I know your feeling. I also need to play some of my mods to be sure I won't release a gigantic bug. It consumes time. Good luck.
Hi everyone! This is amateurgamer88! Since I've started on adding more ideologies, I slowly realized that there was a need for more victories to make the ideologies more unique. Currently, I'm still working on the alpha version of the Religious Victory and have plans to make Economic Victory.
A lot of the code was made possible when I dissected the Extra Victory Condition mod. Why didn't I use that code? This was mentioned in the mod description:
Therefore, I'm making one that should be compatible with VP and it has been quite the learning experience.
Currently, my Religious Victory takes into account how many cities you spread to. I have set the number to 90% currently but that number can change depending on feedback. If anyone has time and want to give this a run, I would appreciate any feedback regarding the numbers. The idea is that you will convert most of the world and win that way. Now, we all know that it's not much fun if there are no screenshots. Below is what I have thus far.
Spoiler New Victory Condition Screen :
The screen will be empty if there are no religions. Once a religion is found, it will have its own icon. As you spread to more cities, the icon will fill up much like how you see your influence with other civs for Cultural Victory will fill up. Fill that up fully and you will win the game. I have tested and you will get a victory screen. Sadly, you won't get more information if you hover over the icon.
View attachment 551112
Spoiler Things I need help with :
1. If anyone is more familiar with UI, I'd appreciate the help. I need to add an icon next the Religious and don't quite know how at the moment.
2. New atlas for both Religious Victory and Economic Victory. This not only includes the images you see right of each Victory condition box (the V with something representative of the victory over it) but also the final victory screen). Any artists who have some free time and willing to help is highly appreciated. I sadly got no artistic skills whatsoever.
Spoiler To-do-list :
Finish and polish Religious Victory.
Created, finish and polish Economic Victory.
Rework the Ideologies.
New ways to win the game are interesting. If you need any help with diplo AI compatibility, let me know and I'll see what I can do.
Diplo AI is something that was absent in base mod you are relying on. Would be good if AI pursue it somehowNew ways to win the game are interesting. If you need any help with diplo AI compatibility, let me know and I'll see what I can do.
Diplo AI is something that was absent in base mod you are relying on. Would be good if AI pursue it somehow
Also we are talking about military victory here. Maybe you would be interested in balancing it some way? Now it is almost impossible to win on higher difficulties via military...
At some point, Ideologies and this mod should be merged, because this mod cannot live without the other. Maybe even now?
The thought that boders me the most in military vicory, is backstabbing your allies at some point. To win, you need to conquer all capitals. Let's say you play 8-player game and you and 2 other not so big players (not any competitors for you, but support) areyour allies. You conquer all enemies and... you need to declare war on your allies to winPsychological nightmare, unless you are cold blood despot
I don't like such moment, so that's why I almost never pursue this victory.
Other thing is, like you said difficulty. On higher ones, you just cannot get through military wall, and wars are devastating to your happiness if they are long. Last game (I play on King) I conquered one continent, but the other was divided by small Byzantine and huuge Morocco, who won in the end via Diplomacy. How could I conquer it in late game? I don't know.
Religious Victory:
Religion spread to X% of the world population.
Three Buildings must exist in your Holy City. One must be purchased with Gold. One must be built with Production. Final building will be purchased with Faith.
Economic Victory:
Must have Y Corporation Franchises.
Must have Z GPT.
I'm afraid this mod has been shelved. I would be very surprised if it's still playable with all the changes VP went through. There's a chance a more ambitious mod with similar ideas of this mod is being made but I'm sadly not involved or informed. I wish you luck in finding a good replacement!Hi first of all thanks all for your hard work! Has been any advance on this? It is playable in its current state? I would liike to have those extra victory conditions.
Thank you so much for your answer!!I'm afraid this mod has been shelved. I would be very surprised if it's still playable with all the changes VP went through. There's a chance a more ambitious mod with similar ideas of this mod is being made but I'm sadly not involved or informed. I wish you luck in finding a good replacement!