A New Dawn Bug Reports and Feedback

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Hmm. Well, the following has been copied from the following web site (http://www.moddb.com/mods/rise-of-mankind-a-new-dawn/downloads/rise-of-mankind-a-new-dawn-v161):

  • No Warlords:
    • Removes Warlord units from the game

Does'nt that mean that warlods are removed?

That was simply a game option that let players disable it; but it was removed in 1.70.

And also, the other bug. Though only slightly annoying, I never experienced it on vanilla RoM. It appears to be as setting, however, and I see it's not version 1.7. However, I havent found any setting for it, and I thought the changes from 1-6 to 1.7 was mainly to accomodate the new RoM?

Fixed in 1.72b and 1.73beta.
 
It been nearly universal consensus that LoA should be removed. You can always make your own personal tweaks if you disagree. ;)

I agree it needs to be removed or modified. Just ran into the LoA in the game I'm playing. It is extraordinarily overpowered. 50% research boost at location, free libraries in all cities, and 15% research boost in all cities is kinda insane. Any one of the three justifies a great wonder.
 
unless you get wrecked by war-:mad: I don't see a problem here, free xp for your units :cool:

Yes i got tons of free exp, but AIs kept wardeccing me for thousands of years, forcing each other into that, and since my power rating was low there would be no end to that ... and sending armies from all sides. And i couldn't even move army to attack someone cause i had to keep it in my front cities to repel those.

p.s. Seems i made it out, only having war with aztecs now, razing their cities with my superarchers army with GC and other 2 i have war with are rebels from my own city who somehow managed to runaway with single scout and now they wander somewhere with it for 1000+ years (still refuses to talk) and other one some non-factor civ from other end of map.
p.p.s. Fog of war bug getting enourmously large now, covering lots of my own map :(((
 
Have not kept eyes on latest betas, still using 1.72 ( no patch), but the "battlefield promotions" is kind of silly.

Every time my units survive the bombardment in defence they gain promotions. But they survive all the time as bombarding units can not kill them. And the lower defenders health the bigger chance of getting a promotion.

Other bugs as known alread ( some unknown rare ctd, researched tech take effect on the next turn, etc.)

Plus i still like to see a "weak defender" mark on all bombarding units ( i have made usually the change myself to xml but it is bad to updated that all the time ).

Catapults ( and other siege units, exept flak cannont and smth else) should not be able to defends themselves very well. That is why they need units to guard them.
Otherwise they need to be a lot more expensive to build. Right now they are on the bar ( by strenght) with melee units of the same era.
 
The reason why your defenders are getting free promotions is due to a small technicality in how the probability for free promotions are accessed.

The chance the attacker gets a free promotion is exactly the probability that the attacker will die. However, the chance the defender gets a free promotion is exactly the probability that the attacker will LIVE. Without taking into account withdrawls, the chance the attacker lives == the chance the defender dies. However, some seige units (and units with a large amount of withdrawl chance) have near 100% chance of survival, and so as a result, your defenders have a near 100% chance of getting a free promotion.

It seems to me to be a reasonably straightforward fix which should take only about an hour to implement and test, if my suspicions are correct. Otherwise, it is a great mod-component, which I normally would like to use. It makes making risks a plausable action! (Unfortunatly, because of this bug, I don't use it, as the AI doesn't understand exactly how to use seige units in tandem with regular units... often it sends only siege units in thier stacks, in thier raiding parties)
 
i know this is supposed to be for reg version not betas but seeing as 1.72 is buggy and you said to use 1.73 imma post here so as to not have more emails inc...............get an xml error when i installed the garbage civics part due to one civic referencing a garbage dump building w/o actually having a garbage dump building for it to lower cost of
 
I'm getting sick of this AI...

The AI in 1.73 is much less Civilization IV and more Total War, in that the general AI line of thought is "I HATE YOU AND I WILL DECLARE WAR ON YOU BECAUSE YOU ARE A HUMAN PLAYER"

Every single game I play, one faction I'm nowhere close to declares war on me for no reason VERY EARLY into the game. And while it's neat to have a rival, it reaches absurd levels when they re-declare war on me AGAIN and AGAIN throughout history AGAIN and AGAIN using the same tactics AGAIN and AGAIN.

