Not sure if this is a bug but I was the first to discover Kemetism (according to no report of another civ founding it) but I did not found it in my civ. Is there something else I have to do to found it?
Rev815
I had a report of someone else founding Naghualism a few turns later, but nothing from Kemetism.
45°38'N-13°47'E;13448972 said:In the latest revision, if I search through my empire's cities using the arrows inside the city screen, each time I reach my capital I can't switch anymore back and forth to other cities. Afforess, is it something that you've changed when you have worked lately on city's screen interface?
45°38'N-13°47'E;13448017 said:Can you upload a save?
No idea, but I'll take a look this weekend.
45°38'N-13°47'E;13448017 said:Can you upload a save?
Same thing with Judaism, civs are getting the tech but its not getting founded...
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Also have Treadmill Cranes been removed from the game. They appeared in Machinery's tech screen, but not in Civopedia and not in cities as builds.
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*Edit* Apiary's seem to have been disabled for me as well, the AI has them in its cities, but I can't build them, and not in Civopedia.
45°38'N-13°47'E;13450192 said:..about moving through cities screens
On the City cycling, I've just discovered, that with Num lock on, you can use the Number key pad to move in 8 Directions to the next city in that line.
I've alway's used the Home and End buttons.
The F1 Screen is as Sgt say's, no builds, so that's explained, thanks Afforess.
No Early builds, I usually enable them alway's, its my thing to do. Wasn't that included as a default option now???, I'm sure I'd not have missed that.
*Not listed on Shift - Alt -Q options
CyGlobalContext().getGame().setOption(GameOptionTypes.GAMEOPTION_EARLY_BUILDINGS, True)
I'm not sure why the AI can still build those, but from your save, it looks like you didn't enable the "Early Buildings" option. Both of those require that one, along with some other buildings that are missing from your game.