I've asked about this before, but... What exactly makes the AI 'demand' that you make peace with someone?
If you say yes, the war ends (obviously) and you get a temporary(?) bonus to relations with the AI that made the request, and if you say no it's the same as declining a resource or tech request from them.
What I'm curious about is what causes them to make these 'requests' in the first place. What the conditions are for them making the request and etc. I can understand an AI wanting you to make peace with a friend of theirs you're at war with, but I've been bugged about making peace with leaders they
hate too.
In my current game, I've been asked by the AI no less than five times now to make peace, four of which I've said yes to since they were either wars I had no interest in fighting or ones I really wanted to get out of. One of these wars was actually against Revolution-spawned rebels!
Funny thing here is that they had only been around for half a dozen turns, and the AI could "no longer tolerate" that war? Ha!
But now Asoka's demanding I make peace with the Maya. What I don't get here is that they both hate each other - a lot. The Maya had razed Asoka's cities, brought in war allies against him, and have had multiple wars with him. They're both utterly Furious with each other, and they're worst enemies.
So why? Why is Asoka wanting me to make peace with the guy? I say no and suddenly Asoka's angry because I "refused to help him".
Shouldn't the AI only make these demands if they're Pleased or Friendly with the leader you're at war with? From what I can tell there's no easy way to disable these demands, other than dialing up the leader and telling them to stop bothering you, which I really don't want to do with leaders I'm Friendly with. I'm not Friendly with Asoka (anymore), so after I said 'No' to him I told him to stop bugging me, but still... Wouldn't it make more sense if the AI did not beg you to make peace with leaders they hate?