AG's Extra Victory Conditions

I know your feeling. I also need to play some of my mods to be sure I won't release a gigantic bug. It consumes time. Good luck.
 
Hi everyone! This is amateurgamer88! Since I've started on adding more ideologies, I slowly realized that there was a need for more victories to make the ideologies more unique. Currently, I'm still working on the alpha version of the Religious Victory and have plans to make Economic Victory.

A lot of the code was made possible when I dissected the Extra Victory Condition mod. Why didn't I use that code? This was mentioned in the mod description:

Therefore, I'm making one that should be compatible with VP and it has been quite the learning experience.

Currently, my Religious Victory takes into account how many cities you spread to. I have set the number to 90% currently but that number can change depending on feedback. If anyone has time and want to give this a run, I would appreciate any feedback regarding the numbers. The idea is that you will convert most of the world and win that way. Now, we all know that it's not much fun if there are no screenshots. Below is what I have thus far.

Spoiler New Victory Condition Screen :

The screen will be empty if there are no religions. Once a religion is found, it will have its own icon. As you spread to more cities, the icon will fill up much like how you see your influence with other civs for Cultural Victory will fill up. Fill that up fully and you will win the game. I have tested and you will get a victory screen. Sadly, you won't get more information if you hover over the icon.

View attachment 551112


Spoiler Things I need help with :

1. If anyone is more familiar with UI, I'd appreciate the help. I need to add an icon next the Religious and don't quite know how at the moment.
2. New atlas for both Religious Victory and Economic Victory. This not only includes the images you see right of each Victory condition box (the V with something representative of the victory over it) but also the final victory screen). Any artists who have some free time and willing to help is highly appreciated. I sadly got no artistic skills whatsoever.


Spoiler To-do-list :

Finish and polish Religious Victory.
Created, finish and polish Economic Victory.
Rework the Ideologies.

New ways to win the game are interesting. If you need any help with diplo AI compatibility, let me know and I'll see what I can do.
 
New ways to win the game are interesting. If you need any help with diplo AI compatibility, let me know and I'll see what I can do.

I definitely appreciate any help as I'm clueless regarding the AI. However, I think I need to first finish reworking and making new Ideologies since I believe that will play a big role regarding how the AI will function in the late game.
 
New ways to win the game are interesting. If you need any help with diplo AI compatibility, let me know and I'll see what I can do.
Diplo AI is something that was absent in base mod you are relying on. Would be good if AI pursue it somehow :)

Also we are talking about military victory here. Maybe you would be interested in balancing it some way? Now it is almost impossible to win on higher difficulties via military...

At some point, Ideologies and this mod should be merged, because this mod cannot live without the other. Maybe even now?
 
Diplo AI is something that was absent in base mod you are relying on. Would be good if AI pursue it somehow :)

Also we are talking about military victory here. Maybe you would be interested in balancing it some way? Now it is almost impossible to win on higher difficulties via military...

At some point, Ideologies and this mod should be merged, because this mod cannot live without the other. Maybe even now?

True, DIplo AI is a VP production and thankfully we have an expert in @HeathcliffWarriors

I have noticed that Domination Victory is tougher on higher difficulties due to the military possessed by the AI. Oftentimes, you are bogged down fighting a bunch of civs while the runaway just wins. Personally, I think the biggest issue lies in diplomacy as a good balance can greatly improve the odds of winning through domination. However, I am willing to tinker with late game military units to see if there's a way to resolve issues there. Of course, this does mean that AI will have to be taught how to fight with the new tools. A more drastic change if having 2 units per tile instead of 1UPT. I'm not sure if we want to go there. xD

I'll hold off for now until I get both mods polished. Then, I'll merge them so they work as intended. No hurry as the Ideology mod is still in alpha.
 
The thought that boders me the most in military vicory, is backstabbing your allies at some point. To win, you need to conquer all capitals. Let's say you play 8-player game and you and 2 other not so big players (not any competitors for you, but support) areyour allies. You conquer all enemies and... you need to declare war on your allies to win :( Psychological nightmare, unless you are cold blood despot :p I don't like such moment, so that's why I almost never pursue this victory.