It's also INFURIATING to basically have the computer be on a SET path for war, where they have a HUGE army bordering me, which I can SEE, and yet no matter how much I suck up to them or give them gifts, EVEN GOING SO FAR AS TO TURN THEM FROM "CAUTIOUS" TO "FRIENDLY" THEY -STILL- DECLARE WAR ON ME AND ATTACK ME!



As soon as they do this, I either have to start from an earlier save or pray that my forces can survive, because no matter how many units I have, it makes no :):):):)ing difference when they have siege equipment, and EVERY TIME they attack a city, they just go about spamming their siege weapons for splash damage, then easily destroying the remnants of what used to be a sizeable army. It renders these sorts of battles COMPLETELY POINTLESS as what can I even do except suicide myself against them BEFORE they attack my city?
 
I'm not allowed to calm down. And I didn't even turn on "Ruthless AI". I don't even know how to fiddle with things like that.

My game doesn't even have Ruthless AI on in the settings!
 
I'm getting sick of this AI...

The AI in 1.73 is much less Civilization IV and more Total War, in that the general AI line of thought is "I HATE YOU AND I WILL DECLARE WAR ON YOU BECAUSE YOU ARE A HUMAN PLAYER"

Every single game I play, one faction I'm nowhere close to declares war on me for no reason VERY EARLY into the game. And while it's neat to have a rival, it reaches absurd levels when they re-declare war on me AGAIN and AGAIN throughout history AGAIN and AGAIN using the same tactics AGAIN and AGAIN.

It's also INFURIATING to basically have the computer be on a SET path for war, where they have a HUGE army bordering me, which I can SEE, and yet no matter how much I suck up to them or give them gifts, EVEN GOING SO FAR AS TO TURN THEM FROM "CAUTIOUS" TO "FRIENDLY" THEY -STILL- DECLARE WAR ON ME AND ATTACK ME!



As soon as they do this, I either have to start from an earlier save or pray that my forces can survive, because no matter how many units I have, it makes no :):):):)ing difference when they have siege equipment, and EVERY TIME they attack a city, they just go about spamming their siege weapons for splash damage, then easily destroying the remnants of what used to be a sizeable army. It renders these sorts of battles COMPLETELY POINTLESS as what can I even do except suicide myself against them BEFORE they attack my city?

I have the opposite problem. I play on Emperor and the last two games I have been crushing the AI and conquering the world so easily that the games become boring by the middle ages. The AI pleads with me to please stop killing them, but I can't help myself.
 
Also, probably more relevant to Afforess, I was offered a technology AND a huge sum of gold for Wardogs. In the Renaissance era.


Also, I'm apparently able to build more than one Department of Water wonder. Is this something where I can build one per continent? Or is this bug?
 
What is your power rating? It may be a product of making a more aggressive AI, and you not having a large enough power rating vs. other AI people.

The AI is programmed, if it is facing immediate revolutionary threat, and it can't do anything else, to desperately launch an unprovoked attack against a civilisation which is weak. Capturing thier cities will SIGNIFICANTLY (IE. give a 300 stability boost in each city) ease the pressure... even stop it entirely!

The AI, in these wars, however, is less inclined to let a weak albiet friendly civ live (IE. Diplomacy, although it helps, it helps less than regular wars, where the aim is conquest, not survival). As a direct result of this, the AI in revolutions is more aggressive. The AI is also more aggressive (slightly) because of the Better AI patch.

If you have a low strength rating, then you WILL be dogpiled on. It is something I learned in the third game I played (Playing as the Khmer, I have NOT been declared war on by an AI yet, solely because I built a GIANT stack of spears to defeat the russians, which made my strength ratio fully 3 times the normal strength I play with at a comparable time). However, if you build many many troops, you will be able to both defend against the few wars which are sent your way, and you will be able to stop those wars before they even start! (The AI won't declare on a stronger opponent, if they are nearing revolutionary collapse... that is just suicide!)

I think turning of Revolutions should help ... however it also kills the best part of RoM IMO.

If this doesn't help, and you are getting dogpiled with good relations AND a good strength ratio, please provide a save AND your log files (In your Rise of Mankind MOD folder, the one where you installed AND into. It is called "A New Dawn.log"), as that is almost certainly a bug. Or the AP.

