A New Dawn Bug Reports and Feedback

Status
Not open for further replies.
Okay, can you turn on python logging in your Civilization4.ini for me? (It's in the Documents/My Games/Beyond The Sword folder)

Then load one of those mapsripts up. Then put your logs folder in a zip and upload them here. (Logs are Documents/My Games/Beyond the Sword)

Thanks.


hopefully I did everything right:)
 

Attachments

What are your system specs?


Thanks for the save. I was able to diagnose the issue because of it. I'll be releasing a patch in the next few days, and Multiple Research will be fixed. ;)

Thank goodness! I was surprised by this bug and clicked on future tech (even though I hadn't even researched astronomy yet) -- and not only got ALL the techs--I was able to research through to Future Tech 10625 (or something like that).

Craziness! Looking forward to the patch.
 
Thank goodness! I was surprised by this bug and clicked on future tech (even though I hadn't even researched astronomy yet) -- and not only got ALL the techs--I was able to research through to Future Tech 10625 (or something like that).

Craziness! Looking forward to the patch.

lol, i did same :) except for future techs, i chose nanite swarm tech. well, game was won anyway. was funny seeing triremes along with tesla infantry in city production screen.
 
And again thanks AFFORESS!!

But in 1,60 Civ4lerts(trading only) not working, pls check

installed - ROM 2,81 lite or full + AND custom setup (added only Warrior of God)
game - Flexible Dificulty + Revolution

P.S.
Wow 1.61 out - have to test it
 
And again thanks AFFORESS!!

But in 1,60 Civ4lerts(trading only) not working, pls check

installed - ROM 2,81 lite or full + AND custom setup (added only Warrior of God)
game - Flexible Dificulty + Revolution

P.S.
Wow 1.61 out - have to test it

1.61 - same :(
 
CivAlerts are still not working. I know, I didn't include that in the fixes list. I honestly have no idea why they aren't working. Hopefully RoM 2.9 will fix them. :sad:
 
CivAlerts are still not working. I know, I didn't include that in the fixes list. I honestly have no idea why they aren't working. Hopefully RoM 2.9 will fix them. :sad:

I have not seen "War Prizes" working for awhile either, but that may just be bad luck.

Also some python that I am writing for SubdueAnimals is not being called at all. I am still chasing it up but it is StrategyOnly's code which was working. I have just put in some comments, traces and some style/efficiency stuff. The traces show that it is not even getting to the first line of the onCombatResult so is not called.
 
War Prizes should be working fine. If you want to test, change the odds to 100% or replace the random call with "true"...
 
Also some python that I am writing for SubdueAnimals is not being called at all. I am still chasing it up but it is StrategyOnly's code which was working. I have just put in some comments, traces and some style/efficiency stuff. The traces show that it is not even getting to the first line of the onCombatResult so is not called.

Yeah, i cant get my Militia also to work in RoM, so i had to go back to the basic's and put everything back in the OLD way, and even add the EventManager, that was the only way i could get it to work, for some reason:crazyeye:

Plus with he Normal EventManager back in, i am getting MORE events, go figure:confused:

QUESTION: In a Play Now game, i get each civ once i meet them to ask if they want to Establish an Embassy and in a Custom Game this NEVER happens??
 
CivAlerts are still not working. I know, I didn't include that in the fixes list. I honestly have no idea why they aren't working. Hopefully RoM 2.9 will fix them. :sad:
They are not working for me either.:( Have you reported it to the BUG team?
 
QUESTION: In a Play Now game, i get each civ once i meet them to ask if they want to Establish an Embassy and in a Custom Game this NEVER happens??

Does the "Play Now" option turn on Advanced Diplomacy? If not, that would explain why. ;)

They are not working for me either.:( Have you reported it to the BUG team?

They work fine with RevDCM 2.70 and BUG 4.3, so it's something I've done. But I spent a couple hours checking and rechecking my merge of the python files and I didn't spot any errors, and there are no python exceptions.
 
Does the "Play Now" option turn on Advanced Diplomacy? If not, that would explain why. ;)



They work fine with RevDCM 2.70 and BUG 4.3, so it's something I've done. But I spent a couple hours checking and rechecking my merge of the python files and I didn't spot any errors, and there are no python exceptions.

The no python exceptions doesnt mean that something isnt wrong with the python, example, i tried to re-do The Immigrants modcomp and was doing fine, but for some ODD reason, i'd get no errors in the logs or anything, but as soon as an immigrant entered another city, it didnt work correctly or crashed.:(
 
The no python exceptions doesnt mean that something isnt wrong with the python, example, i tried to re-do The Immigrants modcomp and was doing fine, but for some ODD reason, i'd get no errors in the logs or anything, but as soon as an immigrant entered another city, it didnt work correctly or crashed.:(

I realize that, which is why I think I messed up something in the merge. :(
 
Status
Not open for further replies.
Back
Top Bottom