A New Dawn Bug Reports and Feedback

Status
Not open for further replies.
Switched out of Slavery. But I wasn't able to demolish Slave Market. Intended?

Going to switch back to Slavery when I can do that, then demolish them, plus National Slave Auction, then switch back to Free Market. Painful but needful in order to have two unhappinesses removed from cities because of Federal civic.


EDIT: Forget the above. Discovered that Slave Market does obsolete at Labor Union. I will change obsoleteness of NSA to that tech. So I will just live with two unhappinesses until I get to Labor Union.
 
Well, I always play with Barbarian Generals... so, I tried it with a better unit. It does work, although I got less than a whole xp point. I guess what confused me is I'm sure I used to get GG points all the time. But I know I have attacked a lot of marauders and haven't gotten the points. Oh well, so it goes.

You got a GG point, it went from 54 to 53 in GG box :). So yeah it is a slow going because it balance out your powerful xp farming strategy. In vanilla BtS, you don't see so many units with powerful xp farming ability so it didn't matter. But in RoM, it became overpowered so Afforess adapted how you earn experience to reduce overpoweredness.
 
Switched out of Slavery. But I wasn't able to demolish Slave Market. Intended?

Going to switch back to Slavery when I can do that, then demolish them, plus National Slave Auction, then switch back to Free Market. Painful but needful in order to have two unhappinesses removed from cities because of Federal civic.

That' because the Slave Market get's disabled when you leave Slavery. Which means it wasn't giving any unhappiness. Then, when you switched back, it re-enabled. Which means you switched back and destroyed it for no reason. ;)
 
Has this been mentioned before? 1.73G in the city screen the Spy and Noble specialists overlay each other. Plus the way all specialists stack now it some times takes several attempts/clicks to move the end one around to another specialy or back to a regular citizen working a tile.

I vote for bringing the old specialist screen back please.

And as stated by several posters at 1300AD the end of turn wait is approaching 2+ minutes. Never had this long a wait with AND before on my x64 system, Dual Core processor@2.8GHz, and my 8GB of 1066MhzDDR2 ram.

I did activate one of the Barb options for this game. So my original set of 7 AI quickly mushroomed to 18. And I don't have REV on. This is the same game that I had to disable Vassals thru the Bug Options screen after you told me about it. Could this have caused some of the slowdown? Or is it because there are 18AI on a Giant Pangaea World?

JosEPh

I'm also starting to notice choppiness when ordering my naval units about. Havn't had that problem since RoM2.2. and my old PIV system I had then.
 
Has this been mentioned before? 1.73G in the city screen the Spy and Noble specialists overlay each other. Plus the way all specialists stack now it some times takes several attempts/clicks to move the end one around to another specialy or back to a regular citizen working a tile.

I vote for bringing the old specialist screen back please.

And as stated by several posters at 1300AD the end of turn wait is approaching 2+ minutes. Never had this long a wait with AND before on my x64 system, Dual Core processor@2.8GHz, and my 8GB of 1066MhzDDR2 ram.

I did activate one of the Barb options for this game. So my original set of 7 AI quickly mushroomed to 18. And I don't have REV on. This is the same game that I had to disable Vassals thru the Bug Options screen after you told me about it. Could this have caused some of the slowdown? Or is it because there are 18AI on a Giant Pangaea World?

JosEPh

I'm also starting to notice choppiness when ordering my naval units about. Havn't had that problem since RoM2.2. and my old PIV system I had then.

You can change the appearance of the specialists in the city screen in the BUG options-city screen tab. You need to scroll down and change stacker to chevron.
 
I reinstalled RoM and AND (:D) with admin privileges from the start, but the same thing occurred in the Revolution.ini file.

I then tried removing all files (instead of just Revolution.ini) from the UserSettings folder and starting a new game, but new versions of those files weren't made once again.

If the game isn't auto-generating a new one, I suspect it is no longer used by the game anymore, and left over from older versions.

If it's no longer being used by the game, how can I configure Revolutions settings? :confused: Or am I misinterpreting you?

Thanks again- great modmod.
 
You can change the appearance of the specialists in the city screen in the BUG options-city screen tab. You need to scroll down and change stacker to chevron.

