A New Dawn Bug Reports and Feedback

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So you can't build grocer if you have a market if you have BuildingUpgradePaths? yet another reason not to use it :mischief::mischief:.

Look at my gold amount and gold/turn. Tell me whether or not I'm having a problem or not :mischief:.
And you misunderstand me. When I build a grocer, it REPLACES a market. I can build a market but I don't need it anymore when I have a grocer.

View attachment 259768
 
Look at my gold amount and gold/turn. Tell me whether or not I'm having a problem or not :mischief:.
And you misunderstand me. When I build a grocer, it REPLACES a market. I can build a market but I don't need it anymore when I have a grocer.

I have noticed that when playing just RoM, I struggle to get my science above 60% through out the game. With my stuff including AAranda's stuff I can usually have it at 65-70% but with AND by the time I am in the Renassiance I have it at 75% science, 10% culture, 15% espinoage and still I have about +500 coming in per turn.
 
Look at my gold amount and gold/turn. Tell me whether or not I'm having a problem or not :mischief:.
[...]
you have a large empire and that's why you get that much commerce. with the alternative civics i've increased the maintenance a bit. however they have still several problems and i didn't update them so far.

but thinking on it i suppose it makes sense to consider some changes to the default inflation since it grows with time and strikes most when you have a well developed empire. considering how many additional commerce there is from tile yields and buildings compared to vanilla BtS this is more then legit. for the start however i would not increase inflation too strong. better only a 20% increase for the start.

also costs for advanced military units should be increased. maybe even an additional upkeep fee for highly experienced units. this would surely balance things a lot as the AI doesn't keep experienced units and would compensate for their over-power.
 
For Better RoM, I'm thinking about scaling city maintenance compared to the next largest empire. So if you empire has 12 cities, and the next largest empire has only 6, your maintenance is doubled. (Maintenance * 12 / 6). That should reduce maintenance for the AI's (the next largest AI's maintenance would be (Maintenance * 6 / 12), or cut in half...), most of the time, and increase maintenance for humans, most of the time. If you don't use Better RoM, no change. A good plan?

Also, I've completely gutted the Fixed Borders AI, and am rewriting it. The AI so far can claim forts, and does so; as well as build forts on potential city sites to protect them. Also, the AI will claim territory when it has to heal in enemy land... Any other specific strategies I should add for Fixed Borders?
 
Also, I've completely gutted the Fixed Borders AI, and am rewriting it. The AI so far can claim forts, and does so; as well as build forts on potential city sites to protect them. Also, the AI will claim territory when it has to heal in enemy land... Any other specific strategies I should add for Fixed Borders?

Tell them to not pillage tiles they're claiming. I've seen the AI, quite a few times, raze a copper mine and then claim it.
 
:lol: Yeah they do set up forts before getting a city in. That was cause celebre (or whatever fancy Latin phrase is for starting wars :lol:) why I went to war with Mongolia. It had an area of fixed culture in between two of my cities.

One major problem is they don't defend their forts at all (so far as I had experience with). It was a trivial thing for me to declare war and move in my colonizing stack to a fort and claim it then setting up a city.
 
Tell them to not pillage tiles they're claiming. I've seen the AI, quite a few times, raze a copper mine and then claim it.

I scrapped all the old AI; so they won't claim resources anymore. I don't see that as very useful in the long run anyway.

:lol: Yeah they do set up forts before getting a city in. That was cause celebre (or whatever fancy Latin phrase is for starting wars :lol:) why I went to war with Mongolia. It had an area of fixed culture in between two of my cities.

One major problem is they don't defend their forts at all (so far as I had experience with). It was a trivial thing for me to declare war and move in my colonizing stack to a fort and claim it then setting up a city.

So, add AI to hold and defend forts? When would you want the AI to defend a fort, when to retreat, and when to continue towards the enemy?
 
1.74E crashing every time when I end the turn - it happened once before on this same game, but I somehow managed to dodge it after trying different saves. No such luck this time around, I tried earlier saves to try and do just about everything differently, but nothing seems to help (Plato's Workshop for example is finished on that turn, but delaying that had no effect either).

I've had my share of MAF errors before, but it shouldn't be the culprit this time since I'm still relatively early in on this game.

Oh and I edited Augustus's traits into Industrious/Scientific, if that is of any relevance.

Code:
Installed Components:
{Required Files} {Military Civics} Sports ANM Formations {Better RoM} {Deep-Red Interface} {Blue Marble Terrain} {Civic Diplomacy} {Building Upgrades}

Install Type:
Custom

Version:
1.74

Install Directory:
D:\Pelit\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Vista
 

Attachments

So, add AI to hold and defend forts? When would you want the AI to defend a fort, when to retreat, and when to continue towards the enemy?

That is a hard question :). Because I don't understand how AI function in respect to forts. As you may had noticed, worker AI have a tendency to build forts when civics make it profitable for short-term.

Personally, I wish forts were restricted to border tiles only, and be bestowed with a strong defensive ability that AI can use as sallying points. Then they can return to forts to heal.

But I will let you experts figure that one out :lol:.
 
That is a hard question :). Because I don't understand how AI function in respect to forts. As you may had noticed, worker AI have a tendency to build forts when civics make it profitable for short-term.

Personally, I wish forts were restricted to border tiles only, and be bestowed with a strong defensive ability that AI can use as sallying points. Then they can return to forts to heal.

But I will let you experts figure that one out :lol:.

