go down to Rebase area and change from -1 to 0. See if it works.
 
Try go into BUG Option Screen and go to RoMSettings tab, then go down to Rebase area and change from -1 to 0. See if it works.

Thanks! Will try it tonight. I think rebasing planes was also impossible, so maybe you are right and this will fix it...
 
Hey ! Thanks for this wonderful modmod !

I've got a problem while playing. I've noticed that at a game start, with mines, my worker can build a mine while cutting forests or jungles whereas i haven't discovered bronze or iron work ?
I think this is a bug !

In vanilla RoM, i can build a mine and keep the forest around. I guess this is the behavior it should have.
 
Hey ! Thanks for this wonderful modmod !

I've got a problem while playing. I've noticed that at a game start, with mines, my worker can build a mine while cutting forests or jungles whereas i haven't discovered bronze or iron work ?
I think this is a bug !

In vanilla RoM, i can build a mine and keep the forest around. I guess this is the behavior it should have.
It is working as intended. You can chop forests or jungles from the beginning, but you don't get any hammers untill you discover Bronze Wroking.
 
Ok, thanks for the quick answer.

I noticed another strange behavior, Catherine from Russia founded a new religion but... the choose religion screen appeared on my screen and i choosed which religion SHE founded !

Is this another intended feature ?
 
Poodles.

Well, apparently the game crashes every time I reach the year 1453. Can anyone show me how to fix it?

I have RoM 2.92, AND 1.94 and Patch E, and Clash of Civilizations. (I don't believe Clash of Civilizations would be the problem here.)
 

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Yep, I always have revolutions on, this seems to be the only bug with it. Either way, I just deleted their units to move the game on.
 
I must say this is a fantastic Mod :thumbsup:I have never had this much fun playing Civ IV :goodjob:

I have a question,I still use AND 1.74 beta 9.I have had zero problems so far(other than the religion bug)and I was thinking of patching to current version.Will I still be able to play my current game or will I need to start over.If the latter,I think I might wait until I complete my game before I patch.

:)
 
I must say this is a fantastic Mod :thumbsup:I have never had this much fun playing Civ IV :goodjob:

I have a question,I still use AND 1.74 beta 9.I have had zero problems so far(other than the religion bug)and I was thinking of patching to current version.Will I still be able to play my current game or will I need to start over.If the latter,I think I might wait until I complete my game before I patch.

:)
It is not save compatible.
 
Yep, I always have revolutions on, this seems to be the only bug with it. Either way, I just deleted their units to move the game on.

This is a problem with the revolutions feature, then? If so, how did you delete the barbarian units in order for the revolutions to work? Was it through World Builder?
 
Poodles.

Well, apparently the game crashes every time I reach the year 1453. Can anyone show me how to fix it?

I have RoM 2.92, AND 1.74 and Patch E, and Clash of Civilizations. (I don't believe Clash of Civilizations would be the problem here.)

I believe you are wrong in that assumption, i believe that Clash of Civs is the problem, it just needs to be updated, (In my opinion).


Yep, I always have revolutions on, this seems to be the only bug with it. Either way, I just deleted their units to move the game on.

Then why play with Rev on?
 
This has probably been reported but I did a mark all read on the Rise of mankind forum by mistake and lost where I was up to with these.

AND 1.74 patch E log
Code:
Installed Components:
{Required Files} {Military Civics} Sports ANM {Civic Diplomacy}

Install Type:
Custom

Version:
1.74

Install Directory:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
WinXP

Bugs(?)
  • Even though I have Guilds off I can build the Guild Halls, the ones without the star in the icon
  • Whenever I build a Jousting Tournament in a city I get the movie. Either I should not be able to build it everywhere or it should not have a movie
  • San marco Plaza wonder goes obsolete which means I then have to build market places everywhere :(

Is there a log or something which tells you which options I have on and off since I reckon that this may be useful information for bug finding.
 
Bugs(?)
  • San marco Plaza wonder goes obsolete which means I then have to build market places everywhere :(

Not a bug. It fixes the problem where I have markets everywhere when I want to build Grocer (available at Guilds), that replaces market in BuildingUpgradePaths.
 
I believe you are wrong in that assumption, i believe that Clash of Civs is the problem, it just needs to be updated, (In my opinion).




Then why play with Rev on?

Good point, but, before I installed AND 1.94 and Patch E, I had AND 1.94 BETA with RoM 2.92 and Clash of Civilizations, and Clash of Civilizations worked perfectly with those versions. From what I suspect, whenever the game crashes at the time specified of 1453, some barbarian cities finally seem to be organizing into a civilization, since you get that sound where you would be informed of a new civilization forming. In that way, maybe it is a problem with the minor civilizations mod.

EDIT: Solved the bug. I just had to rig the game to make a revolution before 1453 by increasing a city's population to around 30 or so, so that it would form a new state.
 
Not a bug. It fixes the problem where I have markets everywhere when I want to build Grocer (available at Guilds), that replaces market in BuildingUpgradePaths.

So you can't build grocer if you have a market if you have BuildingUpgradePaths? yet another reason not to use it :mischief::mischief:.

Another interesting item. You can't build Corpernicus' Obsorbvatory where you have Lenardo's Workshop or Newton's College but you can build them where you have the first.
 
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