Preturn:1305 AD
Seems only 24 jpg's were harmed in the making of this post.... consider yourselves Fortunate.
OK so after uh an hour of trying to wrestle this new Ultraedit app thing into a plain Jane text editor with dynamic spell check, it actually seems to be working as advertised!!!! lets see if I can get the spell check to not spam like effing 60 billion options on which word liq meant.. nope, not yet, liq is too slow! Seems the word "effing" is already in the dictionary... wow, that's just total winz! meh I can deal with a screen high pos spell check option for now Liq guesses. Will spend more time on that function later as I know it's hidden in this app somewhere. It's like photoshop for text! WTFever yeah?
So time to spam all these various liq'isms so the app doesn't completely freak out.
Right, then back to civ.
MM a few things, stagnate one of the Y towns as it's close to caps, WTH ever one that is.
France is we have too much WTH on WTH mode.. if this game made any sense he would attack Germany but well we all know how this works. will stock up on krazy's troops a bit.
This just baffles liq...
Wang is a moron
Ok onto the Oxford race Struick so aptly started!
Have 5 towns cooking universities so need one more... lets see which town wins!!!
No easy way to filter turns on the buildings that liq can find it appears so lets go manually as only 5 towns are building unis.
1. Nova is done in 16 turns working max hammers. ok this is important as it's the lower limit. If everything can complete before 16 turns, we are golden.
2.Moscow is done in 7, yawn
3.Pete's is done in 4, yawn
yawn = yeah wasn't worried about these two.
4. Yaroslawtf is done in 7, spot on.
5. Orenburg is on a sad sad 24... ok lets get work of a young cottage and work that hill mine... 15 now, that's better and only stalls growth 2 turns. Not bad at all!
So that means 5 unis done as nova finishes up... uh need one more.
Rostov and Vlad are out of the question... screw all that, they have important thigns to do!
So wow, looks like Sally dot (the town silver was saying wasn't worth building compared to izzy dot in TundraLand) is looking like the winner here! Not going to be pretty starting this late but well not sally's fault! Lets see the damage.
Mace in 3 turns uni in 20 growth in 2... ok lets stall the mace and work that desert mine in 2... about 17ish turns with the hill mines so about 17ish since the round off doesn't matter, wow not bad.
Btw useless trivia for you folks, the hammers in that mace won't start to decay until about 50ish turns epic... all rumor and hearsay!
ok yeah, not bad at all, all these crap dots are actually contributing members of the glorious We love Cathy Collective.. or Empire or wtfever we are this week.
hmm how much cough syrup is liq on today anyway?
Ok the next stream-of-thought antics, now with pictures!!!!!!
We have education and liberalism on everyone and can trade that crap away. Question is, is there enough out there to leak education? now the pictures!!!!!!
ok this is the first sign and the reason liq and silver really Whore those early courthouses.... look at all those Delicious infoz!
We can see the research on everyone except France (who cares!) and effing Germany would we don't have a chance to see...
How we need 700 ish ep on Germany to see his bloody research?
Scary, not sure if he's been spying on us exclusively or abusing the slider ala norvin... or Both!!
So lets see, baud's gunpowder is super late so meh.
Burger king is dishing out engineering in 2 so yeah good, makes it cheaper
Egypt is spitting out printing press in 5! wow nice.
No idea what wang is researching next.
lets look at the trade screen.
Lesson here is Wang is holding all the tech cards AND the cash, no good. Education for mass cash sounds good though when we spill the tech.
Egypt has nice gold (450) and is getting printing press, which we have half researched, in 5. If he's willing to trade seeing as he's holding back engineering on us. Not sure but well that's worth waiting on.
Burger king has nothing but engineering in 2 so that gives more options.
Baud has 80 gold and engineering but is holding guilds back ... lets see if that falls into the trade area soon. Doubt it, she's a @#$@
Germany is almost like baud with some gold and engineering + hiding guilds from us.
So Lets wait 5ish turns on trades during which place research to 0% Since we are looking to trade for printing press and may want to suddenly run science 100% for 10 odd turns to beat wang at econ. Oh and not to mention we have a ton of universities coming online soon.
