Using 1.73G on a fresh RoM install with no other mods. Loving the gameplay so far, but ran into some unusual behavior regarding a barbarian galley trade blocking my city across some ocean tiles, which then caused the deletion of the city's Fish Traps and everything below it in the building list.
1) Is it intended that losing access to the Fish resource (even temporarily) deletes the Fish Traps? I can live with that thematically, but the deletion of the Wheelwright, Town Watch, and Reflecting Pool looks like a bug. (Unless there's something else going on gameplay-wise that I don't know about) The screen shots below show the loss of those four buildings at the end of the list.
2) Should the barbarian be able to trade block my city across Ocean tiles, when it can't yet cross those tiles itself? Also my galley is able to cross those Ocean tiles within my borders and I'm nowhere near Astronomy. This is sweet for reaching the next continent that's so close, but I'm not sure if it's a bug or a "feature."
Thanks again for all your great work!
Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Sports {Early Buildings} ANM {Historical Wonders} {Better RoM} Guilds {Modern Corporations} {Coal UI} {Blue Marble Terrain} {Improved Artwork} {Civic Diplomacy} {Trading Posts}
Install Type:
Custom
Version:
1.73
Install Directory:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind
Windows Version:
WinXP
1) Is it intended that losing access to the Fish resource (even temporarily) deletes the Fish Traps? I can live with that thematically, but the deletion of the Wheelwright, Town Watch, and Reflecting Pool looks like a bug. (Unless there's something else going on gameplay-wise that I don't know about) The screen shots below show the loss of those four buildings at the end of the list.
2) Should the barbarian be able to trade block my city across Ocean tiles, when it can't yet cross those tiles itself? Also my galley is able to cross those Ocean tiles within my borders and I'm nowhere near Astronomy. This is sweet for reaching the next continent that's so close, but I'm not sure if it's a bug or a "feature."

Thanks again for all your great work!
Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} {Ice Breaker} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Sports {Early Buildings} ANM {Historical Wonders} {Better RoM} Guilds {Modern Corporations} {Coal UI} {Blue Marble Terrain} {Improved Artwork} {Civic Diplomacy} {Trading Posts}
Install Type:
Custom
Version:
1.73
Install Directory:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind
Windows Version:
WinXP