AK5, Rule of the idiots

Crusader takes out our MI army
:eek:

viper's up. remember to take the incan wonder city last so we can keep it with ease. haven't looked at the save. can we trade any cash for lux? Given the current state of idiot culture (highpoint is Larry, Curly and Moe), we should raze any incan city that doesn't have a wonder. Get those combat settlers ready.
 
Luckily we still have one more army that was formed when the Musket was defending vs the Mayans. He should be down on the front next turn.

I have our 2 largest cities working on settlers now, and a couple working on Banks, with the rest still on military. I figured I'd rotate the cities that build settlers, so once these cities are done, others that are currently building military can be switched. Berlin can probably be switched to building up our navy. I know it's gotta sail clear around to get to the action, but our Eastern cities are probably too corrupt to build anything easily, so this will probably be quicker in the long run. Not sure though as I didn't take a good look at it. I was too busy kicking em off our continent.

I didn't look for lux deals. The Japanese will probably be the best trading partner as the Mayans are a royal PITA, and need to get taken out :) I have no clue if the Japanese have anything we need though. I do think the Incans have some luxs though that we need to capture.

As for Incan cities, they will be a flip risk until we wipe them out, but I'd suggest pushing ahead and wiping them out during this war no matter what WW does to us. With that being the case, we might want to keep the last couple of cities.
 
1
Capture Ollantaytambo. Reutlingen founded.
4
Cuzco is ours.
IBT- Japan and America sign peace.
7
Burn Tiwanktu.
IBT- Cuzco flipped.
9
Capture Cuzco.
10
Idiotberg founded.

The AIs just got a bunch of techs. Trade preturn.
 
:rotfl: lux @ 80%!

trade Smoke 80gpt, wines, dyes, incense and gems for physics. Trade Toku iron for metallurgy (he got iron within his borders, but it's not connected). Change Madgeburg to settler

1405 - take Vilcabama and another city to the SE.

1415

IT - Maya finish Magellan's

1420

IT - Maya finish Bachs

1425 - take and raze Vicas (?). Build Nuremberg 2.

1430 - Take huamauga and Andahuaylas. Inca have an island in the SW. crap.

IT - here comes the expected boat of Mayans.

1440 - found Cologne 2.

1450 - sell Abe banking for Music Theory, 9gpt, WM. Embassy with Maya. They'e republic have native horses and iron.

Notes: lots of troops are freed up when the SE is resettled. Until then, i hope the coasts are blocked. Settlers on the way. Building markets, banks, CH. Slazburg doing a prebuild for MilAcad when we get MT. After the markets are up, build lots of boats (20-25) and prep to hit the maya at three different locations. Our goal is their irion and lux.

http://www.civfanatics.net/uploads8/AK5_idiots_1450_AD.SAV

danz is MIA
joe is up
viper on deck
AK just played

@ lurkers - anyone wanna be an idiot?
 
returning the favor, if you don't mind I'll join in
 
Turn 1
-- Mayans build Copernicus Observatory
-- Berlin needs a taxman

Turn 2
-- Cologne Courthouse -> Settler 4
-- I want to get America up to our pace in technology. I trade them Chemistry, Wines, Incense, World Map and 1,000 gold for Horses.
-- I don't want to enter a per turn deal with the Mayans since they are our next target. So, I am switching any military builds (not including cannons) to Knights. We can upgrade to Cavalry once we get MT.

Turn 3
-- Berlin Cannon -> Knight in 4
-- Bremen Courthouse -> Bank in 13
-- ugh, the Incans are on a 1 tile island!! We can't take them out until amphibious assault. So, we get peace for Economics, World Map and Territory map.

Turn 4
-- Leipzig Knight -> Knight in 6
-- Hamburg Bank -> Knight in 6
-- Maya is building Newton's
-- Maya also has Theory of Gravity. Might have to break down and do a per turn deal with them.
-- Bremen 2 created

Turn 5
-- Konigsberg Knight -> Knight in 5
-- Stuttgart2 created

Turn 6
-- Cologne Settler -> Bank in 54
-- New Berlin Marketplace -> Bank 20
-- America lands 1 Ancient Cavalry in our northern territory next to one of our un-defended border cities. I have nothing in range to defend it next turn. I have 2 knights moving up to re-take it. It has Saltpeter.