Oh, and also, the order of events for ALL war declarations (even in Beyond the Sword) is:

*Do I like them? If no, continue
*Build army
* Send army
* Declare war

By the sounds of it, you see thier army bordering your nation, and you try and bribe them to friendly. Unfortunatly, that time has come and gone, my friend... you needed to bribe them BEFORE they built thier army, and BEFORE they sent thier army. Seriously, would YOU waste thousands upon thousands of hammers on a military, and then waste hundreds and thousands of GPT on managing this larger army AND the 'army outside of your borders' increased GPT penalty AND risk weaker defences in your core cities, only for you to suddenly get 100 Gold and a free tech, and turn around, cancelling your plans?? No you wouldn't. And neither will the AI.

[Edit]Specifically, the check for 'do they like me' is rather complicated, but for 99% of leaders, if you are FRIENDLY with them at the time they perform that check, IE. before they build thier army then they will ALWAYS say 'yes', and then they will not build an army (or rather, they will start a war plan against a different civilisation, which they don't like!). Even if it is not friendly, they can still say 'yes' if you are reasonably nice, am far away, and you have a decent amount of strength (I find that for 'on continent' foes, you need to be above 0.75 strength to be strength (IE. You are 3/4 of thier strength). For 'intercontinental foes' you need to be above 0.5. All this is VERY dependant on the leader in question (Montezuma is often the epitome of suicidal, while Ragnar combines great trait combination with large armies, and a very very strong inclination towards war. Ghandi often never goes to war, unless there are unusual situations)

The AI war declaration topic is complicated, and long, and many a thread has been written discussing it. In general, however, good diplomacy (AT ALL TIMES) + High strength armies = Peace.[/Edit]
 
What is your power rating? It may be a product of making a more aggressive AI, and you not having a large enough power rating vs. other AI people.

The AI is programmed, if it is facing immediate revolutionary threat, and it can't do anything else, to desperately launch an unprovoked attack against a civilisation which is weak. Capturing thier cities will SIGNIFICANTLY (IE. give a 300 stability boost in each city) ease the pressure... even stop it entirely!

The AI, in these wars, however, is less inclined to let a weak albiet friendly civ live (IE. Diplomacy, although it helps, it helps less than regular wars, where the aim is conquest, not survival). As a direct result of this, the AI in revolutions is more aggressive. The AI is also more aggressive (slightly) because of the Better AI patch.

If you have a low strength rating, then you WILL be dogpiled on. It is something I learned in the third game I played (Playing as the Khmer, I have NOT been declared war on by an AI yet, solely because I built a GIANT stack of spears to defeat the russians, which made my strength ratio fully 3 times the normal strength I play with at a comparable time). However, if you build many many troops, you will be able to both defend against the few wars which are sent your way, and you will be able to stop those wars before they even start! (The AI won't declare on a stronger opponent, if they are nearing revolutionary collapse... that is just suicide!)

I think turning of Revolutions should help ... however it also kills the best part of RoM IMO.

If this doesn't help, and you are getting dogpiled with good relations AND a good strength ratio, please provide a save AND your log files (In your Rise of Mankind MOD folder, the one where you installed AND into. It is called "A New Dawn.log"), as that is almost certainly a bug. Or the AP.

Oh, and also, the order of events for ALL war declarations (even in Beyond the Sword) is:

*Do I like them? If no, continue
*Build army
* Send army
* Declare war

By the sounds of it, you see thier army bordering your nation, and you try and bribe them to friendly. Unfortunatly, that time has come and gone, my friend... you needed to bribe them BEFORE they built thier army, and BEFORE they sent thier army. Seriously, would YOU waste thousands upon thousands of hammers on a military, and then waste hundreds and thousands of GPT on managing this larger army AND the 'army outside of your borders' increased GPT penalty AND risk weaker defences in your core cities, only for you to suddenly get 100 Gold and a free tech, and turn around, cancelling your plans?? No you wouldn't. And neither will the AI.


1) I don't know how I'd rate my power, but given I've been nowhere near the top or bottom of the ranking

2) Every civilization EXCEPT them have been having revolutions over the thousands of years. They're arguably the most stable of all the nations. And they've never captured any of my cities. They don't even border me.