I like to have a fort or two well inside my territory but outside the working area of cities as a staging point for new units. Now to play a proper game now that my mod is tested and uploaded.
 
sorry but I don't know how post it.
I ve a CTD problem. I m playing wit rom 2.91 and 1.73 patched. win 7. Hige map. 6mb ram.
this is the problem

Nome evento problema: APPCRASH
Nome applicazione: Civ4BeyondSword.exe
Versione applicazione: 3.1.9.0
Timestamp applicazione: 4a0c27e6
Nome modulo con errori: D3D9.DLL
Versione modulo con errori: 6.1.7600.16385
Timestamp modulo con errori: 4a5bd9a9
Codice eccezione: c0000005
Offset eccezione: 00035794
Versione SO: 6.1.7600.2.0.0.256.1
ID impostazioni locali: 1040
Informazioni aggiuntive 1: 8485
Ulteriori informazioni 2: 84853502223d8164a31468861a7c3d71
Ulteriori informazioni 3: a4ea
Ulteriori informazioni 4: a4eacf9d27e5ee8cb3a70ac0035eb8ab


This happens in year 1754/55. It's impossobile go on, Please help, thanks

someone :confused:?

I got another problem: with xp, ROM 2.92 and 1,74 patched E every time I play (and I load the game) the screem reset to 1024x768 so everytime I must open the option menu and re-install the game setting (screen, audio, game options). Some idea? Thanks
 
Look at my gold amount and gold/turn. Tell me whether or not I'm having a problem or not :mischief:.
And you misunderstand me. When I build a grocer, it REPLACES a market. I can build a market but I don't need it anymore when I have a grocer.

AND 1.74 has a problem with :gold: You can ride on 100% :science: easily with a huge margin. I had started a game on noble and abandoned it at close to 1 AD as it went too easy. I had 12 cities, while my rivals on same continent had 5, 5 and 3 respectively. Does anyone noticed problems with AI expansion?

As for gold I managed to gather 10000 and it seems to be ridiculous. I switched back to monarch level for the next game.....
 
Anyone else getting the issue with airstrikes CTDing

I'm now created fresh builds ROM 2.92 and AND1.74E on two different setup and whether you instruct a plane to airstrike a unit the game CTDs :(
 
It is working as intended. You can chop forests or jungles from the beginning, but you don't get any hammers untill you discover Bronze Wroking.

Finally, i still think there is a bug:

OK, i can chop forests / jungles before discovering the techs without getting hammers BUT i can only do this if i want to build a cottage or a mine. I CANNOT order a worker to chop a forest because it tell me that i need the tech. However, i can do it if i choose to build a cottage or a mine.

This sound a bit illogical to me, don't you ?
 
For Better RoM, I'm thinking about scaling city maintenance compared to the next largest empire. So if you empire has 12 cities, and the next largest empire has only 6, your maintenance is doubled. (Maintenance * 12 / 6). That should reduce maintenance for the AI's (the next largest AI's maintenance would be (Maintenance * 6 / 12), or cut in half...), most of the time, and increase maintenance for humans, most of the time. If you don't use Better RoM, no change. A good plan?
Sounds good, should really help small civs keep up.
 
Maybe it's just me but I find scrub fallout/sanitize having two seperate commands (fast and not) redundant. In all cases I'd use the fast option as there hasn't been any drawback or difference as they are also discovered at the same time.

Also, I find guilds to be a much better alternative to corporatist in almost every way since I tend to be corporation intensive. With guilds I can achieve 90% research late game (with the other -corporation cost civics like the corporate welfare and patrician). Also in that regard, I'm basically deadlocked into patrician, guilds, and corporate unless I want my research to drop to 5% or waaaay into the negatives. With government it's either demorcracy or fascism, with the latter being more valuable because foreign trade routes are just crap. I say that because I always pair fascism with nationalism and M.A.D. which as you know disable foreign trade routes.
 
someone :confused:?

I got another problem: with xp, ROM 2.92 and 1,74 patched E every time I play (and I load the game) the screem reset to 1024x768 so everytime I must open the option menu and re-install the game setting (screen, audio, game options). Some idea? Thanks

Sorry, I don't provide support for older AND versions. As for your 1.74 issue, create a shortcut to load AND by defualt, instead of loading BTS, then choosing AND. It will save your settings. If your not sure how to do this, just search a bit in the forums, or open a thread on it.

Anyone else getting the issue with airstrikes CTDing

I'm now created fresh builds ROM 2.92 and AND1.74E on two different setup and whether you instruct a plane to airstrike a unit the game CTDs :(

Patch F will fix this. Sorry for breaking this feature, it broke in Patch C.

Maybe it's just me but I find scrub fallout/sanitize having two seperate commands (fast and not) redundant. In all cases I'd use the fast option as there hasn't been any drawback or difference as they are also discovered at the same time.

Also, I find guilds to be a much better alternative to corporatist in almost every way since I tend to be corporation intensive. With guilds I can achieve 90% research late game (with the other -corporation cost civics like the corporate welfare and patrician). Also in that regard, I'm basically deadlocked into patrician, guilds, and corporate unless I want my research to drop to 5% or waaaay into the negatives. With government it's either demorcracy or fascism, with the latter being more valuable because foreign trade routes are just crap. I say that because I always pair fascism with nationalism and M.A.D. which as you know disable foreign trade routes.

Try Realistic Corporations; you can make corporations pay YOU, so you can choose other civics.
 
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