Other thing is, like you said difficulty. On higher ones, you just cannot get through military wall, and wars are devastating to your happiness if they are long. Last game (I play on King) I conquered one continent, but the other was divided by small Byzantine and huuge Morocco, who won in the end via Diplomacy. How could I conquer it in late game? I don't know.
 
The thought that boders me the most in military vicory, is backstabbing your allies at some point. To win, you need to conquer all capitals. Let's say you play 8-player game and you and 2 other not so big players (not any competitors for you, but support) areyour allies. You conquer all enemies and... you need to declare war on your allies to win :( Psychological nightmare, unless you are cold blood despot :p I don't like such moment, so that's why I almost never pursue this victory.

Other thing is, like you said difficulty. On higher ones, you just cannot get through military wall, and wars are devastating to your happiness if they are long. Last game (I play on King) I conquered one continent, but the other was divided by small Byzantine and huuge Morocco, who won in the end via Diplomacy. How could I conquer it in late game? I don't know.

Maybe if those 2 other not so big players are willing to be your vassals, then Domination Victory should still be possible? I admit that, for current domination Victory, it's either you get all the capitals or you don't win. However, I do feel that, if you conquered the capitals of all major powers, you probably are already cruising to some other victory already.

Regarding a runaway on another continent, I honestly don't mind modding the late game units so Domination Victory is easier then. I think war is fine until late game when there are so many units you have to grind through. For Cultural, Diplomatic and Science Victory, it would be nice if they have another factor to worry about like a dangerous warmonger who is going to conquer them if they don't hurry up and win. How we get there? That's a whole different topic altogether. However, it will feel like a tighter race when you have multiple competitions to worry about.
 
Hello everyone! I've been on a lengthy hiatus but I'm (sort of) back. I should have the time to chip away at this mod again. For those unfamiliar, the purpose of this mod is adding two new victory conditions: Religious and Economic. See spoiler below for more details.

Spoiler :

Spoiler Religious Victory :

As of this moment, Religious Victory is achieved by spreading to 90% of the population and amass 20,000 Faith. These two conditions seem very high so I plan on changing them.
20210610161128_1.jpg


Spoiler Economic Victory :

As of this moment, Economic Victory is achieved by controlling 10 Monopolies and accumulating 1,000,000 Gold. Like Religious Victory, the conditions are a bit unrealistic so this will also be changed.
20210610161131_1.jpg



I am free to suggestions. My current plan for the two victory conditions are as follows (but they aren't written in stone). X, Y and Z are to be determined as well. For now, I'm leaning towards X/Y/Z to be 65/15/1000.

Code:
Religious Victory:
Religion spread to X% of the world population.
Three Buildings must exist in your Holy City. One must be purchased with Gold. One must be built with Production. Final building will be purchased with Faith.

Economic Victory:
Must have Y Corporation Franchises.
Must have Z GPT.
 
I'm pretty interested in this, I usually don't like added econ/religion VC because they just end up being DomV, but it seems you're making it in a unique way. I'd be willing to help if you need on the programming front.

Also, to anyone else interested maybe in just looking at what ideas have been said or giving new ideas there's been a lot of discussion on the VP modding discord: https://discord.gg/KbgmCRU
 
@pineappledan I will try to look at this, but no promise. When do you plan to add rest of the code for new victory conditions from the brief plan you sent me recently?
 
Hi first of all thanks all for your hard work! Has been any advance on this? It is playable in its current state? I would liike to have those extra victory conditions.
 
Hi first of all thanks all for your hard work! Has been any advance on this? It is playable in its current state? I would liike to have those extra victory conditions.
I'm afraid this mod has been shelved. I would be very surprised if it's still playable with all the changes VP went through. There's a chance a more ambitious mod with similar ideas of this mod is being made but I'm sadly not involved or informed. I wish you luck in finding a good replacement!
 
I'm afraid this mod has been shelved. I would be very surprised if it's still playable with all the changes VP went through. There's a chance a more ambitious mod with similar ideas of this mod is being made but I'm sadly not involved or informed. I wish you luck in finding a good replacement!
Thank you so much for your answer!!
 
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