3) Your logic is almost nonexistant---how am I supposed to bribe and be friendly with a nation that is PLEASED with me BEFORE they build an army intended to attack me? Without even knowing?

4) Yes. Yes I would. I would get a free technology, some gold, and get to attack a REAL enemy with my huge-ass army---namely the one that is BORDERING ME AND ALREADY AT WAR WITH ME.


Unless the civlization I bribed to declare war on them was just jacking around doing nothing to them.


That sort of thinking is exactly what I got with Civilization IV. The sort I'm getting now and which you described is exactly the sort of thinking that is the NUMBER ONE complaint of pretty much ALL the Total War games---that an enemy will mindlessly attack you for no real reason except you are the human player. And then they won't even do it very well.
 
i'm getting sick of this ai...

The ai in 1.73 is much less civilization iv and more total war, in that the general ai line of thought is "i hate you and i will declare war on you because you are a human player"

every single game i play, one faction i'm nowhere close to declares war on me for no reason very early into the game. And while it's neat to have a rival, it reaches absurd levels when they re-declare war on me again and again throughout history again and again using the same tactics again and again.

It's also infuriating to basically have the computer be on a set path for war, where they have a huge army bordering me, which i can see, and yet no matter how much i suck up to them or give them gifts, even going so far as to turn them from "cautious" to "friendly" they -still- declare war on me and attack me!



As soon as they do this, i either have to start from an earlier save or pray that my forces can survive, because no matter how many units i have, it makes no :):):):)ing difference when they have siege equipment, and every time they attack a city, they just go about spamming their siege weapons for splash damage, then easily destroying the remnants of what used to be a sizeable army. It renders these sorts of battles completely pointless as what can i even do except suicide myself against them before they attack my city?

BUILD LOTS OF CALVARY AND ATTACK THE STACK BECAUSE IT DOES FLANKING DAMAGE!!!!! duh
 
To bribe and be friendly... adopt civics which make them friendly (Favorite civic often gives +4, sometimes more, sometimes less ... with one of the mod components, you can adopt similar civics to give smaller bonuses. Switching from Bourgoius to Proleterant often has massive differences... it can change diplo by 4!!), have the same religion (between +2 and +6, compared to -2 and -6 if you have a heathen religion), and go at war with them, fighting the same enemies (Another +2 to +4). Embassies give +1, peace gives +1, Trade relations give +1/+2, gifting signifcant techs and resources give two different +4 bonuses (but if you do everything else, you should ALREADY be at a permanent friendly status). However, as you realise, making one civ friendly, makes another angry.

Oh, and also, what you describe is that the civilisation is losing the war, which is making its civilisation crumble. It is undergoing a growing revolutionary problem, and needs to start another war, a war it can win, so that it doesn't break apart due to revolutions.

To get your strength, it automatically shows on the scoreboard (it is a number, by default, it is a 1 decimal point number where HIGHER is BETTER [IE. 2 means they you are twice as strong as them, 0.5 means they are twice as strong as you]. You get this by devoting points to espionage. If you have a save, and a log file, you could upload it, and we can see why they are declaring war on you in your specific situation. Ideally, we could have a save 16 turns before(IE. the oldest auto-save you own), so we can see before they start building up.

But lets put it another way... I can say that you wouldn't. If you had already gone to all the trouble of moving an army away from your main core cities (IE. leaving your other cities mostly defenceless), would you then say 'oh well... he was slightly nice to me in the last couple of years, so I guess I can forget all the times he insulted my faith, refused to adopt a liberal nation, and denied to help us in war. I guess I will travel 10 turns back to my ruined nation, and fight a losing battle against a larger, stronger civilisation AND rebels. The 20 turns of having most of our army completely useless was TOTALLY worth Aesthetics and 200 gold.)

PS. Wait... you BRIBED a civ to go at war with them?? And you are complaining because THEY declared war on YOU!? Does those two sentances make any sense to you? It is called Better AI for a reason! You now get a message when a civ bribes another civ to go at war with you, so they know that now.

[Edit] And if they are at war, but still managed to send a large, intimidating stack in your direction (probably only 20% of thier total power) implies that you are MILES behind in strength. Provide a screenshot of your current situation, and we will see if we can see how weak you actually are... you may be surprised!! I know I was when I discovered the strength screen (way back when...)[/Edit]
 
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