Thanks DH!

JosEPh

Edit: After I went into Bug options and changed specialists from Stack to Chevron I entered a city screen to check if they had changed. They of course did, but when I clicked on the spy the game locked up. No Matter what I tried it was a non responder. I had to ctrl/alt/del to get out of the city screen. So I guess I've lost several turns in the process too. Either BUG has a Bug or the Specialist screen and Spy chevron has one or both.
 
I don't know if you fix this in 1.74 but this warrants mentioning...


the war weariness of the citizens reaches a ridiculous level. I'm engaged in a war against the world's super power and his five vassals, all alone. He then bribes four other nations to declare war on me. THIS IS NOT A WAR OF GREED OR CONQUEST, THIS IS A WAR OF SURVIVAL, AND HALF OF MY CITIES ARE SO ANGRY, THEY HAVE CEASED TO FUNCTION.

I have President Civic, Federal, Volunteer Army, Individualism, etcetera.


Half my cities have starvation and build times 100x normal speed.

This has completely destroyed my war effort. Just to survive, I had to go into World Builder and build myself a cheaty army. I am now WINNING the war by a HUGE margin.

AND THEY ARE STILL SO ANGRY, THEY CEASE TO FUNCTION!


This isn't even a thing where I've been at war with them for 100 years---I am at peace with them for 20 turns or so, they declare war on me, and INSTANTLY my cities are at this critical mass of stupid.


Not sure how to say this nicely, but the AI has beat you fair and square. I am playing a game where the "superpower" constantly bribes even friendly empires (to mine) to turn against me. He is even called "evil". I like this!
My suggestion. Next time, prepare against WW.
 
Well, I always play with Barbarian Generals... so, I tried it with a better unit. It does work, although I got less than a whole xp point. I guess what confused me is I'm sure I used to get GG points all the time. But I know I have attacked a lot of marauders and haven't gotten the points. Oh well, so it goes.

Ok, so either you just lost GG XP or you generated a GG in between. Not sure which.

Since your axeman only got 0.5 XP, I'd have to say it was the first. So you lost XP, and this may be something that Afforess would need to check and try to replicate. It could be a problem with the base GG generation code, or a wonder/civic is giving a negative multiplier on GG (which would make sense, since you're the only one mentioning this).

So, next question is, do you have any Wonders and/or active Civics that affect GG emergence rates? And if so, what are they?
 
A screen shot of my problem and my save.
 

Attachments

  • Gilgamesh BC-0880.CivBeyondSwordSave
    Gilgamesh BC-0880.CivBeyondSwordSave
    211.7 KB · Views: 64
  • Untitled.jpg
    Untitled.jpg
    201.5 KB · Views: 84
Ok, so either you just lost GG XP or you generated a GG in between. Not sure which.

Tip: Every time a number decrease in GG box, it means you gain a GG point. Consider it as a countdown until you get a new GG.
 
Not sure how to say this nicely, but the AI has beat you fair and square. I am playing a game where the "superpower" constantly bribes even friendly empires (to mine) to turn against me. He is even called "evil". I like this!
My suggestion. Next time, prepare against WW.




Not sure how to say this nicely, but in what way does ME destroying THREE of their cities and them never even making ground with an army of theirs on MY soil constitute ME being beaten fair and square?
 
Not a huge deal, but I'm playing a game, with flexible difficulty turned off, yet the difficulty goes up every 37 turns! Any ideas of how to fix it? I'm playing 1.73 patchD
 
Update to Patch H. Patches are save-compatible, and it should fix your issues.
 
Um...

Are you complaining about WW or not? I just realised: Fighting on soil which is 100% yours contributes to 0 WW on your behalf. You can fight against the entire world, lose all your army, and kill all of thier armies, but if it is on home soil, the people will realize it is for there very survival, and thus not complain. So to defend against WW before Jails etc., simply fight on your own turf. (If it is owned by 90% you, and 10% someone else, then you get around 10% of the WW)

However, if you fight on enemy ground, WW stacks up reasonably quickly. Losing your unit on foriegn soil in an attack gives +3 WW. Killing a unit on foriegn soil in an attack (IE. you win an attack) gives you +1 WW (IE. Killing units INCREASES War Weariness). Defending gives you +2 WW regardless of winning or losing. I think razing or capturing a city gives something like +10WW, and nukes give +5 WW if you launch the nuke, and +20 if you defend. The non-combat WW values are approximate. But in general, if you bring the fight to them, you WILL be hit with WW.