Turn 7
-- Americans declare war, break our deal, and take New Bremen taking 20 gold.
-- Berlin Knight -> Caravel in 3
-- Looks like we'll be going after America instead of the Maya, so I dial up the Mayans and deal them silks, World Map, 2,220 gold for Military Tradition. Salzburg will build Military Academy in 18 turns
-- Bonn 2 created

Turn 8
-- Bonn Aqueduct -> Caravel in 8
-- Japanese are building Smith's
-- Knight takes out Ancient Cavalry, promotes, and takes back New Bremen.

Turn 9
-- Maya has Theory of Gravity and Magnetism. They aren't trading with anyone though so dealing with them is getting very expensive.

Turn 10
-- Berlin Caravel -> Caravel 3
-- Leipzig Knight -> Settler in 3
-- Hannover Bank -> Settler in 3
-- Hamburg Knight -> Settler in 3
-- Konigsberg Knight -> Settler in 2
-- Frankfurt Bank -> Settler in 4
-- New Hamburg Bank -> MI in 4

I've started to move some of our army northward in preperation of our invasion of the other continent. So far, no further American boats spotted.

I have a musket moving toward our other northern city that's unprotected. I don't want any more invitations for invasions.
 
since I just joined, what's the roster? I am up or issit viper?
 
@viper
go ahead first, I wait until AK give an updated roster
 
Preturn- Not much, but I did decide that it's better to steal now than to buy.
4
Steal Magnetism from the Maya for 1600 something gold. Idiotic embezzlement, I say.
5
IBT- Abe drops off an AC. I'm scared.
6
IBT- I obviously meant the previous statement sarcastically, but the Americans capture New Bremen! At least this is idiots...
7
Build Dortmund 2.
8
Capture New Bremen (if I didn't do that I'd have been in big trouble.)
9
Salzburg 2 founded.

Sorry if my last few turns were :thumbdown , I was in a bit of a hurry (to watch the History Channel, they have something interesting on the French Revolution.)
 
guess that brings me up....have to first get a little used to this game, since I didn't play it before...any other things to consider besides no research and those funny governments?
no culture buildings? anything of that sort?
 
No culture buildings (except FP) and we must change to Fascism when we get it (same with Feudalism but that happened already.)

The save that I forgot:
 
the save

Pre-Turn
ok get at Maya for the horses, well we have a deal for another 7 turns
I plan to get the army over then and under that cover, try and go take out some stuff. MM a little and rush in no growth cities, feudalism is beautiful :(

why aren't we going after America? they have 2 horses just across the canal. I will send the troops there and attack. That enables us also to deal with maya for the time being

2. give them insane amount of money to get ToG (sth like 70gpt, 2 lux and 800g)
we draw steam, let the rails begin. we are up steam on maya, so trade it for 1000g, horses and lux. safely steal nationalism and we are on par :)
trade Japan ToG for 30gpt and 80g, we need them to be up as well

3. found 3 more towns down south

5. make landing in America. attack Seattle and raze it

8 take out Boston. I found town in America, maybe a mistake, but we need a beachhead. some skirmishes

IT on denfense we get a leader :lol:

10 take out many units
I know the new town is a flip risk, try and get armies out as soon as they are healed and then get those American cities, so we can settle the new land
 
Preflight - Maya have fascism. I'm tempted ;) Cuzco's still a flip risk so move the coastal troops in.

Nothing until the 1615 IT when Smoke demands silks, I refuse and he declares. In 1620 an elite crusader kills a 2/4 musket and we get another MGL

Inca join the party with the Maya. Make peace with Abe for WM and 6g after cutting all roads to his capital. Establish embassy with Abe. Buy him in v. Smoke for 8gpt. Smoke has a decent force around Washington. With any luck, Smoke will take it then we can move in. RoP with Abe.

Maya land at New Bremen. I kill them.

Send some rifles to the new world. Build a couple stacks of doom and go after smoke.

viper is up, t-rat on deck

http://www.civfanatics.net/uploads8/idiots_1650_AD.SAV
 
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