45°38'N-13°47'E
Deity
Zip it, zips are allowed up to 10 MbDamn the filesize is 2.07 MB; exceeding the allowed size for upload. Is there any other way I can share it?
Zip it, zips are allowed up to 10 MbDamn the filesize is 2.07 MB; exceeding the allowed size for upload. Is there any other way I can share it?
. Even if you left click on a type of specialist you want to 'force' it to stay beforehand, or like force the city to concentrate on engineers or something for instance, the city ignores that and gets stupid slaves instead. Also the city AI thinks that a good way to combat unhealthiness is to simply not grow anymore - so they go for specialists instead of food tiles etc, the thing with this is that its a cycle of getting slaves which causes unhealthiness, this then leads them to think that more slaves are the solution. Its not the biggest deal but my god does it get annoying fast. Would be cool if RAND fixed this too.45°38'N-13°47'E;13347029 said:Afforess, I can't check right now but I think I've imported or created code for improvements to go obsolete. I don't remember now.
Let me know if you need the minidmp for this one45°38'N-13°47'E;13355163 said:Zip it, zips are allowed up to 10 Mb

45°38'N-13°47'E;13363005 said:Game isn't balanced yet for starting in eras different from ancient. It's on to do list
.I'll send you a message laterI meant Auto play specific turns and check AIs using Ctrl + L to see how far they're tech-wise then judging if research time is good or need tweak. Then Auto play another set of turns, etc.
However, I'll take your word and leave that task to you. I was just volunteering.

45°38'N-13°47'E;13363005 said:Game isn't balanced yet for starting in eras different from ancient. It's on to do list

Can you upload a save? The only thing that I can think of is switching from some very old revision to the latest one.I know that it isn't, but game date hopping from 700BC to 5000AD in a standard ancient start isn't about balance I guess?
I just tested the renaissance start to check what year it starts at, and apparently it was also 5700 years too far in the future.
Noone else has noticed any weird changes in the displayed game year? The turn number stays correct.
45°38'N-13°47'E;13363406 said:Can you upload a save? The only thing that I can think of is switching from some very old revision to the latest one.
, what do you think about the Spiritual trait giving +1
to all Monasteries? It seems like that gives a large bonus to the Spiritual trait, and Spiritual's ability to cap anarchy at 1 turn seems like enough.I agree 100%I was looking at the religious Wonders to plot out the Asatru/Shinto Wonders and I noticed two things that kind of stick out.
King Richard's Crusade: The Crusader unit has the requirement that you have to have the Crusade to train Crusaders. This would be okay, except that you can never really train Crusaders. The only way to get them is by having them automatically produced by the Crusade. If we remove this requirement, I don't think anything would change.
Masada: This gives +1 beaker. This seems totally out of place. I think we can lose this without problems.
Rev 774.
Issue with Carthaginean slinger.