A New Dawn Bug Reports and Feedback

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Thanks for that explanation, Stormwind; it does clear some things up for me. Also explains why people report the game just won't work after a certain point. Maybe if they had more video memory they could. I have seen it posted that you cannot play on the largest map size in a very long game, you'll run out of memory. It seems like it's a combination of video and system memory, but likely the largest map (gigantic?) fully populated with cities and lots of units just won't work.

The /3GB switch is posted as a sticky in the ROM2 forum.
 
The problem with Video Memory in Civ4 is, every tile, every unit etc is stored in the videomemory along with its improvements and effects. As the game progresses and more and more tiles become improved and more effects added and more of the map is revealed Civ4 uses up lot of video memory for this. This can lead to out of video memory errors even in small maps with highest graphics selected (and only 128MB Video RAM eg). Lower graphics simply reduce the amount of information that needs to be put into video memory.

I myself ran out of video memory once, when playing a gigantic map on lowest graphics with only 256MB VideoRAM. That was in Medivel Era after I had discovered all the map.
The Civ4 engine actually renders all the tiles from the start of the game despite it being covered by fog.
 
:gasp in astonishment:

It had been a known feature for a LONG time ;).

Establish Embassy, then Open Border will be available.
 
It had been a known feature for a LONG time ;).

Establish Embassy, then Open Border will be available.

OK, thx, i NEVER get to play much, so i really dont understand some of the basic changes:(

Infact i have NEVER even played a complete game Since Civ I came out:rolleyes:


EDIT: Since i dont like Advanced Diplomacy, how else can you achieve Open Borders then?
 
Don't turn on Advanced Diplomacy in Custom Game then.
 
The /3GB switch is posted as a sticky in the ROM2 forum.

Thanks (didn't think of looking there).

Unfortunately that doesn't solve the problem right away, as I've only got 2GB RAM so I still need to get some more. (Thought this switch would help for ppl with low ram, as I have stated in an earlier post I'm running out of it) Dunno yet if more RAM is enough instead of more video RAM... but don't want to have a new video card, all other stuff run finely on it. Will report when done.

From the other posts it seems that Civ4's developers weren't really good at programming ("but then again, who does?") Okay I admit that I myself stick to plain dos-style c programming and microcontrollers, but still I just can't imagine that a game like civ has to use so much in resources. Storing all the tiles separately in memory, when there are only a few types of different graphics, can't this repetition be used to conserve memory? (I mean 3d games run finely...) And storing tiles in fog.

((Hm, though looking at Civ5, there they seemed to have tried to conserve memory (to no avail) as when I center on a new area of the map it takes some seconds to load the tiles, quite irritating)). It seems to me that "buy new hardware" is the new (well, 10-15yrs old) slogan in programming. (Just look at all the bloatware - you can get a quick pdf reader in a few MB or a slow one in 100MB...)
 
Everything ran fine at first, but now (around 800 AD), I'm getting frequent CTD's. They happen when:
- I contact another empire.
- I open the civics screen.
- I open the finances screen.

Also, over a plot with Wine, it's written that Fermentation and Monarchy is required to exploit it (or is it an OR?), but I could build a wineyard on it without Monarchy.

And when I have a worker over a Mine with a 1/2 movement point road on it, it says me that I should get +1 hammer if I build a 1/3 MP road, but I don't get any hammers additional to that which the 1/2 MP road gave me.
 
I start getting random CtD about (i guess it is same for you) late middle age and early industrial age; and they get terribly worse from early modern era... to the point I don't play anymore once I get there.
It is slightly influenced by the number of civs... I get some more on standard maps than on small ones. Almost always on the load-up after the turn. Probably has to do with attempted contacts?

And, just to say, I have plenty ad more hardware to support the game, &GB RAM, 1VRAM, i-5 CPU... no MAFs in fact.

About the mines, it is true you get one more hammer, but you loose the previuos hammer that was given by the replaced road. It's trycky :P
 
I've lowered the video settings to medium, It has fixed the previous crashes, but new ones appeared: the game crashes sometimes with a "failure to allocate memory" error, when I click on a building in city screen.

Also, for some reason, variable difficulty stopped working...
 
Has the religion issues with limited and select religion been fixed yet?

I know we were wainting on the BUG people...

Thanks
 
WTH? Suddenly one of my cities quit making steel mill because it had no coal. But all my other cities report having 5 coals, including every city around this city. And yes, it is well connected by railroad, as are all coal mines. What's going on here?

Not to change the subject, but does anyone find guilds to be good for anything? I don't see anything but a small increase in culture and gold, maybe GP points. Not enough to be worth the cost compared to other things I can build. And from elsewhere I found that guild masters do not spread the guild, so don't see what the point is. Better to develop religions as they can be spread all over the place and bring in lots of gold eventually.
 
WTH? Suddenly one of my cities quit making steel mill because it had no coal. But all my other cities report having 5 coals, including every city around this city. And yes, it is well connected by railroad, as are all coal mines. What's going on here?

There are some buildings, like the national park wonder that remove access to coal from a city. Could this have happened? Mind you if it was in the middle of building a steel mill it does not sound like it.

Not to change the subject, but does anyone find guilds to be good for anything? I don't see anything but a small increase in culture and gold, maybe GP points. Not enough to be worth the cost compared to other things I can build. And from elsewhere I found that guild masters do not spread the guild, so don't see what the point is. Better to develop religions as they can be spread all over the place and bring in lots of gold eventually.

These are part of the reason I gave up on using them.
 
Yeah ya right, DH. I did build NF in that city. Guess I didn't read the fine print for that wonder. But it was built before the steel mill, so I would think it would be grayed out (it is now), although it may have been in a build queue and came up several turns after NF was finished.
Edit: Yep, it was in the building queue.

And yeah, I'm right. I built a few of the guilds with GM's and now wish I hadn't, but the game I am playing now is to get familiar with RAND so I try everything out to see what they do.
 
From what I've read on this forum, the guild system was basically a preview version that was never meant to be included in RoM/AND and there's a much better version elsewhere. Vincentz, possibly?
 
It's now 1500 AD, and now I'm getting crashes when I select a building almost every turn. (Also, the variable difficulty is working again for some reason).

BTW, would it be possible to sort buildings according to what they do? (Culture, Production, free specialists...)
 
From what I've read on this forum, the guild system was basically a preview version that was never meant to be included in RoM/AND and there's a much better version elsewhere. Vincentz, possibly?

They are both my version. The difference is that awhile back I put modding on the shelf. Then afforess and another modder (sorry, cant remember name) took the old version and split it up so it was multi modular iirc. I later returned and continued to mod on the Guilds, but on my "old" version, which eventually ment that the AND version was outdated.
If you want to see the original intentions of the Guilds check my mod in the sig.
 
Right, all of that. It'd be nice to have the better guilds incorporated into AND 1.76! In their current form, I don't bother enabling them.
 
John Titor as a Great Prophet? Really? Did you really run out of notable religious/spiritual/humanitarian figures?
 
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