Afforess
The White Wizard
You must have missed the fact that in AND, revolutions scale with difficulty. You picked Deity, Revolutions are 60% more frequent in Deity.
Seriously though, I know the official releases have reoccurring CTD's that were fixed early in the beta series. Beta10 is more stable than the official release ATM. Sad but true.
Cart paths only link resources to your cities. They're not actual roads.
Why not releasing 1.60 Beta 10 as new stable Build if it is much more stable then the curent 1.55 public build? (Especial bevore adding new things like a new Bug Version for the next Beta)
They connect cities too, so that's why they lower revolutions.
so what can be done in my situation?
I refuse to be humiliated like that.
i meant in my current game...
Will you put in flexible limits for Flexible Difficulty, without needing to hack the XML?
@Cykur
...and this "rebelliousness" never goes down?
I'm finding the mechanics quite silly then.
There must be a way to tune it down somehow.
What you are saying the only option to get out of this is to go form 7 cities to 2?![]()
Adding one more, somewhere in the transhuman era I got lazy and started queuing techs instead of picking them as they finished. Now when a single tech finishes researching I'll have a slew of 4-5 techs all finish at once, then 3-4 turns to research the next tech, which also trigger 4-5 techs to all finish on one turn. This has happened several times in a row now.