A New Dawn Bug Reports and Feedback

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Nice job, so much for that "hard"coding.

I'm looking the 2.1 final and can't find this minimum city border in starting options to make sure that it is off. Should it be there or in crtl+alt+o-pages ?

Edit: Urtho seems to have answered this. Is there a downloadable version without this 8 tile nuisance ? I don't want to play with svns.

May I ask why you don't want to use the SVN version? Full download versions only get uploaded every so often, so you have to wait for major bugs to be fixed - whereas with the SVN the moment they get fixed, you can just update the folder and *boom*. No more bug :king:

I remember when I first started AND 1.75 I didn't want to get involved with the SVN because I felt it was "Too much hassle" (Laziness at its worst :lol: ) but eventually just took it up and have been using it ever since. Sure, it was a touch confusing for the first few uses, but it's simple and easy now that I know my way around it.
There's almost no reason to not use it really - unless the Tortoise SVN program simply can't run on your computer :)

Besides which I have a slow internet here. I'd rather download a few megabytes every few days when the mod is updated as opposed to a gigabyte every time for a few bug fixes that could very well only be a kilobyte or three in size, but end up being very important in game - like the Absolute Borders 'feature' and the Blockade Bug.
 
45°38'N-13°47'E;13082882 said:
It's a more recent change, I suggest you download the latest revision because it has other bugs fixed and a new tech tree. Also when you install it, uninstall other AND revisions, clear your cache and delete Civilization.ini and .bak.

Found it.

Looking very nice and more balanced. Cogs etc. bring nice balance between triremes and caravels. Machine gun now upgrades more reasonably, too bad that there aren't old gatling guns and modern or high tech machine guns.

Surprising that computers and semiconductors are needed into so few modern units but good that mech inf now needs oil products and upgrades much more reasonably.

And one more important thing:grenadiers and modern grenadiers still have a text that claims they can range bombard. Big question is can they really finally attack unit with range like archers and artillery ? If they can, is it a pack hit like with artillery or a "front" unit hit like with archers ? This is one thing i have hoped for long to be included, it is ridiculous that there haven't been good ranged units that hit the front unit after crossbows.
 
May I ask why you don't want to use the SVN version? Full download versions only get uploaded every so often, so you have to wait for major bugs to be fixed - whereas with the SVN the moment they get fixed, you can just update the folder and *boom*. No more bug :king:

I remember when I first started AND 1.75 I didn't want to get involved with the SVN because I felt it was "Too much hassle" (Laziness at its worst :lol: ) but eventually just took it up and have been using it ever since. Sure, it was a touch confusing for the first few uses, but it's simple and easy now that I know my way around it.
There's almost no reason to not use it really - unless the Tortoise SVN program simply can't run on your computer :)

Besides which I have a slow internet here. I'd rather download a few megabytes every few days when the mod is updated as opposed to a gigabyte every time for a few bug fixes that could very well only be a kilobyte or three in size, but end up being very important in game - like the Absolute Borders 'feature' and the Blockade Bug.

I don't want to tinker with constant upgrades and possible new bugs. I like to concentrate to one good version at a time and upgrade only if there are many good reasons much later on. Net speed is no issue and gigs of packages not a problem. If game works really well for me, i might skip many "full versions" with a purpose too.

Once one gets older, he really doesn't want to polish every nut and bolt constantly but just enjoy a good game. I remember time when upgrading and checking new versions to everything was so very essential, then i realized it wasn't. :)

Trust me, there are far worse things to be lazy with.
 
45°38'N-13°47'E;13082979 said:
Reisk@ you don't need anything particular to download the latest rev. Just download the full installer from the main thread if you don't want to mess with SVN.

Yeah, noticed it. How is it about the grenadiers ?
 
I don't want to tinker with constant upgrades and possible new bugs. I like to concentrate to one good version at a time and upgrade only if there are many good reasons much later on. Net speed is no issue and gigs of packages not a problem. If game works really well for me, i might skip many "full versions" with a purpose too.

Once one gets older, he really doesn't want to polish every nut and bolt constantly but just enjoy a good game. I remember time when upgrading and checking new versions to everything was so very essential, then i realized it wasn't. :)

Trust me, there are far worse things to be lazy with.

Then you'll see that the last revision is more than pretty good. Some things are still being polished but it's nothing more than any problem you might encounter in 1.75C. There are going to be some changes in units and buildings but nothing gamebreaking. Moreover usually you can switch to a newer revision without the need to restart another game because savegames are almost always compatible. As for the main core of the game I'm mainly working on Multiplayer issues now, so if you don't use MP, it won't be a problem for you (and AND1.75C wasn't MP compatible IIRC).
 
Yeah, noticed it. How is it about the grenadiers ?

To tell the truth, I don't remember but I think no, they can't bombard (I also never use archer bombardment). But if archers can, so should grenadiers probably. I'd wait to see what our units wizard Vokarya has to say about it.
 
Ok its late and I am tired but I have to ask. Got bogged down in a war where I am slighty ahead of the AI. Long story short he shows up with a stack o doom with 489 Modern Grenadiers :O

Stack attack, is it possible? I was looking at the automation settings and did not see any.

Now I can try to entice the computer to attack my stack of 55 heavy tanks and 125 truck infantry and go watch a movie or I can sit and click.

Please tell me there is an option just to combine arm auto attack :)

Still having a blast no matter, just never expected such a large stack of doom from the AI
 
Ok its late and I am tired but I have to ask. Got bogged down in a war where I am slighty ahead of the AI. Long story short he shows up with a stack o doom with 489 Modern Grenadiers :O

Stack attack, is it possible? I was looking at the automation settings and did not see any.