Notice 3 workers have no names and 2 have the same... ok fix that! vexation and disgruntlement and a few other random SAT words that liq persistently confuses people with. Not like a liq does it on purpose... sniff.
last thing I notice is that one of our upgraded galleons is chilling southish of Tver, and takes him about 11 turns to get over to green dot proper so I will get him going now. Keep in mind it's not safe to just auto path this as there's barbs all over the place.
Also get the non galleon ships we have hanging around over near krazy to maybe repel idiotic France people, De Gaul would be a moron to attack us but when does that crap ever stop the AI. we have a trireme there now guarding the fish the barbs can never get to (it's in the ocean) but well nice it's there!!!! beats trying to stock up on effing troops in krazy hehe.
BTW Krazy is working two unimproved tiles hehe... oh well, will whip that courthouse when I can if ever, not to mention ship another worker over with the troops since Rostov is done in 1 turn with another galleon. Need to get out of slavery soon.
Has a liq hit next turn yet? need to lay down.
Science at 0% is +128ish a turn so lets whack a few enters as France DOW's on us.
[1]1310 AD
Baud demands education... rofl. Wow she has 200 gold now tho!
Fred stops trading Engineering hehe. whatever. Wang is on a 10 turn education as expected. so hmm spill education now or wait....
As liq ruminates on that
WAR HORNS!!!
France Dow's on Germany like a good boy!
So yeah we have 2 settlers and one worker in the new lands haha... well lets get some more workers over there!
I buy out the galley sitting here since we have the gold and well time to scoot an entire boat load of workers over.
[2]1315 AD
Huh ok on the trade front Fred and BK will trade engineering, still not guilds though.
In classic Boff-0 fashion, our effing hammer town of rostov pops gems!!!!
Don't get a liq wrong here, gems just effing own but why in rostov????? cry.
Scouting caravel punks a barb galley for fun, if he bothered to lose, less maintenance hehe
oh and look what a liq sees!!
France demands one of our wines, meh why not! Will cancel in 10ish unless he has some gold per turn to dish out.
Yak grows so I move work on the above mentioned desert hill. Uni in 15 now so 17 turns total as liq guesstimated, one after effing Nova is no slouch! Go sally dot Go! Teach that good for nothing silver!
Egypt gets a scientist and his printing press is in 2. BK is doing optics in 8 whatever.
I upgraded bigman Gus into a mace and ran him over to Vlad in order to say hi to the new land barbs!
not much happening in that war so far power wise!
Barb worker ran away!!
[3]1320 AD
Tver in the new lands pops its double speed creative borders and the lone worker is on those pigs like white on irrigated rice! A boatload of 3 more workers are otw in uh a fewish.
Purple love dot pops borders as well, so much love! can actually punk those fish just outside of it's BFC as trade bait I guess.. eventually! Also blocks the path East for Wang so all around nice border pops this turn.
[4]1325 AD
We get an interesting event which I take the no cash option to, beakers into engineering should make it cheaper so all good! Rammy gets printing press next turn and has over 500 gold to trade so do or die time soon.
Also, Fred revolted to Theo and Merc so that means he has banking, great!
So it's looking like a nice time to open up education soon!
Baud gets a magic forge in a town and a spy is caught in Pete's just as the first uni finishes, yeah slot in a spy haha.
Also Argon the great general is born somewhere... lets see...
Looks like France gets the GG!
Nova grew sick and uni is in 12... ok well whatever grocers will help. Guessing this town got poisoned.
[5]1330 AD
Big turn!
We officially have too many galleons zipping between Vlad and Tver so will send another around the south cape to hook up with green dot.
Oh and look who will trade printing press the turn he researches it!
Vlad gets to work on a barracks.
Ok saving the game, getting a another bottle of the Quil as liq is out of the Tussin. Trade time coming up and Liq needs a clear mind in these trying times.
only wang has guilds up to trade... meh. have to start with that fool.
Since Korea is half done researching education I do
Education +180 Gold -> Guilds as Wang is the only one trading effing guilds still.
Effing BK is so backwards hehe
Theo and Music -> Engineering +80 gold (all his cash really) +1 trade relations and he's effing pleased now whatever. Means I can buy his map for 40 gold so I do and we have a nice modern picture of Germany and BKland.
Berlin has an FBI and a uh not sure oh and a moai!
Rammy has some cash and printing press so...