And WW keeps on. Although it slowly disappears over times of peace, it never disappears completely. It isn't realistic to commit horrible atrocities against human decency and human rights, settle peace for 5 years, and start it up again and expect your people to be all good with the same war...

There are techniques to manage WW. Civ IV is a managerial game, and if you are not willing to manage your empire, balancing it's needs and wants effectively, then play another game! But that is the beauty of Civ IV: You have to balance when to fight and when to defend, what civics to choose, how and where to build your cities... AND takes all these things and adds more! That is why I like it so much :D Is sacrificing national stability worth the reduction in WW? Do I attack and end the war, or defend and win a war of attrition due to their WW? Should I build a stronger military now, or focus on building up infrastructure? What type of economy do I want to follow? The only place where you don't manage your empire is on the battlefield (which is why I am looking forward to Civ V's One-unit-per-tile thing. Pity that Civ IV won't likely be balanced for it :( )
 
Not sure how to say this nicely, but in what way does ME destroying THREE of their cities and them never even making ground with an army of theirs on MY soil constitute ME being beaten fair and square?

Simple answer. The world's super power, and his five vassals, plus four other nations against you. Would your people be terrified? Absolutely! Unless your empire is prepared against your lack of domestic support. Personally, I would consider the AI has thrashed me, unless I can somehow recover. Which is the beauty of the challenge. :D
 
Hmm....

1.73H breaks the GUI for me (i.e. it disappears as if I pressed <ALT>-I, but <ALT>-I and <CTRL>-I don't help), and it's not dependent on the save. 1.73G doesn't have this problem for me. Anyone else had this problem?

Installed Components:
{Required Files} {Military Civics} {Beautification Project} {Castle Improvements} Meteorology {Realistic Diplomacy} {Seafaring } {War Prizes} Arctic {Larger Cities} Forestation {Sea Tunnels} Terraforming {Lead From Behind} {Event Images} Sports {Early Buildings} ANM {Historical Wonders} {Better RoM} Guilds {Modern Corporations} {Blue Marble Terrain} {Improved Artwork} {Civic Diplomacy} {Trading Posts}

Install Type:
Custom

Version:
1.73

Install Directory:
C:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Rise of Mankind

Windows Version:
Windows 7
 
Turn on error logging and upload your log files for me.

Here's How:


Please post bug reports and feedback from v2.9 to this thread.

About bug reporting:

1. If you find bug in the mod try to describe it in detail when you post about it. This helps me to locate it more accurately and faster.
2. About missing UI problem: Please post what Windows type and language version you are using. Also tell which one you are using, Beyond the Sword or complete Edition.
3. CTDs ie. Crashs To Desktop, try to provide as much information as possible what happened just before it occurred. Even better if you can upload save game file so I can take a look at it. If you are experiencing CTDs in late game, try reducing graphic settings, BtS is known to have crashes when saved games get big and when there's lots of stuff in late game - most common reason for CTD is that Civ 4 can't find enough free memory.
4. Some Civ4 Map scripts can not make maps for Giant or Gigantic map sizes.


BtS log files

To speed up finding possible causes for bugs, you can enable logging in BtS and attach zipped log files in this thread when you post about your findings.

To enable logging go to BtS folder and open Civ4Config. Check following options to these settings:

; Enable the logging system
LoggingEnabled = 1

; Overwrite old network and message logs
OverwriteLogs = 1

; Enable rand event logging
RandLog = 1

; Enable message logging
MessageLog = 1

Now when you start game, it logs everything to log files. When you exit the game, go to BtS folder, there should be Civ4logs, go there. Zip the log files in that folder and attach the zip file in your post so I can take a look at those files.
 
Status
Not open for further replies.
Back
Top Bottom