A New Dawn Bug Reports and Feedback

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Not sure if this is a bug but I was the first to discover Kemetism (according to no report of another civ founding it) but I did not found it in my civ. Is there something else I have to do to found it?
 
Not sure if this is a bug but I was the first to discover Kemetism (according to no report of another civ founding it) but I did not found it in my civ. Is there something else I have to do to found it?

Which revision are you using? Rev number can be seen hovering your mouse over your flag next to the minimap while in game.
 
Rev815

I had a report of someone else founding Naghualism a few turns later, but nothing from Kemetism.
 
In the latest revision, if I search through my empire's cities using the arrows inside the city screen, each time I reach my capital I can't switch anymore back and forth to other cities. Afforess, is it something that you've changed when you have worked lately on city's screen interface?
 
45°38'N-13°47'E;13448972 said:
In the latest revision, if I search through my empire's cities using the arrows inside the city screen, each time I reach my capital I can't switch anymore back and forth to other cities. Afforess, is it something that you've changed when you have worked lately on city's screen interface?

No idea, but I'll take a look this weekend.
 
Same thing with Judaism, civs are getting the tech but its not getting founded...

I'm not 100% sure but I think it's because every civ in your game is minor. Except Korea because they've got alphabet, they're not minor anymore and hence they could found Naghualism. I've never tried but I guess minor civs can't found a religion.
 
I've got the same problem 43", but I find it will only go between my first 6 cities, and then I need to hit either home or end in combination to switch cities.

It will hit the capital and not move with end, so I use home twice and end to switch to a different city.

Also have Treadmill Cranes been removed from the game. They appeared in Machinery's tech screen, but not in Civopedia and not in cities as builds.

I've checked through the SVN history, and no mention there of removal of them, but 2 revisions had no notes as well.

As well, I don't get every SVN, just major ones I feel, so could I have missed it there, as it won't appear in history, or do they all appear in history??

*Edit* Apiary's seem to have been disabled for me as well, the AI has them in its cities, but I can't build them, and not in Civopedia.

Spoiler :


Is this correct?? to allow no limits over Civilization??

I'll attach a save, SVN 815

*Edit 2* Even the Rebels have Great commanders, but I can't build them??

Spoiler :
 
...

Also have Treadmill Cranes been removed from the game. They appeared in Machinery's tech screen, but not in Civopedia and not in cities as builds.

...

*Edit* Apiary's seem to have been disabled for me as well, the AI has them in its cities, but I can't build them, and not in Civopedia.

I'm not sure why the AI can still build those, but from your save, it looks like you didn't enable the "Early Buildings" option. Both of those require that one, along with some other buildings that are missing from your game.
 
Might be related or similar bug as

45°38'N-13°47'E;13450192 said:
..about moving through cities screens

When in domestic advisor, u can't change what they are building, like in the bottom part of this image >
Spoiler :
MQ8qsiy.jpg


Usually there is are build options that appear at the bottom of the screen when u select the city. You can even group a bunch of cities together and shift-select a building to add it to the selected cities build queue's or control-select to add them to the beginning of the selected cities build queue's etc.

At the moment its just blank.

Oh and its not just capital.
 
The city screen left/right city arrows are broken due to the change in the code for how cities are id'd (and an assumption the game developers made, that ids are in order from smallest to largest) which is not true anymore. I'll fix that in a bit. Not sure about the Domestic Advisor, it may be similar.
 
City Cycling should be fixed in Revision 816. Not sure about the Domestic Advisor, that seems different. I will have to look into that more.

PS. Sgtslick could you please stick your image in a spoiler? It breaks the thread layout on smaller screens.
 
On the City cycling, I've just discovered, that with Num lock on, you can use the Number key pad to move in 8 Directions to the next city in that line.

I've alway's used the Home and End buttons.

The F1 Screen is as Sgt say's, no builds, so that's explained, thanks Afforess.

No Early builds, I usually enable them alway's, its my thing to do. Wasn't that included as a default option now???, I'm sure I'd not have missed that.

*Not listed on Shift - Alt -Q options
 
On the City cycling, I've just discovered, that with Num lock on, you can use the Number key pad to move in 8 Directions to the next city in that line.

I've alway's used the Home and End buttons.

The F1 Screen is as Sgt say's, no builds, so that's explained, thanks Afforess.

No Early builds, I usually enable them alway's, its my thing to do. Wasn't that included as a default option now???, I'm sure I'd not have missed that.

*Not listed on Shift - Alt -Q options

The good news is you can enable Early Buildings from the python console without any problems (if you have cheatcodes on).

Try this:

Code:
CyGlobalContext().getGame().setOption(GameOptionTypes.GAMEOPTION_EARLY_BUILDINGS, True)
 
I'm not sure why the AI can still build those, but from your save, it looks like you didn't enable the "Early Buildings" option. Both of those require that one, along with some other buildings that are missing from your game.

A slight but relevant off-the-track discussion.

Afforess, here's a strong evidence, IMO, that this Early Buildings option be folded into the main game ;). Sorry, I can't resist.
 
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