Now I can try to entice the computer to attack my stack of 55 heavy tanks and 125 truck infantry and go watch a movie or I can sit and click.

Please tell me there is an option just to combine arm auto attack :)

Still having a blast no matter, just never expected such a large stack of doom from the AI

In Civ's Menu you can enable Quick Attack which pretty much just skips the attack animations for attacking/defending. You'd still have to mash your mouse a bunch to go through all the units, but it shaves tons of time off the same attack if you kept the battle animations on.


As for the Stack Attack in BUG options... No clue how that works since I never turn it on.
 
45°38'N-13°47'E;13083490 said:
To tell the truth, I don't remember but I think no, they can't bombard (I also never use archer bombardment). But if archers can, so should grenadiers probably. I'd wait to see what our units wizard Vokarya has to say about it.

I did some playing around with Grenadiers, and I found that they can bombard if I change the unit type to UNITCOMBAT_ARCHER. I believe that somewhere in the DLL code is a test that only allows units to bombard if they are Archer type. I did a search on the entire mod and didn't find anywhere in the XML or Python that enabled this, so it must be in the DLL somewhere. Do you think you could look into that ability? The mission is MISSION_ABOMBARD, if it helps.
 
As for the Stack Attack in BUG options... No clue how that works since I never turn it on.
As I recall the tooltip for that option cautions against using it due to stability issues.

489 units in a stack, WTH... Don't you guys get murdered by the unit upkeep costs?
 
489 units in a stack, WTH... Don't you guys get murdered by the unit upkeep costs?

Probably not, because the game isn't balanced at all (yet) for such large games.
 
I did some playing around with Grenadiers, and I found that they can bombard if I change the unit type to UNITCOMBAT_ARCHER. I believe that somewhere in the DLL code is a test that only allows units to bombard if they are Archer type. I did a search on the entire mod and didn't find anywhere in the XML or Python that enabled this, so it must be in the DLL somewhere. Do you think you could look into that ability? The mission is MISSION_ABOMBARD, if it helps.

Sure, I can have a look, I'll let you know.
 
45°38'N-13°47'E;13083490 said:
To tell the truth, I don't remember but I think no, they can't bombard (I also never use archer bombardment). But if archers can, so should grenadiers probably. I'd wait to see what our units wizard Vokarya has to say about it.

Thanks for all the good info. It would be most nice to have them do ranged attacks to show how important mortar team really are in softening the dug in opponent units.
 
Now there is some serious bug in this.

I only have three cities producing little science when i meet 3 other civs and suddenly my science jumps over 800 and discoveries start rolling in 1 turns en masse. All i did with those civs were normal embassies, right of passages and open borders.

Version is 2.2 beta 2 rev 678.
 
Ahh the main game settings. I tend to forget those as I poke around in the BUG settings.


I set the battle animations to off and decided to skip the stack attack switch. Heard too many horror stories of broken AI.

In any event I am playing as Elizabeth of India and its Brennus of the Korean's that has his panties in a bunch. I built a huge navy and prevented him from attacking my continent but finally got annoyed enough to invade his. Took 3 cities and then he showed up with his stack o doom.

I shall hold behind the city walls and just keep flooding them with paratroopers as backup.

Once he DOES attack with that doom stack I am sure not even my tanks and motor infantry are going to survive :p
 
Now there is some serious bug in this.

I only have three cities producing little science when i meet 3 other civs and suddenly my science jumps over 800 and discoveries start rolling in 1 turns en masse. All i did with those civs were normal embassies, right of passages and open borders.

Version is 2.2 beta 2 rev 678.

Not a bug. It's a feature of tech diffusion. In this case, you were too far behind in techs so tech diffusion helps you when you meet other advanced civilizations. Same applies to AI, if you're too advanced, they get help. It's meant to balance the game and prevent any civilization from falling behind 1 era or 2. All in all, AND2 is more difficult than 1.75. This feature is helping you now because you're too far behind, but it will stop once you get closer to the known leading civilization. Same applies to AI, making the game harder or if you prefer more balanced. :)
 
45°38'N-13°47'E;13084219 said:
Not a bug. It's a feature of tech diffusion. In this case, you were too far behind in techs so tech diffusion helps you when you meet other advanced civilizations. Same applies to AI, if you're too advanced, they get help. It's meant to balance the game and prevent any civilization from falling behind 1 era or 2. All in all, AND2 is more difficult than 1.75. This feature is helping you now because you're too far behind, but it will stop once you get closer to the known leading civilization. Same applies to AI, making the game harder or if you prefer more balanced. :)


Oh dear, it is far too straightforward. It really feels like a cheat since tech is supposed to diffuse and linger slowly to those behind. Have to turn of the diffusion then. Thanks for the info.
 
Oh dear, it is far too straightforward. It really feels like a cheat since tech is supposed to diffuse and linger slowly to those behind. Have to turn of the diffusion then. Thanks for the info.

I liked being able to set the diffusion settings in the BUG Menu, but from what I hear those options are 'supposed' to be hidden, so it might be from me enabling Debug Mode in the Civ ini file?

I had it so MAJOR diffusion wouldn't kick in until you're ten techs behind (And what would you be doing to be that far behind? :lol: ), Moderate diffusion at seven techs, minor at four techs, and no diffusion beyond three or so.




Just like the Barb-spawned Civs, I wanted them to be an era or so behind everyone else, be 'fierce' towards Old World civs, and not spawn at Size-3 cities. Only 5 or above.
 
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