Education -> Printing Press +570 gold (that's his entire Erector Set's worth)
We get +1 relations from that trade hehehe... spreading the love. Still not pleased tho. trades will be hitting any time now, so soon my pretty.
Baud doesn't have enough to offer and no one will trade banking yet since we just got guilds. Am going to put one weak turn into banking to see if I cannot sweeten the deal. Science is 0% into banking as if I plunk a few beakers into it, might mean Germany will trade it.
hehe Printing press was about 12 commerce alone.
oh you want pictures?
Wang is on a 9 turn econ so no way are we getting that merchant... or will we???
Faster road travel is nice hehe.
[6]1335 AD
We can build knights now so I start on a few stables in pete (has a uni and a spy now!) and Rostov.
Seems I missed the fact that the barb galley was actually 2x so lose that Caravel hehe. Good. Saved money on my boat insurance by switching to Die CO.
Germany will now trade banking and Wang will too but eff him!
Education -> Banking +180 gold (better get at least+1 for this)
+2 relations and Germany is pleased! Freddy smiled rofl.
For some reason he's back to instant cautious but at least we know he's that close to pleased.
Ok that's something we can work with so give him one of our iron for 5 gold a turn (poor France) and open borders. He will be perma pleased in no time.
Baud takes -1 and France as well, oh effing well.
1550 gold to burn baby!
So what do you get when you combine education and banking?.... A great merchant for the first to discover Economics. Bulbing half of Replaceable parts sounds nice.
The funny thing here is we can now research economics (after getting guilds from Wang and banking from Fred) in 7 turns (at 100% research). Compare this to Wang's 8 turns..... A mere 150ish gold a turn we are bleeding here. Be hilarious if this works.
oh and look, a gift pack!
Oh and WTH indeed, naked workers need names!!!!
[7]1340 AD
Moscow and Yaro finish their Unis so that's 3 done. Going to push a few monasteries in Moscow before we bite the scientific bullet. Great scientist in 14 from nova... wait... hire a scientist to stagnate nova finally, so in 10 turns, it'll bulb scientific I think.
so hmm... baud has gunpowder in 5 but no way she's gonna trade it.
The plains hill mine is done at Krazy now so should speed up with that combination of food and hammers.
So after Boris died, no other scout compares so they all retire and head back to Rostov for the good beer. Saving us 4 gold per turn.
[8]1345 AD
Yak can actually 3 pop whip it's uni now but meh, no amazing food so I don't. Actually once I can whip krazy's courthouse gonna revolt to caste.
[9]1350 AD
AP vote comes in to stop the war between France and Germany... vote no hehe.
Pigs in Tver are finally finished but well if I keep working the hill the work boat finishes same time the pig would grow the town to size 2 lol... sigh
A barb galley comes out of the fog to attack the galleon near green dot. Barb gets powned but need to stop a turn to heal.
[10]1355 AD
Boo the vote succeeds and the war is over. bah. nothing happened.
Stable finishes in Rostov, time for the 4 turn knights!
Vlad celebrates we love the idiot day!
[11]1360 AD
Whee first 2 maces land at barb town south. Going to exp off these in the hopes they can gain a promo for the long bows on the hill.
Land to bust the first hut and get a scout... retire him.
[12]1365 AD
Cancel that wine deal with France and then redo it for 9 gold per turn.
Bait the barb galley that's been in this gulf since the start to attack heheh. Should win but have another galleon otw.
Seems a CR1 mace has 60% odds against a long bow in a town so hmm waiting on Gus to arrive in case he needs to bat clean up as we don't want to let any barbs promote garrison!
[13]1370 AD
EFF WANG! He will snag banking next turn!!
oh well...
So about that Camel?
He bulbs replaceable parts which is major for us... with all these forests laying about. The great scientist bulbing scientific is in 4 turns so that's plenty of time.
ok well that's half of replaceable so a lazy 50% science ...7 turns. gotta leave some gold for the next person eh.
can use some cash after that blitz so sell part of music to baud for 180 gold and 100 gold for paper to bk... sad.
Back up to 900 gold running +8ish a turn. Time to pop that northern blue dot on silver's map and go back to negative!
The barb galley ran away so I punked it hehe.
[14]1375 AD
OK, so Gus is here for the back up while the maces try their luck vs. EVIL BARB MISPLACED DOT NUMBER SOUTH. or whatever.
