A New Dawn Bug Reports and Feedback

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The game crashes in the exact same way, except that this time it didn't show the "Z_ADER_BARBARIAN" error message during initialization.
 
The game crashes in the exact same way, except that this time it didn't show the "Z_ADER_BARBARIAN" error message during initialization.

Give me 10 minutes, I need to compile a fresh dll. I'll give you a debug dll, and just post a screenshot for every error message that pops up...
 
Thanks, sorry for the trouble. ^^'
 
Sorry, took a while to make all these screenshots...


First of was a "DLL attached" Massage which I didn't bother making a screenshot of.

Also just before the last error message the game started leaving me with a black screen and the CIV cursor (I Alt-Tab'ed out). After clicking the ignore button again a got a CTD.

(Zipped since uploading the screenshots directly makes them unreadable.)
 

Attachments

Okay, the last screen is the key one. The rest of the stuff is garbage.

As I suspected, your game is refusing the load modular content, which is nessecary, and crashing as a result...

Can I get a copy of your entire logs folder, it's in your Documents/My Games/Beyond the Sword folder... I'll see if I can fix it.
 
Here they are:
 

Attachments

I think this is a BUG error and not yours but not too sure:


Traceback (most recent call last):
File "BugEventManager", line 365, in _handleConsumableEvent
File "autologEventManager", line 307, in onKbdEvent
AttributeError: 'CvColorInfo' object has no attribute 'getXmlVal'
 
Okay Torugu, I think I have a solution. Go back to the older CvGameCoreDLL that came with AND. Now, in your Rise of Mankind/Assets/Modules open the ModularLoadingControls.xml file. In the line that says:

<DefaultConfiguration>Modules_Main_1</DefaultConfiguration>

change to

<DefaultConfiguration>NONE</DefaultConfiguration>

and save and reload. Tell me if that fixes it...
 
Not much I can tell you. Crashes plague RoM and therefore, AND. I've eliminated many of them, but it's a never ending process.

That said, I can give you an "unofficial" patch. I don't know if it will fix your problems or not, and it might wreck your save. But it's worth a shot, so try replacing your CvGameCoreDLL.dll in the Assets folder with this one.
View attachment 241259

Sidenote to other readers:
This "unofficial" patch will probably not fix your crashing issues, and it only works for AND 1.51-55. Don't try it on any of the beta's.

Thanks for that Afforess- i added the new DLL but still received the CTD as noted above, however i was able to dramatically reduce the frequency of it to only crashing once every 5 turns by reducing my "Field of View" angle to 40 from 75. I assume the game struggles more with a wide view angle due to extra content/calculations required.
 
Something you did with the dll, even in the one you have above by itself, has somehow solved the button icon problems, ie, they used to be normal size and alot of small ones also, but now they are all NORMAL, Thank You, for what ever it was, i am sure some of the other modders might want to know that, though.
 
Okay Torugu, I think I have a solution. Go back to the older CvGameCoreDLL that came with AND. Now, in your Rise of Mankind/Assets/Modules open the ModularLoadingControls.xml file. In the line that says:

<DefaultConfiguration>Modules_Main_1</DefaultConfiguration>

change to

<DefaultConfiguration>NONE</DefaultConfiguration>

and save and reload. Tell me if that fixes it...

I assume you mean the MLF_Civ4ModularLoadingControls.xml?

Anyway, it had no effect at all, same crash, same error message if I go back to the old GlobalDefinesAlt.xml...
 
Has anyone gotten the bug where you can't build anymore buildings but just units? It's about year 1630 in my standard map/Snail speed with 1.60 beta 6 AND. Strangest bug i've seen in a long time. All my building construction suddenly stopped working and were greyed out, I can still build units though. Saved, reloaded, went on for a few turns, made peace with neighbors, still the bug persists.
 
hey there again if any remember im the one who as troubles on ANy knind of AND
installed for ANY ROM
yet i just found out this
ROM 2.81 worked perfect (remember) :lol:
ROM 2.81 + AND 1.55 not good :cry:
ROM 2.81 + aforess modmods oddly worked :crazyeye:
yet i did this
ROM 2.81 + AND 1.55 BUT without the Building Inc. option worked just fine!! :goodjob:
even ROME 3.05 after that and im playing in medieval now and no ctd and no errors
say what can i do to have the rest of building inc working :confused:

the old 2.81 + AND all options error log already posted it in beta bugs and reports
im not a modder yet im sure its one of the buildings, maybe a cloned wonder or same name on two builds?

anyone elses experimented this?
 
I just bumped into this bug with Merged Mod & Assimilation turned on, but I recall this happened in AND & Assimilation too:

If I capture a city, and a building that is my unique building stays intact, I get that building in the city but I can still build normal version of it too. Example: I am the Incas and capture an American city. The city granary stays intact, but when I get control of the city, it changes to Terrace, my UB. Everything is ok this far, BUT now I can also build a normal granary in the city, gaining double health benefits (not sure about the growth bonus).

I'm sorry if this is already fixed in AND & Assimilation.
 
I realise you are very busy with Beta 6 but this problem should still exist in that version unless I am mistaken.

In my last few games with 1.55 I noticed that global warming never hit. I put it down to the fact that the game had finished early. But I couldn't let it go without testing. So:

I set up a custom game on a duel map, normal speed,ancient era, med sea level and temperate climate with me being the only player, I turned off all victories except time and checked no barbarian and rising seas.

Then I gave control to the AI and monitored it. I checked every 100 turns to see what was going on. The AI very quickly put cities all over the map. I made sure that plenty of industry was built along with factories and power stations etc. I also made sure that most forests and jungles were chopped. I managed about 95%. The game played out to the very last turn 800 and something I dont remember. Not one square on the map was affected by global warming.

If remember the global warming thread correctly they had run into a problem with it. It involved a calculation for map size and forest/jungle count.

Has anyone ever experienced global warming so far?
 
My Game is unplayable, Afforess have you run into the no building production bug before? Has anybody?
 
My Game is unplayable, Afforess have you run into the no building production bug before? Has anybody?

I'm guessing you are using one of the betas, I've seen others report this problem on the betas and Afforess is fully aware of it.
 
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