Kurt steps up with 60% odds and omg lives with 1.9 strength. 3 exp on that one so he's CR2!
Paul is up next and wow, same deal, 1.9 health and 3 exp! way to earn your names mates!
Razing that crap earns us good xp and a bit of gold.
Moving down the coast Barb hut Number 2 is popped for 63 gold!
First knight rolls into Vlad and more incoming!
Krazy finally growing next turn so I can finally revolt out of slavery maybe? haha.
[15]1380 AD
omg I still cannot whip this bloody courthouse in krazy lol
ok eff this, time to run caste, 2 turns of revolt ugly.
Anyway pop the next town blue dot just north of the marginal yellow dot.
Since we are going to be in caste the AI automatically runs an artist for a nearly instant border pop hehe when we get out of revolt.
shipping two workers north to hook corn etc up, should arrive just as borders pop.
[16]1385 AD
hmm ok well ship out the first two knights over to Tver to help bust that hill town ... in other words die so Kurt and Paul, who are healing in bry, don't.
[17]1390 AD
It's Anarchy I tell ya!
[18]1295 AD
Wang builds the Sistine and Nova builds its Uni for about +11 beakers per turn. Build wealth there a turn as the reason I am still playing is about to occur... 6th bloody uni for Oxford!
[19]1400 AD
Sally dot finishes its uni and so.... Oxford in 20... not bad. Queue it up and its forget about Nova for a turn set as the town is not growing finally!
We also win a great scientist who will be used to bulb scientific method in 3 turns hehe. Wang is 8 turns from finishing Scientific btw and Egypt is 16 turns. Baud is on Nationalism in 8ish turns. France and BK are so backwards it doesn't matter.
Oh notice Baud has 500ish gold for some reason, I sell her banking for the gold and her map and get +2 relations for fair trade bringing her up to a useless pleased hehe. Back up to 1600 gold!
So focus here since we have a decent barb killing force of xbows, maces and knights, is to spam grocers and banks wherever a town is pulling in decent cash. Oh and Customs houses oh and uh yeah there's a ton of crap to build with that glut of techs.
Finding homes for these cash + buildings isn't going to be hard since almost all of BK's towns are on islands and we are getting some nice routes. Check out the map I got from BK for 40 gold btw... that poor guy got SHAFTED.
Once all the troops arrive and heal, time to kill the Olmec Barb town holding up the settler for Red dot on silver's map.
Olmec Is on a Hill!!!! OMGOMGOMG
Need to flank Promote the Knights incoming to lead off and die anyway hehe. Hell just promote the Knights combat so they do more damage or something. 5 xp Knights are easy, we want to keep the CR maces alive.
Once that town is razed, survivors can heal up in the new dot while at least one Galleon nearby can take them to the barb town holding up the new green dot. Sakae is the name and it's not on a hill this time so that's cake.
Moscow just started on the settlers for those two dots.
Replaceable parts in 2 turns at 60%, spam lumber mills on Any forest still alive in the old lands hehe. I'd bee placing roads on forests all turn set to help facilitate the mills.
Next tech is Scientific Method so stay 60% research. We have a bulb for sci method but don't spend the bulb unless we cannot get it from Wang for liberalism.
If anyone demands we cancel deals with France, cave in for the free plus dip. In the meantime enjoy the 9 gold per turn for effing wine haha.
This all should take a bit of time while we research communism for state property. Until we go state property, those will probably be the last dots unless for some reason we can maintain 50% science with minor bleeding still. That's why liq said to spam gold+ buildings!
Tver's garrison just shuttled off to hook up with the Hut buster galleon who only needs 6 turns total to shuttled the xbow north and come back to help out shipping the troops north. That xbow has 2 huts to pop then just walk over to garrison orange dot I guess or maybe camp purple.
Oh for fun, There's a gaggle of at least 3 barb workers roading random parts in the south. Might want to send a knight on over to punt em if you are bored and the rolls on Olmec are easy going. I say let them road the way to black dot haha.
Pete is stagnant with 2 priest specs going to speed up the 100% Great Profit in 26 turns. The reason for this is to pop a golden age for when we revolt to state property and well priest specs pown with the Angkor Wat lol.
And perhaps most importantly....
Cheers!
-Liq